load unload: Don't treat unowned sectors specially
load and unload silently skip unowned sectors, unlike lload and lunload. Probably goes back to Chainsaw option ALLYHARBOR. Drop that. Deities can now load and unload in unowned harbors and canals. Mortals are now notified they can't. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
3f2e59ab2f
commit
882fab925c
5 changed files with 85 additions and 31 deletions
|
@ -113,8 +113,6 @@ load(void)
|
||||||
|
|
||||||
if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
|
if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */
|
||||||
continue;
|
continue;
|
||||||
if (!sect.sct_own)
|
|
||||||
continue;
|
|
||||||
if (!player->owner) {
|
if (!player->owner) {
|
||||||
if (ship.shp_own != player->cnum)
|
if (ship.shp_own != player->cnum)
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -2,11 +2,9 @@
|
||||||
|
|
|
|
||||||
| Can load / unload regardless of ownership
|
| Can load / unload regardless of ownership
|
||||||
| except civilians still refuse to change allegiance
|
| except civilians still refuse to change allegiance
|
||||||
| odd: except ships can't in unowned sectors
|
|
||||||
|
|
|
|
||||||
||| load / unload commodities
|
||| load / unload commodities
|
||||||
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
||||||
| odd: #4 doesn't work
|
|
||||||
load f 94/4/5/90 1
|
load f 94/4/5/90 1
|
||||||
unload m 94/4/5/90 1
|
unload m 94/4/5/90 1
|
||||||
|| #80 in occupied 2% h: does not work
|
|| #80 in occupied 2% h: does not work
|
||||||
|
@ -18,10 +16,10 @@ lunload m 94/54/90 1
|
||||||
|
|
|
|
||||||
||| load / unload planes
|
||| load / unload planes
|
||||||
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
||||||
| odd: #4 doesn't work
|
|
||||||
load plane 94 184
|
load plane 94 184
|
||||||
load plane 4/5/90 4/5/180
|
load plane 4/5/90 4/5/180
|
||||||
unload plane 94/4/5/90 194/154/155/190
|
unload plane 94/4/5/90 194/154/155/190
|
||||||
|
| odd: sam#154 dies
|
||||||
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
|
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
|
||||||
lload plane 94 214
|
lload plane 94 214
|
||||||
lload plane 90/54 210/34
|
lload plane 90/54 210/34
|
||||||
|
@ -30,10 +28,10 @@ lunload plane 94/54/90 224/204/220
|
||||||
|
|
|
|
||||||
||| load / unload lands
|
||| load / unload lands
|
||||||
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
|
||||||
| odd: #4 doesn't work
|
|
||||||
load land 94 214
|
load land 94 214
|
||||||
load land 4/5/90 4/5/210
|
load land 4/5/90 4/5/210
|
||||||
unload land 94/4/5/90 224/184/185/220
|
unload land 94/4/5/90 224/184/185/220
|
||||||
|
| odd: linf#184 dies
|
||||||
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
|
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
|
||||||
lload land 94 244
|
lload land 94 244
|
||||||
lload land 90/54 240/34
|
lload land 90/54 240/34
|
||||||
|
|
|
@ -8,9 +8,9 @@ lcarg *
|
||||||
read 0
|
read 0
|
||||||
read 1
|
read 1
|
||||||
| BUG: POGO gives away sam#184/214 silently
|
| BUG: POGO gives away sam#184/214 silently
|
||||||
| BUG: POGO destroys sam#204 silently
|
| BUG: POGO destroys sam#154/204 silently
|
||||||
| BUG: POGO gives away linf#214/244 silently
|
| BUG: POGO gives away linf#214/244 silently
|
||||||
| BUG: POGO destroys linf#234 silently
|
| BUG: POGO destroys linf#184/234 silently
|
||||||
read 2
|
read 2
|
||||||
read 3
|
read 3
|
||||||
read 4
|
read 4
|
||||||
|
|
|
@ -4,7 +4,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
|
||||||
2 2 0 12 2 0 0 0 0 0 0 0 0 2 0 0 0 100 1 12 0 0 0 0 0 2 100 124 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
2 2 0 12 2 0 0 0 0 0 0 0 0 2 0 0 0 100 1 12 0 0 0 0 0 2 100 124 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
3 4 0 12 2 0 0 0 0 0 0 0 0 4 0 0 0 100 1 12 0 0 0 0 0 3 100 106 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
3 4 0 12 2 0 0 0 0 0 0 0 0 4 0 0 0 100 1 12 0 0 0 0 0 3 100 106 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
4 6 0 12 2 0 0 0 0 0 0 0 0 6 0 0 0 100 1 12 0 0 0 0 0 4 100 100 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
4 6 0 12 2 0 0 0 0 0 0 0 0 6 0 0 0 100 1 12 0 0 0 0 0 4 100 100 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
0 8 0 12 2 0 0 0 0 0 0 0 0 8 0 0 0 100 1 12 0 0 0 0 0 0 100 101 1 1 0 9950 0 20 99 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
0 8 0 12 2 0 0 0 0 0 0 0 0 8 0 0 0 100 1 12 0 0 0 0 0 0 100 102 1 1 0 9950 0 20 98 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
1 -6 0 12 2 0 0 0 0 0 0 0 0 -6 0 0 0 100 1 12 0 0 0 0 0 1 100 50 0 0 0 9999 0 10 100 0 9999 1 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
1 -6 0 12 2 0 0 0 0 0 0 0 0 -6 0 0 0 100 1 12 0 0 0 0 0 1 100 50 0 0 0 9999 0 10 100 0 9999 1 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
1 -4 0 12 2 0 0 0 0 0 0 0 0 -4 0 0 0 100 1 12 0 0 0 0 0 1 110 50 0 0 0 9999 0 10 99 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
1 -4 0 12 2 0 0 0 0 0 0 0 0 -4 0 0 0 100 1 12 0 0 0 0 0 1 110 50 0 0 0 9999 0 10 99 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
1 -2 0 12 2 0 0 0 0 0 0 0 0 -2 0 0 0 100 1 12 0 0 0 0 0 2 99 50 1 1 0 9999 0 10 100 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
1 -2 0 12 2 0 0 0 0 0 0 0 0 -2 0 0 0 100 1 12 0 0 0 0 0 2 99 50 1 1 0 9999 0 10 100 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
|
||||||
|
@ -42,7 +42,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
|
||||||
1 1 2 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 2 0 2 () ""
|
1 1 2 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 2 0 2 () ""
|
||||||
2 1 4 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 4 0 3 () ""
|
2 1 4 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 4 0 3 () ""
|
||||||
3 1 6 0 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 6 0 4 () ""
|
3 1 6 0 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 6 0 4 () ""
|
||||||
4 1 8 0 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 8 0 5 () ""
|
4 1 8 0 23 100 90 0 145 0 0 none 0 "a" 0 5 0 0 0 0 0 0 1 0 0 0 0 0 healthy 0 0 "" 8 0 5 () ""
|
||||||
5 1 1 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
5 1 1 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||||
6 1 3 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 3 1 2 () ""
|
6 1 3 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 3 1 2 () ""
|
||||||
7 1 5 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 5 1 3 () ""
|
7 1 5 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 5 1 3 () ""
|
||||||
|
@ -119,7 +119,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
|
||||||
1 1 2 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
1 1 2 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
2 1 4 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
2 1 4 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
3 1 6 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
3 1 6 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
4 1 8 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
4 1 8 0 27 100 60 0 180 0 0 none 0 "A" 2 0 4 -1 () 0 0.00000
|
||||||
5 1 1 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
5 1 1 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
6 1 3 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
6 1 3 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
7 1 5 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
7 1 5 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
|
||||||
|
@ -260,7 +260,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
|
||||||
151 2 2 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
|
151 2 2 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
|
||||||
152 3 4 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
|
152 3 4 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
|
||||||
153 1 6 0 27 100 60 0 180 6 0 none 0 "B" 2 0 3 -1 () 0 0.00000
|
153 1 6 0 27 100 60 0 180 6 0 none 0 "B" 2 0 3 -1 () 0 0.00000
|
||||||
154 1 8 0 27 100 60 0 180 8 0 none 0 "B" 2 0 4 -1 () 0 0.00000
|
154 0 8 0 27 0 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
|
||||||
155 1 1 1 27 100 60 0 180 1 1 none 0 "B" 2 0 5 -1 () 0 0.00000
|
155 1 1 1 27 100 60 0 180 1 1 none 0 "B" 2 0 5 -1 () 0 0.00000
|
||||||
156 1 3 1 27 100 60 0 180 3 1 none 0 "B" 2 0 6 -1 () 0 0.00000
|
156 1 3 1 27 100 60 0 180 3 1 none 0 "B" 2 0 6 -1 () 0 0.00000
|
||||||
157 1 5 1 27 100 60 0 180 5 1 none 0 "B" 2 0 7 -1 () 0 0.00000
|
157 1 5 1 27 100 60 0 180 5 1 none 0 "B" 2 0 7 -1 () 0 0.00000
|
||||||
|
@ -313,7 +313,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
||||||
1 1 2 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
1 1 2 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
2 1 4 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
2 1 4 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
3 1 6 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
3 1 6 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
4 1 8 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
4 1 8 0 1 100 60 0 40 0 0 none 0 "A" 4 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
5 1 1 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
5 1 1 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
6 1 3 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
6 1 3 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
7 1 5 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
7 1 5 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
|
@ -406,7 +406,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
||||||
181 2 2 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
181 2 2 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
182 3 4 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
182 3 4 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
183 1 6 0 1 100 60 0 40 6 0 none 0 "B" 3 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
183 1 6 0 1 100 60 0 40 6 0 none 0 "B" 3 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
184 1 8 0 1 100 60 0 40 8 0 none 0 "B" 4 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
184 0 8 0 1 0 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
185 1 1 1 1 100 60 0 40 1 1 none 0 "B" 5 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
|
185 1 1 1 1 100 60 0 40 1 1 none 0 "B" 5 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
|
||||||
186 1 3 1 1 100 60 0 40 3 1 none 0 "B" 6 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
186 1 3 1 1 100 60 0 40 3 1 none 0 "B" 6 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
187 1 5 1 1 100 60 0 40 5 1 none 0 "B" 7 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
187 1 5 1 1 100 60 0 40 5 1 none 0 "B" 7 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
|
@ -527,11 +527,13 @@ timestamp owner type id x y
|
||||||
0 1 3 231 2 0
|
0 1 3 231 2 0
|
||||||
0 1 2 184 0 0
|
0 1 2 184 0 0
|
||||||
0 4 2 194 0 0
|
0 4 2 194 0 0
|
||||||
|
0 1 2 154 8 0
|
||||||
0 1 2 214 0 0
|
0 1 2 214 0 0
|
||||||
0 4 2 224 0 0
|
0 4 2 224 0 0
|
||||||
0 1 2 204 8 0
|
0 1 2 204 8 0
|
||||||
0 1 3 214 0 0
|
0 1 3 214 0 0
|
||||||
0 4 3 224 0 0
|
0 4 3 224 0 0
|
||||||
|
0 1 3 184 8 0
|
||||||
0 1 3 244 0 0
|
0 1 3 244 0 0
|
||||||
0 4 3 254 0 0
|
0 4 3 254 0 0
|
||||||
0 1 3 234 8 0
|
0 1 3 234 8 0
|
||||||
|
|
|
@ -77,25 +77,31 @@
|
||||||
Play#1 output Play#1 1 You don't own 2,0
|
Play#1 output Play#1 1 You don't own 2,0
|
||||||
Play#1 output Play#1 1 You don't own 4,0
|
Play#1 output Play#1 1 You don't own 4,0
|
||||||
Play#1 output Play#1 1 You don't own 6,0
|
Play#1 output Play#1 1 You don't own 6,0
|
||||||
|
Play#1 output Play#1 1 You don't own 8,0
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,1
|
Play#1 output Play#1 1 You don't own 3,1
|
||||||
Play#1 output Play#1 1 You don't own 5,1
|
Play#1 output Play#1 1 You don't own 5,1
|
||||||
Play#1 output Play#1 1 You don't own 7,1
|
Play#1 output Play#1 1 You don't own 7,1
|
||||||
|
Play#1 output Play#1 1 You don't own 9,1
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 No ships affected
|
Play#1 output Play#1 1 No ships affected
|
||||||
Play#1 output Play#1 6 0 635
|
Play#1 output Play#1 6 0 635
|
||||||
Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
|
Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
|
||||||
|
@ -104,27 +110,33 @@
|
||||||
Play#1 output Play#1 1 You don't own 2,0
|
Play#1 output Play#1 1 You don't own 2,0
|
||||||
Play#1 output Play#1 1 You don't own 4,0
|
Play#1 output Play#1 1 You don't own 4,0
|
||||||
Play#1 output Play#1 1 You don't own 6,0
|
Play#1 output Play#1 1 You don't own 6,0
|
||||||
|
Play#1 output Play#1 1 You don't own 8,0
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,1
|
Play#1 output Play#1 1 You don't own 3,1
|
||||||
Play#1 output Play#1 1 You don't own 5,1
|
Play#1 output Play#1 1 You don't own 5,1
|
||||||
Play#1 output Play#1 1 You don't own 7,1
|
Play#1 output Play#1 1 You don't own 7,1
|
||||||
|
Play#1 output Play#1 1 You don't own 9,1
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
|
||||||
Play#1 output Play#1 1 5 ships loaded
|
Play#1 output Play#1 1 5 ships loaded
|
||||||
|
@ -171,27 +183,33 @@
|
||||||
Play#1 output Play#1 1 You don't own 2,0
|
Play#1 output Play#1 1 You don't own 2,0
|
||||||
Play#1 output Play#1 1 You don't own 4,0
|
Play#1 output Play#1 1 You don't own 4,0
|
||||||
Play#1 output Play#1 1 You don't own 6,0
|
Play#1 output Play#1 1 You don't own 6,0
|
||||||
|
Play#1 output Play#1 1 You don't own 8,0
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,1
|
Play#1 output Play#1 1 You don't own 3,1
|
||||||
Play#1 output Play#1 1 You don't own 5,1
|
Play#1 output Play#1 1 You don't own 5,1
|
||||||
Play#1 output Play#1 1 You don't own 7,1
|
Play#1 output Play#1 1 You don't own 7,1
|
||||||
|
Play#1 output Play#1 1 You don't own 9,1
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#92) at 0,0
|
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#92) at 0,0
|
||||||
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#93) at 0,0
|
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#93) at 0,0
|
||||||
Play#1 output Play#1 1 5 ships loaded
|
Play#1 output Play#1 1 5 ships loaded
|
||||||
|
@ -220,23 +238,29 @@
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 3 ships unloaded
|
Play#1 output Play#1 1 3 ships unloaded
|
||||||
Play#1 output Play#1 6 0 624
|
Play#1 output Play#1 6 0 624
|
||||||
Play#1 input unload f a -9
|
Play#1 input unload f a -9
|
||||||
|
@ -511,27 +535,33 @@
|
||||||
Play#1 output Play#1 1 You don't own 2,0
|
Play#1 output Play#1 1 You don't own 2,0
|
||||||
Play#1 output Play#1 1 You don't own 4,0
|
Play#1 output Play#1 1 You don't own 4,0
|
||||||
Play#1 output Play#1 1 You don't own 6,0
|
Play#1 output Play#1 1 You don't own 6,0
|
||||||
|
Play#1 output Play#1 1 You don't own 8,0
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,1
|
Play#1 output Play#1 1 You don't own 3,1
|
||||||
Play#1 output Play#1 1 You don't own 5,1
|
Play#1 output Play#1 1 You don't own 5,1
|
||||||
Play#1 output Play#1 1 You don't own 7,1
|
Play#1 output Play#1 1 You don't own 7,1
|
||||||
|
Play#1 output Play#1 1 You don't own 9,1
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 You don't own 2,4
|
Play#1 output Play#1 1 You don't own 2,4
|
||||||
Play#1 output Play#1 1 You don't own 4,4
|
Play#1 output Play#1 1 You don't own 4,4
|
||||||
Play#1 output Play#1 1 You don't own 6,4
|
Play#1 output Play#1 1 You don't own 6,4
|
||||||
|
Play#1 output Play#1 1 You don't own 8,4
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You don't own 3,5
|
Play#1 output Play#1 1 You don't own 3,5
|
||||||
Play#1 output Play#1 1 You don't own 5,5
|
Play#1 output Play#1 1 You don't own 5,5
|
||||||
Play#1 output Play#1 1 You don't own 7,5
|
Play#1 output Play#1 1 You don't own 7,5
|
||||||
|
Play#1 output Play#1 1 You don't own 9,5
|
||||||
Play#1 output Play#1 1 3 ships loaded
|
Play#1 output Play#1 1 3 ships loaded
|
||||||
Play#1 output Play#1 6 0 597
|
Play#1 output Play#1 6 0 597
|
||||||
Play#1 input load m a -4
|
Play#1 input load m a -4
|
||||||
|
@ -558,27 +588,33 @@
|
||||||
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0
|
||||||
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4
|
||||||
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4
|
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4
|
||||||
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4
|
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 9 ships unloaded
|
Play#1 output Play#1 1 9 ships unloaded
|
||||||
Play#1 output Play#1 6 0 593
|
Play#1 output Play#1 6 0 593
|
||||||
Play#1 input unload m a -2
|
Play#1 input unload m a -2
|
||||||
|
@ -601,21 +637,27 @@
|
||||||
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
|
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 No ships affected
|
Play#1 output Play#1 1 No ships affected
|
||||||
Play#1 output Play#1 6 0 590
|
Play#1 output Play#1 6 0 590
|
||||||
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
|
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
|
||||||
|
@ -624,27 +666,33 @@
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
||||||
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
|
||||||
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
||||||
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
|
||||||
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
||||||
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
||||||
Play#1 output Play#1 1 9 ships unloaded
|
Play#1 output Play#1 1 9 ships unloaded
|
||||||
Play#1 output Play#1 6 0 589
|
Play#1 output Play#1 6 0 589
|
||||||
Play#1 input unload m a 1
|
Play#1 input unload m a 1
|
||||||
|
@ -1948,14 +1996,16 @@
|
||||||
Play#0 input load f 94/4/5/90 1
|
Play#0 input load f 94/4/5/90 1
|
||||||
Play#0 command load
|
Play#0 command load
|
||||||
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0
|
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0
|
||||||
|
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#4) at 8,0
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 1 ship loaded
|
Play#0 output Play#0 1 2 ships loaded
|
||||||
Play#0 output Play#0 6 0 639
|
Play#0 output Play#0 6 0 639
|
||||||
Play#0 input unload m 94/4/5/90 1
|
Play#0 input unload m 94/4/5/90 1
|
||||||
Play#0 command unload
|
Play#0 command unload
|
||||||
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0
|
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0
|
||||||
|
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#4) at 8,0
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 1 ship unloaded
|
Play#0 output Play#0 1 2 ships unloaded
|
||||||
Play#0 output Play#0 6 0 638
|
Play#0 output Play#0 6 0 638
|
||||||
Play#0 input load c 80 1
|
Play#0 input load c 80 1
|
||||||
Play#0 command load
|
Play#0 command load
|
||||||
|
@ -1986,15 +2036,18 @@
|
||||||
Play#0 output Play#0 6 0 633
|
Play#0 output Play#0 6 0 633
|
||||||
Play#0 input load plane 4/5/90 4/5/180
|
Play#0 input load plane 4/5/90 4/5/180
|
||||||
Play#0 command load
|
Play#0 command load
|
||||||
|
Play#0 output Play#0 1 sam Sea Sparrow #4 loaded onto ls landing ship (#4) at 8,0.
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 No ships affected
|
Play#0 output Play#0 1 1 ship loaded
|
||||||
Play#0 output Play#0 6 0 632
|
Play#0 output Play#0 6 0 632
|
||||||
Play#0 input unload plane 94/4/5/90 194/154/155/190
|
Play#0 input unload plane 94/4/5/90 194/154/155/190
|
||||||
Play#0 command unload
|
Play#0 command unload
|
||||||
Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0.
|
Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0.
|
||||||
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
|
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
|
||||||
|
Play#0 output Play#0 1 sam Sea Sparrow #154 unloaded from ls landing ship (#4) at 8,0.
|
||||||
|
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 1 ship unloaded
|
Play#0 output Play#0 1 2 ships unloaded
|
||||||
Play#0 output Play#0 6 0 631
|
Play#0 output Play#0 6 0 631
|
||||||
Play#0 input lload plane 94 214
|
Play#0 input lload plane 94 214
|
||||||
Play#0 command lload
|
Play#0 command lload
|
||||||
|
@ -2022,14 +2075,17 @@
|
||||||
Play#0 output Play#0 6 0 627
|
Play#0 output Play#0 6 0 627
|
||||||
Play#0 input load land 4/5/90 4/5/210
|
Play#0 input load land 4/5/90 4/5/210
|
||||||
Play#0 command load
|
Play#0 command load
|
||||||
|
Play#0 output Play#0 1 WARNING: linf light infantry #4 is out of supply!
|
||||||
|
Play#0 output Play#0 1 linf light infantry #4 loaded onto ls landing ship (#4) at 8,0.
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 No ships affected
|
Play#0 output Play#0 1 1 ship loaded
|
||||||
Play#0 output Play#0 6 0 626
|
Play#0 output Play#0 6 0 626
|
||||||
Play#0 input unload land 94/4/5/90 224/184/185/220
|
Play#0 input unload land 94/4/5/90 224/184/185/220
|
||||||
Play#0 command unload
|
Play#0 command unload
|
||||||
Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0.
|
Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0.
|
||||||
|
Play#0 output Play#0 1 linf light infantry #184 unloaded from ls landing ship (#4) at 8,0.
|
||||||
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
||||||
Play#0 output Play#0 1 1 ship unloaded
|
Play#0 output Play#0 1 2 ships unloaded
|
||||||
Play#0 output Play#0 6 0 625
|
Play#0 output Play#0 6 0 625
|
||||||
Play#0 input lload land 94 244
|
Play#0 input lload land 94 244
|
||||||
Play#0 command lload
|
Play#0 command lload
|
||||||
|
@ -2706,7 +2762,7 @@
|
||||||
Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1
|
Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1
|
||||||
Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1
|
Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1
|
||||||
Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1
|
Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1
|
||||||
Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 101 0 99 100% 0 0 1
|
Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 102 0 98 100% 0 0 1
|
||||||
Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
||||||
Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1
|
Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1
|
||||||
Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1
|
Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1
|
||||||
|
@ -2774,7 +2830,7 @@
|
||||||
Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
||||||
Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
||||||
Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145
|
Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145
|
||||||
Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 6 0 0 0 0 1 1 90 145
|
Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 5 0 1 0 0 1 1 90 145
|
||||||
Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
||||||
Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
||||||
Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
||||||
|
@ -2850,7 +2906,7 @@
|
||||||
Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 4 ls 8,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 4 ls 8,0 a 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
@ -2926,7 +2982,7 @@
|
||||||
Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0 4S
|
||||||
Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0
|
||||||
|
@ -3065,7 +3121,6 @@
|
||||||
Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0
|
Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0
|
Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S
|
Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S
|
||||||
Play#0 output Play#0 1 1 154 sam Sea Sparrow 8,0 B 100% 60 18 180 2 0 4S
|
|
||||||
Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S
|
Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S
|
||||||
Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S
|
Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S
|
||||||
Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S
|
Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S
|
||||||
|
@ -3109,7 +3164,7 @@
|
||||||
Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L
|
Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L
|
||||||
Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0
|
Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0
|
||||||
Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L
|
Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L
|
||||||
Play#0 output Play#0 1 187 planes
|
Play#0 output Play#0 1 186 planes
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input land *
|
Play#0 input land *
|
||||||
Play#0 command land
|
Play#0 command land
|
||||||
|
@ -3118,7 +3173,7 @@
|
||||||
Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0 4S
|
||||||
Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0
|
||||||
|
@ -3198,7 +3253,6 @@
|
||||||
Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0
|
Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0
|
||||||
Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S
|
Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S
|
||||||
Play#0 output Play#0 1 1 184 linf light infa 8,0 B 100% 6 0 60 0 40 42% 0 0 4S
|
|
||||||
Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S
|
Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S
|
||||||
Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S
|
Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S
|
||||||
Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S
|
Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S
|
||||||
|
@ -3257,7 +3311,7 @@
|
||||||
Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
|
Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
|
||||||
Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
|
Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
|
||||||
Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
|
Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
|
||||||
Play#0 output Play#0 1 143 units
|
Play#0 output Play#0 1 142 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input lcarg *
|
Play#0 input lcarg *
|
||||||
Play#0 command lcargo
|
Play#0 command lcargo
|
||||||
|
@ -3346,7 +3400,6 @@
|
||||||
Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 184 linf 8,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
||||||
Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
@ -3405,7 +3458,7 @@
|
||||||
Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 143 units
|
Play#0 output Play#0 1 142 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input read 0
|
Play#0 input read 0
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
|
@ -3415,12 +3468,15 @@
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1
|
Play#0 output Play#0 1
|
||||||
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
||||||
|
Play#0 output Play#0 1 POGO loaded 1 food onto ls landing ship (#4) at 8,0
|
||||||
Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0
|
Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0
|
||||||
Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0
|
Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0
|
||||||
Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0
|
Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0
|
||||||
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #4 loaded on your ls landing ship (#4) at 8,0
|
||||||
Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0
|
||||||
Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0
|
||||||
Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0
|
||||||
|
Play#0 output Play#0 1 POGO linf light infantry #4 loaded on your ls landing ship (#4) at 8,0
|
||||||
Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
|
Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
|
||||||
Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
|
Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
|
||||||
Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
|
Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue