Clean up info lmine a bit
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1 changed files with 4 additions and 3 deletions
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@ -4,8 +4,9 @@
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.SY "lmine <UNIT> <NUMBER>"
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.SY "lmine <UNIT> <NUMBER>"
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This command causes a unit with the engineering ability
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This command causes a unit with the engineering ability
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to lay mines in a sector. (see \*Qinfo Unit-types\*U). If you ask to
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to lay mines in a sector. (see \*Qinfo Unit-types\*U). If you ask to
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lay more mines than the unit is carrying, then it will attempt to keep
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lay more mines than the unit is carrying, then it will attempt to
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resupplying itself until all of the mines have been laid. It costs
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draw shells from a supply source (see info supply for details on that).
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It costs
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1 mobility point per mine laid, so an engineer with 20 mobility can
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1 mobility point per mine laid, so an engineer with 20 mobility can
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lay a maximum of 20 mines. The 'strength' command will list how many
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lay a maximum of 20 mines. The 'strength' command will list how many
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mines you have put in each sector.
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mines you have put in each sector.
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@ -43,4 +44,4 @@ times its 'att' value (see show land stats). If an engineer sweeps
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more mines than it can carry, then it will drop the rest as shells
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more mines than it can carry, then it will drop the rest as shells
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into the sector.
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into the sector.
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.s1
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.s1
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.SA "march, strength, move, explore, transport, Hitchance, Damage, Attacking, LandUnits"
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.SA "strength, supply, Hitchance, Damage, Attacking, LandUnits"
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