Rewrite much of client's playing phase code:

(EOF_COOKIE, INTR_COOKIE, input_fd, send_intr, recv_output)
(recv_input, intr, play): New playing phase code.  No native Windows
support yet.  Sends just one EOF cookie on EOF on standard input
instead of up to three.  Old servers (before recvclient.c rev. 1.16)
fail to terminate the session when they receive an EOF cookie at an
argument prompt.  The session then hangs; use SIGINT to get out.  No
longer blocks on sending input, which could deadlock the session.
Closes #827090.  Fixes error handling for select().  Fixes race
condition that could cause server output to be discarded on EOF on
standard input.
(main): Replace old playing phase code by a call to play().
(intr, sock, interrupt, handleintr): Replaced by play(), remove.
[_WIN32] (hStdIn): Ditto.
(auxfp): New.
(servercmd, prompt, doexecute): Remove parameter auxfi, use auxfp.
(eight_bit_clean): Move to servcmd.c.
(servercmd): Work on a single non-C_DATA line instead of getting lines
from an ioqueue.
(servercmd, output, screen, outch): Deal with all ids in servercmd()
rather than some there and some in output().  Don't treat C_NOECHO,
C_ABORT, C_CMDERR, C_BADCMD specially.  Fix C_FLASH and C_EXIT to
ignore redirections; they used to ignore them only for some parts.
Replace output() by outch(), fold screen into outch().
(servercmd): Truncate long prompts and telegram infos to prevent
buffer overflow.
(prompt): Use new parameters code, prompt, teles instead of global
variables mode, the_prompt, num_teles.
(num_teles, the_prompt, mode, nbtu, nmin): Remove.
(prompt): Don't write an empty line before argument prompts to auxfp.
(servercmd): Don't strip newline from redirections and execute,
doredir(), dopipe() and doexecute() need it now.
(doredir, dopipe, doexecute): Use new seen_input() instead of gettag().
(doexecute): Set input_fd and leave reading the script file to play().
(serverio, termio, sendeof): Replaced by play(), remove.
(LBUF_LEN_MAX, lbuf, lbuf_init, lbuf_len, lbuf_full, lbuf_line)
(lbuf_putc): New.
(RING_SIZE, ring, ring_init, ring_len, ring_space, ring_peek)
(ring_getc, ring_putc, ring_putm, ring_discard, ring_search)
(ring_from_file, ring_to_file): New.
(clear_recent_input, save_input, seen_input): New.
(MAX): New.
(ioqueue, io, ioq_init, ioq_dequeue, ioq_read, ioq_write, ioq_qsize)
(ioq_drain, ioq_gets, ioqtobuf, enqueuecc, dequeuecc): Unused, remove.
(QEMPTY, qelem, insque, remque, initque): Unused, remove.
(tagstruct, taglist, io_init, gettag): Unused, remove.
This commit is contained in:
Markus Armbruster 2007-11-17 14:17:38 +00:00
parent 2444a5c63a
commit 8b7d0b915d
15 changed files with 862 additions and 1127 deletions

View file

@ -1,62 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* ioqueue.h: stores and frees data associated with a file descriptor.
* uses writev to write, and read to read.
*
* Known contributors to this file:
*
*/
#ifndef IOQUEUE_H
#define IOQUEUE_H
#include "queue.h"
struct ioqueue {
struct qelem queue; /* queue fwd/back */
int bsize; /* basic block size */
int cc; /* character count */
};
struct io {
struct qelem queue; /* list of ioqueue elements */
int nbytes; /* number of data bytes present */
int offset; /* offset into current entry */
char *data; /* pointer to start */
};
void ioq_init(struct ioqueue *ioq, int bsize);
int ioq_peek(struct ioqueue *ioq, char *buf, int cc);
int ioq_dequeue(struct ioqueue *ioq, int cc);
int ioq_read(struct ioqueue *ioq, char *buf, int cc);
void ioq_write(struct ioqueue *ioq, char *buf, int cc);
int ioq_qsize(struct ioqueue *ioq);
void ioq_drain(struct ioqueue *ioq);
char *ioq_gets(struct ioqueue *ioq, char *buf, int cc, int *eol);
#endif