navigate: Require all ships to start in the same sector
The capability to navigate ships spread over several sectors is obscure and rarely useful. Accidental use is probably more frequent than intentional use. Issues: * Interactive prompts show only the flagship's position, and give no clue that some ships are actually elsewhere. * Path finding is supported only when all navigating ships are in the same sector. * Interdiction becomes rather complex. For each movement, every sector entered is interdicted independently. This means the same fort, ship, land unit or plane can interdict multiple times. Interdiction order depends on the order the code examines ships. which the player can control. This is all pretty much undocumented. * Complicates the code and its maintenance. Multiplies the number of test cases needed to cover navigate. I feel we're better off without this feature. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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9 changed files with 44 additions and 60 deletions
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@ -19,6 +19,9 @@ navi 24/26 yh
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navi 25 h
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| landlocked in 1,-1
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navi 27 h
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| not with flagship
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nav 28/10 yh
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__cmd added 1 1 0
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|| get stuck on the way
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| sink, by hitting mine in 11,-5
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| #31 hits a mine, #30 doesn't
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@ -142,6 +142,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
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25 1 4 2 9 100 127 0 40 4 2 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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26 1 2 2 2 100 127 0 20 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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27 1 1 -1 9 100 127 0 40 1 -1 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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28 1 3 -1 9 100 117 0 40 4 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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30 1 10 -6 9 100 108 0 40 9 -5 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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31 0 11 -5 9 0 53 0 40 9 -5 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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32 1 10 -6 9 75 105 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
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@ -114,6 +114,15 @@
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Play#1 output Play#1 1 No ships
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Play#1 output Play#1 1 command failed
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Play#1 output Play#1 6 0 630
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Play#1 input nav 28/10 yh
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Play#1 command navigate
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Play#1 output Play#1 1 pt patrol boat (#10) is not with the flagship & stays in -1,-1
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Play#1 output Play#1 1 Flagship is pt patrol boat (#28)
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Play#1 output Play#1 1 pt patrol boat (#28) stopped at 3,-1
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Play#1 output Play#1 6 0 629
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Play#1 input __cmd added 1 1 0
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Play#1 command __cmd
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Play#1 output Play#1 6 0 630
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Play#1 input navi 31/30 jX
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Play#1 command navigate
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Play#1 output Play#1 1 Flagship is pt patrol boat (#31)
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@ -1393,6 +1402,7 @@
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Play#0 output Play#0 1 1 25 pt patrol boat 4,2 100% 0 2 0 0 0 0 0 0 127 40
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Play#0 output Play#0 1 1 26 cs cargo ship 2,2 100% 0 5 0 0 0 0 0 0 127 20
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Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 100% 0 2 0 0 0 0 0 0 127 40
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Play#0 output Play#0 1 1 28 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
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Play#0 output Play#0 1 1 30 pt patrol boat 10,-6 100% 0 2 0 0 0 0 0 0 108 40
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Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 105 40
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Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
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@ -1445,7 +1455,7 @@
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Play#0 output Play#0 1 1 137 pt patrol boat 11,-5 100% 0 2 0 0 0 0 0 0 117 40
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Play#0 output Play#0 1 1 138 pt patrol boat 11,-5 80% 0 1 0 0 0 0 0 0 93 40
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Play#0 output Play#0 1 1 139 pt patrol boat 11,-5 74% 0 1 0 0 0 0 0 0 86 40
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Play#0 output Play#0 1 70 ships
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Play#0 output Play#0 1 71 ships
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Play#0 output Play#0 6 0 640
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Play#0 input carg * ?shell#0
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Play#0 command cargo
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@ -88,6 +88,8 @@ edit s 0 U 24 L 2,2 U 25 L 4,2
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edit s 1 U 26 L 2,2
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| landlocked in 1,-1
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edit s 0 U 27 L 1,-1
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| at sea, away from #10
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edit s 0 U 28 L 4,0
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| next to minefield 11,-5
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edit s 0 U 30 L 9,-5 U 31 E 20
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edit s 30 U 32 m 1 U 33 U 34 U 35 U 36 U 37 U 38 U 39
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