Clean up info lmine a bit

This commit is contained in:
Markus Armbruster 2009-02-15 17:29:00 +01:00
parent fbaef4794e
commit 9dd9679377

View file

@ -4,8 +4,9 @@
.SY "lmine <UNIT> <NUMBER>"
This command causes a unit with the engineering ability
to lay mines in a sector. (see \*Qinfo Unit-types\*U). If you ask to
lay more mines than the unit is carrying, then it will attempt to keep
resupplying itself until all of the mines have been laid. It costs
lay more mines than the unit is carrying, then it will attempt to
draw shells from a supply source (see info supply for details on that).
It costs
1 mobility point per mine laid, so an engineer with 20 mobility can
lay a maximum of 20 mines. The 'strength' command will list how many
mines you have put in each sector.
@ -43,4 +44,4 @@ times its 'att' value (see show land stats). If an engineer sweeps
more mines than it can carry, then it will drop the rest as shells
into the sector.
.s1
.SA "march, strength, move, explore, transport, Hitchance, Damage, Attacking, LandUnits"
.SA "strength, supply, Hitchance, Damage, Attacking, LandUnits"