put_land()'s function comment has drifted away, fix
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1 changed files with 7 additions and 7 deletions
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@ -1390,13 +1390,6 @@ get_land(int combat_mode, struct combat *def, struct ulist *llp)
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return 1;
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return 1;
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}
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}
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/*
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* Put the land unit on the disk. If there was some mobility cost, then
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* subtract it from the units mobility. Note that this works the same way
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* as sectors & ships in that no mobility is actually taken until the attacker
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* has committed to attacking.
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*/
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static void
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static void
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kill_land(struct emp_qelem *list)
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kill_land(struct emp_qelem *list)
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{
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{
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@ -1429,6 +1422,13 @@ att_infect_units(struct emp_qelem *list, int plague)
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}
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}
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}
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}
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/*
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* Put the land unit on the disk. If there was some mobility cost, then
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* subtract it from the units mobility. Note that this works the same way
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* as sectors & ships in that no mobility is actually taken until the attacker
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* has committed to attacking.
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*/
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static void
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static void
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put_land(struct emp_qelem *list)
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put_land(struct emp_qelem *list)
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{
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{
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