Improve info mission
Remove confusing columns Op-sect and Radius from table of available missions. Add their code letters. Fix efficiency required for artillery units to fire.
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1 changed files with 9 additions and 11 deletions
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@ -5,17 +5,15 @@
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.s1
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The mission command is used to assign ships, planes, or land units to
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missions. The available missions are:
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.s1
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Here is a summary of which units can be put on which missions:
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.NF
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Mission Op-sect Radius Ships Land-Units Planes
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interdiction no yes yes yes only "tactical"
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support no yes no no only "tactical"
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off support no yes no no only "tactical"
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def support no yes no no only "tactical"
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reserve yes no no yes no
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escort yes no no no only "intercept" or "escort"
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air defense no yes no no only "intercept"
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Mission Ships Land-Units Planes
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i interdiction yes yes only "tactical"
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s support no no only "tactical"
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o off support no no only "tactical"
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d def support no no only "tactical"
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r reserve no yes no
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e escort no no only "intercept" or "escort"
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a air defense no no only "intercept"
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.FI
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You may also use 'q' (query) to check on
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the mission of something, or 'c' (clear) to wipe the mission of a land
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@ -36,7 +34,7 @@ That's the price you pay for having automatic defenses.
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Missions can occur during updates. (Interdicting ships using "sail"
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or "order").
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.s1
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Artillery units less than 20% efficient will not fire.
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Artillery units less than 40% efficient will not fire.
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.s1
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Planes flying missions will be intercepted normally. (i.e. if you fly
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over enemy territory, you'll get intercepted. Any mission except air
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