(player_coms): Break lines more tastefully.

This commit is contained in:
Markus Armbruster 2006-05-13 07:16:59 +00:00
parent 29c61d574c
commit 995c7c6bf3

View file

@ -51,21 +51,22 @@ struct cmndstr player_coms[] = {
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
3, assa, C_MOD, NORM + MONEY + CAP},
{"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]", 3, atta, C_MOD,
NORM + MONEY + CAP},
{"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]",
3, atta, C_MOD, NORM + MONEY + CAP},
{"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
{"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
{"bmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD,
NORM + MONEY + CAP},
{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>", 2, bomb, C_MOD, NORM + MONEY + CAP},
{"board <to-SHIP> [<from-SHIP>|<from-sector>]",
3, boar, C_MOD, NORM + MONEY + CAP},
{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",
2, bomb, C_MOD, NORM + MONEY + CAP},
{"break {sanctuary}", 1, brea, C_MOD, SANCT},
{"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]", 1, budg, 0,
NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]", 1,
buil, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD,
CAP + NORM + MONEY},
{"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]",
1, budg, 0, NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
1, buil, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
1, buy, C_MOD, CAP + NORM + MONEY},
{"bye {log-off}", 0, quit, 0, VIS},
{"capital <SECT>", 0, capi, C_MOD, NORM},
{"cargo <SHIPS>", 0, carg, 0, NORM},
@ -77,86 +78,90 @@ struct cmndstr player_coms[] = {
{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
{"commodity <SECTS>", 0, comm, 0, VIS},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>", 1, cons,
C_MOD, NORM + CAP},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
1, cons, C_MOD, NORM + CAP},
{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
{"country <NATS>", 0, coun, 0, NORM},
{"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
{"declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD,
NORM + CAP},
{"declare <all|friend|neut|hos|war> <NATS>",
2, decl, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
{"demobilize <SECTS> <NUM> <active-reserve?> [sure?]", 1, demo, C_MOD,
NORM + CAP},
{"demobilize <SECTS> <NUM> <active-reserve?> [sure?]",
1, demo, C_MOD, NORM + CAP},
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",
1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, NORM},
{"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...", 0,
edit, C_MOD, GOD},
{"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
{"execute <INPUT FILE>", 0, execute, 0, VIS},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
NORM + MONEY + CAP},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
1, explore, C_MOD, NORM + MONEY + CAP},
{"financial", 0, fina, 0, NORM},
{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
1, multifire, C_MOD, NORM + MONEY + CAP},
{"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
2, fly, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force <delay time>", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
{"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel,
C_MOD, NORM},
{"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]",
1, fuel, C_MOD, NORM},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"headlines [days]", 0, head, C_MOD, VIS},
{"help <topic>", 0, info, 0, VIS},
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"improve <road|rail|defense> <SECTS> <NUM>",
1, improve, C_MOD, NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
{"land <UNITS>", 0, land, C_MOD, NORM},
{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
{"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
NORM + MONEY + CAP},
{"lboard <to-LAND> [<from-sector>]",
3, lboa, C_MOD, NORM + MONEY + CAP},
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
{"ledger <LOANS>", 0, ledg, 0, NORM},
{"level <SECTS>", 0, leve, 0, NORM},
{"list of commands", 0, explain, 0, VIS},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
1, lload, C_MOD, NORM + CAP},
{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
{"lmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
{"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>", 1, load,
C_MOD, NORM + CAP},
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",
1, load, C_MOD, NORM + CAP},
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
{"lost", 0, lost, 0, NORM},
{"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
{"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD,
NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
{"lstat <UNITS>", 0, lsta, C_MOD, NORM},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>", 1, ltend, C_MOD,
NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",
1, ltend, C_MOD, NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
1, lload, C_MOD, NORM + CAP},
{"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
{"market <COMM|\"all\">", 0, mark, 0, VIS},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},
{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, VIS},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, C_MOD, NORM + CAP},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
{"nation [as-COUNTRY]", 0, nati, 0, VIS},
@ -167,11 +172,12 @@ struct cmndstr player_coms[] = {
{"newspaper [days]", 0, news, 0, VIS},
{"nmap <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
{"nuke <SECTS>", 0, nuke, 0, NORM},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
NORM + MONEY + CAP},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
1, offe, C_MOD, NORM + MONEY + CAP},
{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
{"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
{"path <SECT>", 0, path, 0, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
@ -181,7 +187,8 @@ struct cmndstr player_coms[] = {
{"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
{"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS},
{"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <NATS>]]",
0, powe, C_MOD, VIS},
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
@ -191,38 +198,38 @@ struct cmndstr player_coms[] = {
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
reco, C_MOD, NORM + MONEY + CAP},
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
reje, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",
2, reje, C_MOD, NORM},
{"relations [as-COUNTRY]", 0, rela, 0, VIS},
{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
{"report <NATS>", 0, repo, 0, VIS},
{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
{"resource <SECTS>", 0, reso, 0, NORM},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
NORM + CAP},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
1, retr, C_MOD, NORM + CAP},
{"route <COMM> <SECTS>", 1, rout, 0, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]", 1, sate, 0,
NORM + MONEY + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
1, sate, 0, NORM + MONEY + CAP},
{"sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD,
NORM + MONEY + CAP},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
2, scra, C_MOD, NORM + MONEY + CAP},
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
{"sect <SECTS>", 0, sct, 0, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
{"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
{"ship <SHIPS>", 0, shi, 0, NORM},
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
VIS},
{"show <TYPE|\"bridge\"|\"tower\"> <\"build\"|\"stats\"|\"cap\"> [<tech>]",
0, show, 0, VIS},
{"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
{"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
@ -241,27 +248,27 @@ struct cmndstr player_coms[] = {
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
{"telegram <NATS>...", 0, tele, C_MOD, NORM},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
tend, C_MOD, NORM + CAP},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>",
1, tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
{"test <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, C_MOD, NORM + CAP},
{"test <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
togg, C_MOD, VIS},
{"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
NORM + MONEY + CAP},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
0, togg, C_MOD, VIS},
{"torpedo <submarine-SHIPS> <target-SHIP>",
3, torp, C_MOD, NORM + MONEY + CAP},
{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
{"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
1, tran, C_MOD, NORM + CAP},
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
{"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,
C_MOD, NORM + CAP},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
1, load, C_MOD, NORM + CAP},
{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
{"update", 0, upda, 0, VIS},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>", 1, upgr, C_MOD,
NORM + MONEY + CAP},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
{"version", 0, vers, 0, VIS},
{"wait", 0, wai, C_MOD, GOD},
{"wall [<message>]", 0, wall, C_MOD, NORM},