Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom(). In preparation of replacing the PRNG.
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17 changed files with 87 additions and 49 deletions
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@ -34,7 +34,9 @@
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#define CHANCE_H
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extern int chance(double);
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extern int roll0(int);
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extern int roll(int);
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extern int roundavg(double);
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extern void seed_prng(unsigned);
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#endif
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@ -29,6 +29,7 @@
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1998
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* Markus Armbruster, 2006-2012
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*/
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#ifndef DAMAGE_H
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@ -38,11 +39,11 @@
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#define DPERCENT_DAMAGE(x) (100.0 * (x) / ((x) + 100.0))
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#define DMINE_HITCHANCE(x) ((x) / ((x) + 20.0))
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#define DMINE_LHITCHANCE(x) ((x) / ((x) + 35.0))
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#define MINE_DAMAGE() (22 + random()%21)
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#define MINE_LDAMAGE() (11 + random()%20)
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#define MINE_DAMAGE() (22 + roll0(21))
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#define MINE_LDAMAGE() (11 + roll0(20))
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#define DTORP_HITCHANCE(range, vis) \
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(0.9 / ((range)+1) + (((vis) < 6) ? (5-(vis)) * 0.03 : 0.0))
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#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \
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(random() % torpedo_damage))
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#define TORP_DAMAGE() (torpedo_damage + roll0(torpedo_damage) + \
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roll0(torpedo_damage))
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#endif
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