load unload: Don't treat unowned sectors specially

load and unload silently skip unowned sectors, unlike lload and
lunload.  Probably goes back to Chainsaw option ALLYHARBOR.

Drop that.  Deities can now load and unload in unowned harbors and
canals.  Mortals are now notified they can't.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2018-05-01 18:54:14 +02:00
parent 3f2e59ab2f
commit 882fab925c
5 changed files with 85 additions and 31 deletions

View file

@ -113,8 +113,6 @@ load(void)
if (!getsect(ship.shp_x, ship.shp_y, &sect)) /* XXX */
continue;
if (!sect.sct_own)
continue;
if (!player->owner) {
if (ship.shp_own != player->cnum)
continue;

View file

@ -2,11 +2,9 @@
|
| Can load / unload regardless of ownership
| except civilians still refuse to change allegiance
| odd: except ships can't in unowned sectors
|
||| load / unload commodities
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
| odd: #4 doesn't work
load f 94/4/5/90 1
unload m 94/4/5/90 1
|| #80 in occupied 2% h: does not work
@ -18,10 +16,10 @@ lunload m 94/54/90 1
|
||| load / unload planes
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
| odd: #4 doesn't work
load plane 94 184
load plane 4/5/90 4/5/180
unload plane 94/4/5/90 194/154/155/190
| odd: sam#154 dies
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
lload plane 94 214
lload plane 90/54 210/34
@ -30,10 +28,10 @@ lunload plane 94/54/90 224/204/220
|
||| load / unload lands
|| #94 in neutral 2% h, #4 in unowned 2% h, #5 in 0% h, #90 dead: #94 works
| odd: #4 doesn't work
load land 94 214
load land 4/5/90 4/5/210
unload land 94/4/5/90 224/184/185/220
| odd: linf#184 dies
|| #94 in neutral sector, #54 in unowned sector, #90 dead: #94/54 work
lload land 94 244
lload land 90/54 240/34

View file

@ -8,9 +8,9 @@ lcarg *
read 0
read 1
| BUG: POGO gives away sam#184/214 silently
| BUG: POGO destroys sam#204 silently
| BUG: POGO destroys sam#154/204 silently
| BUG: POGO gives away linf#214/244 silently
| BUG: POGO destroys linf#234 silently
| BUG: POGO destroys linf#184/234 silently
read 2
read 3
read 4

View file

@ -4,7 +4,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
2 2 0 12 2 0 0 0 0 0 0 0 0 2 0 0 0 100 1 12 0 0 0 0 0 2 100 124 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 4 0 12 2 0 0 0 0 0 0 0 0 4 0 0 0 100 1 12 0 0 0 0 0 3 100 106 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
4 6 0 12 2 0 0 0 0 0 0 0 0 6 0 0 0 100 1 12 0 0 0 0 0 4 100 100 1 1 0 9950 0 20 100 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 0 12 2 0 0 0 0 0 0 0 0 8 0 0 0 100 1 12 0 0 0 0 0 0 100 101 1 1 0 9950 0 20 99 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 0 12 2 0 0 0 0 0 0 0 0 8 0 0 0 100 1 12 0 0 0 0 0 0 100 102 1 1 0 9950 0 20 98 0 9950 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -6 0 12 2 0 0 0 0 0 0 0 0 -6 0 0 0 100 1 12 0 0 0 0 0 1 100 50 0 0 0 9999 0 10 100 0 9999 1 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -4 0 12 2 0 0 0 0 0 0 0 0 -4 0 0 0 100 1 12 0 0 0 0 0 1 110 50 0 0 0 9999 0 10 99 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -2 0 12 2 0 0 0 0 0 0 0 0 -2 0 0 0 100 1 12 0 0 0 0 0 2 99 50 1 1 0 9999 0 10 100 0 9999 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
@ -42,7 +42,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
1 1 2 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 2 0 2 () ""
2 1 4 0 23 100 90 0 145 0 0 none 0 "a" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 4 0 3 () ""
3 1 6 0 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 6 0 4 () ""
4 1 8 0 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 8 0 5 () ""
4 1 8 0 23 100 90 0 145 0 0 none 0 "a" 0 5 0 0 0 0 0 0 1 0 0 0 0 0 healthy 0 0 "" 8 0 5 () ""
5 1 1 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
6 1 3 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 3 1 2 () ""
7 1 5 1 23 100 90 0 145 0 0 none 0 "a" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 5 1 3 () ""
@ -119,7 +119,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
1 1 2 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
2 1 4 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
3 1 6 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
4 1 8 0 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
4 1 8 0 27 100 60 0 180 0 0 none 0 "A" 2 0 4 -1 () 0 0.00000
5 1 1 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
6 1 3 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
7 1 5 1 27 100 60 0 180 0 0 none 0 "A" 2 0 -1 -1 () 0 0.00000
@ -260,7 +260,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
151 2 2 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
152 3 4 0 27 100 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
153 1 6 0 27 100 60 0 180 6 0 none 0 "B" 2 0 3 -1 () 0 0.00000
154 1 8 0 27 100 60 0 180 8 0 none 0 "B" 2 0 4 -1 () 0 0.00000
154 0 8 0 27 0 60 0 180 0 0 none 0 "" 2 0 -1 -1 () 0 0.00000
155 1 1 1 27 100 60 0 180 1 1 none 0 "B" 2 0 5 -1 () 0 0.00000
156 1 3 1 27 100 60 0 180 3 1 none 0 "B" 2 0 6 -1 () 0 0.00000
157 1 5 1 27 100 60 0 180 5 1 none 0 "B" 2 0 7 -1 () 0 0.00000
@ -313,7 +313,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
1 1 2 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
2 1 4 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 6 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 8 0 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 8 0 1 100 60 0 40 0 0 none 0 "A" 4 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
5 1 1 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
6 1 3 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
7 1 5 1 1 100 60 0 40 0 0 none 0 "A" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
@ -406,7 +406,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
181 2 2 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
182 3 4 0 1 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
183 1 6 0 1 100 60 0 40 6 0 none 0 "B" 3 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
184 1 8 0 1 100 60 0 40 8 0 none 0 "B" 4 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
184 0 8 0 1 0 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
185 1 1 1 1 100 60 0 40 1 1 none 0 "B" 5 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
186 1 3 1 1 100 60 0 40 3 1 none 0 "B" 6 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
187 1 5 1 1 100 60 0 40 5 1 none 0 "B" 7 0 42 () "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
@ -527,11 +527,13 @@ timestamp owner type id x y
0 1 3 231 2 0
0 1 2 184 0 0
0 4 2 194 0 0
0 1 2 154 8 0
0 1 2 214 0 0
0 4 2 224 0 0
0 1 2 204 8 0
0 1 3 214 0 0
0 4 3 224 0 0
0 1 3 184 8 0
0 1 3 244 0 0
0 4 3 254 0 0
0 1 3 234 8 0

View file

@ -77,25 +77,31 @@
Play#1 output Play#1 1 You don't own 2,0
Play#1 output Play#1 1 You don't own 4,0
Play#1 output Play#1 1 You don't own 6,0
Play#1 output Play#1 1 You don't own 8,0
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,1
Play#1 output Play#1 1 You don't own 5,1
Play#1 output Play#1 1 You don't own 7,1
Play#1 output Play#1 1 You don't own 9,1
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 No ships affected
Play#1 output Play#1 6 0 635
Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
@ -104,27 +110,33 @@
Play#1 output Play#1 1 You don't own 2,0
Play#1 output Play#1 1 You don't own 4,0
Play#1 output Play#1 1 You don't own 6,0
Play#1 output Play#1 1 You don't own 8,0
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,1
Play#1 output Play#1 1 You don't own 5,1
Play#1 output Play#1 1 You don't own 7,1
Play#1 output Play#1 1 You don't own 9,1
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
Play#1 output Play#1 1 5 ships loaded
@ -171,27 +183,33 @@
Play#1 output Play#1 1 You don't own 2,0
Play#1 output Play#1 1 You don't own 4,0
Play#1 output Play#1 1 You don't own 6,0
Play#1 output Play#1 1 You don't own 8,0
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,1
Play#1 output Play#1 1 You don't own 5,1
Play#1 output Play#1 1 You don't own 7,1
Play#1 output Play#1 1 You don't own 9,1
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#92) at 0,0
Play#1 output Play#1 1 5 food loaded onto ls landing ship (#93) at 0,0
Play#1 output Play#1 1 5 ships loaded
@ -220,23 +238,29 @@
Play#1 command unload
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 3 ships unloaded
Play#1 output Play#1 6 0 624
Play#1 input unload f a -9
@ -511,27 +535,33 @@
Play#1 output Play#1 1 You don't own 2,0
Play#1 output Play#1 1 You don't own 4,0
Play#1 output Play#1 1 You don't own 6,0
Play#1 output Play#1 1 You don't own 8,0
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,1
Play#1 output Play#1 1 You don't own 5,1
Play#1 output Play#1 1 You don't own 7,1
Play#1 output Play#1 1 You don't own 9,1
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 You don't own 2,4
Play#1 output Play#1 1 You don't own 4,4
Play#1 output Play#1 1 You don't own 6,4
Play#1 output Play#1 1 You don't own 8,4
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 You don't own 3,5
Play#1 output Play#1 1 You don't own 5,5
Play#1 output Play#1 1 You don't own 7,5
Play#1 output Play#1 1 You don't own 9,5
Play#1 output Play#1 1 3 ships loaded
Play#1 output Play#1 6 0 597
Play#1 input load m a -4
@ -558,27 +588,33 @@
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 9 ships unloaded
Play#1 output Play#1 6 0 593
Play#1 input unload m a -2
@ -601,21 +637,27 @@
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
Play#1 command unload
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 No ships affected
Play#1 output Play#1 6 0 590
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
@ -624,27 +666,33 @@
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 You can't unload into an unfriendly city
Play#1 output Play#1 1 9 ships unloaded
Play#1 output Play#1 6 0 589
Play#1 input unload m a 1
@ -1948,14 +1996,16 @@
Play#0 input load f 94/4/5/90 1
Play#0 command load
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#4) at 8,0
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 1 ship loaded
Play#0 output Play#0 1 2 ships loaded
Play#0 output Play#0 6 0 639
Play#0 input unload m 94/4/5/90 1
Play#0 command unload
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#4) at 8,0
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 1 ship unloaded
Play#0 output Play#0 1 2 ships unloaded
Play#0 output Play#0 6 0 638
Play#0 input load c 80 1
Play#0 command load
@ -1986,15 +2036,18 @@
Play#0 output Play#0 6 0 633
Play#0 input load plane 4/5/90 4/5/180
Play#0 command load
Play#0 output Play#0 1 sam Sea Sparrow #4 loaded onto ls landing ship (#4) at 8,0.
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 No ships affected
Play#0 output Play#0 1 1 ship loaded
Play#0 output Play#0 6 0 632
Play#0 input unload plane 94/4/5/90 194/154/155/190
Play#0 command unload
Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0.
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
Play#0 output Play#0 1 sam Sea Sparrow #154 unloaded from ls landing ship (#4) at 8,0.
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 1 ship unloaded
Play#0 output Play#0 1 2 ships unloaded
Play#0 output Play#0 6 0 631
Play#0 input lload plane 94 214
Play#0 command lload
@ -2022,14 +2075,17 @@
Play#0 output Play#0 6 0 627
Play#0 input load land 4/5/90 4/5/210
Play#0 command load
Play#0 output Play#0 1 WARNING: linf light infantry #4 is out of supply!
Play#0 output Play#0 1 linf light infantry #4 loaded onto ls landing ship (#4) at 8,0.
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 No ships affected
Play#0 output Play#0 1 1 ship loaded
Play#0 output Play#0 6 0 626
Play#0 input unload land 94/4/5/90 224/184/185/220
Play#0 command unload
Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0.
Play#0 output Play#0 1 linf light infantry #184 unloaded from ls landing ship (#4) at 8,0.
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
Play#0 output Play#0 1 1 ship unloaded
Play#0 output Play#0 1 2 ships unloaded
Play#0 output Play#0 6 0 625
Play#0 input lload land 94 244
Play#0 command lload
@ -2706,7 +2762,7 @@
Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1
Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1
Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1
Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 101 0 99 100% 0 0 1
Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 102 0 98 100% 0 0 1
Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1
Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1
@ -2774,7 +2830,7 @@
Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145
Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145
Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145
Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 6 0 0 0 0 1 1 90 145
Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 5 0 1 0 0 1 1 90 145
Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145
Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145
Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145
@ -2850,7 +2906,7 @@
Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 ls 8,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 ls 8,0 a 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
@ -2926,7 +2982,7 @@
Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0 4S
Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0
Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0
@ -3065,7 +3121,6 @@
Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0
Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0
Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S
Play#0 output Play#0 1 1 154 sam Sea Sparrow 8,0 B 100% 60 18 180 2 0 4S
Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S
Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S
Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S
@ -3109,7 +3164,7 @@
Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L
Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0
Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L
Play#0 output Play#0 1 187 planes
Play#0 output Play#0 1 186 planes
Play#0 output Play#0 6 0 640
Play#0 input land *
Play#0 command land
@ -3118,7 +3173,7 @@
Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0 4S
Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0
@ -3198,7 +3253,6 @@
Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S
Play#0 output Play#0 1 1 184 linf light infa 8,0 B 100% 6 0 60 0 40 42% 0 0 4S
Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S
Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S
Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S
@ -3257,7 +3311,7 @@
Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
Play#0 output Play#0 1 143 units
Play#0 output Play#0 1 142 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg *
Play#0 command lcargo
@ -3346,7 +3400,6 @@
Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 184 linf 8,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
@ -3405,7 +3458,7 @@
Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 143 units
Play#0 output Play#0 1 142 units
Play#0 output Play#0 6 0 640
Play#0 input read 0
Play#0 command read
@ -3415,12 +3468,15 @@
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 POGO loaded 1 food onto ls landing ship (#4) at 8,0
Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0
Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0
Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0
Play#0 output Play#0 1 POGO sam Sea Sparrow #4 loaded on your ls landing ship (#4) at 8,0
Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0
Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0
Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0
Play#0 output Play#0 1 POGO linf light infantry #4 loaded on your ls landing ship (#4) at 8,0
Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0