Limit nukes to strategic missions
Before Empire 2, nukes could be delivered only with bomb (special mission 'n', airburst only) and launch (targeting sectors or satellites only). Empire 2 made nukes available for any kind of bombing, and for any missile strike on sectors or ships. This included interdiction and support missions. Nuclear-tipped anti-sats and bomb mission n were removed. Unfortunately, this was done in a messy way, which led to inconsistencies and bugs. The problem is that ordinary damage affects just the target, while nuke damage affects an area. Code dealing with plane damage was designed for the former. Instead of rewriting it to cope with area damage cleanly, nuke damage got shoehorned into pln_damage(), the function to compute conventional plane damage, as a side effect: computing damage blasted sectors in the area. If the plane carried a nuke, pln_damage() returned zero (conventional) damage. Without further logic, this simply bypassed the code to apply damage to the target. This worked out okay when the target already got damaged correctly by the side effect. However, some targets are immune to the side effect: when interdicting a move or explore command, the commodities being moved are not in any sector. For other targets, damage has effects other than damaging the target: offensive and defensive support don't apply the (conventional) damage to the target sector. Instead, they turn it into a combat bonus. Without further logic, nuclear damage doesn't contribute to that. To make all that work, pln_damage() returned the nuclear damage for ground zero as well. Because a plane does either conventional or nuclear damage, one of them is always zero. Most callers simply ignored the nuclear damage, and applied only the conventional damage. Bug: land units and ships failed to retreat when pin-bombed or missiled with a nuke. That's because they received zero conventional damage. The mission code flies planes and missiles and tallies their damage. This mission damage included nuclear damage at ground zero (except for missiles sometimes, see below), to make support and commodity interdiction work. Unfortunately, this broke other things. Bug: when bombers interdicted ships or land units, nukes first damaged the ships or land units by the side effect, then again through mission damage. Interdicting missiles had a special case to avoid this. Bug: when interdicting move, explore or transport, nukes first damaged the sector by the side effect, then again through mission damage's collateral damage. There may well be more bugs hiding in this mess. The mess is not worth fixing. While the idea of interdicting and supporting with nukes sounds kind of cool, I believe it's pretty irrelevant in actual play. Instead, go back to a variation of the original rules: nukes can be delivered only through bomb mission 's' and launch at sectors. Make arm reject marine missiles in addition to satellites, ABMs and SAMs, and clear the mission. Make mission reject planes armed with nukes. Oops when they show up in mission_pln_equip() anyway. Make pln_equip() allow planes with nukes only for missions 's' and 't'. Clean up pln_damage() to just compute damage, without side effect. Change strat_bomb() and launch_missile() to detonate nukes. Simplify the other callers. Parameter mission of msl_launch_mindam() is now unused, remove it. Missiles exploding on launch no longer set off their nukes. That was pretty ridiculous anyway.
This commit is contained in:
parent
b0ba9022dc
commit
a269cdd7e9
14 changed files with 102 additions and 124 deletions
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@ -499,7 +499,7 @@ extern int msl_hit(struct plnstr *, int, int, int, int, char *,
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extern void msl_sel(struct emp_qelem *, coord, coord, natid, int,
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int, int);
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extern int msl_launch_mindam(struct emp_qelem *, coord, coord, int,
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int, int, char *, int, int);
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int, int, char *, int);
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/* mtch.c */
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extern int comtch(char *, struct cmndstr *, int);
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/* natarg.c */
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@ -555,7 +555,7 @@ extern void pln_put1(struct plist *);
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extern void plane_sweep(struct emp_qelem *, coord, coord);
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extern int put_plane_on_land(struct plnstr *, struct lndstr *);
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extern int pln_hitchance(struct plnstr *, int, int);
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extern int pln_damage(struct plnstr *, coord, coord, char, int *, int);
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extern int pln_damage(struct plnstr *, char, int);
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extern int pln_identchance(struct plnstr *, int, int);
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extern int pln_is_in_orbit(struct plnstr *);
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extern void pln_set_tech(struct plnstr *, int);
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@ -62,7 +62,7 @@ where
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Plane and missile hitchance
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If the plane or missile is carrying a nuclear warhead or the target is
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If the target is
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a sector, then the hitchance is 100%. Otherwise, the following
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procedure is used to calculate hitchance.
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@ -24,11 +24,10 @@ target sector.
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Strategic missions damage all commodities in the entire target sector,
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while not damaging any ships resident (similar to the
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\*Qfire\*U command).
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If a plane is armed with a nuclear warhead, then it will drop the bomb
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rather than using conventional weapons.
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Nuclear devices damage everything in the sector; planes, ships, and
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commodities.
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Only missiles in hardened silos can avoid damage from a nuclear mission.
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.s1
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Nuclear bombs can only be used for strategic bombing. They damage
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everything in the sector; planes, ships, and commodities.
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Only missiles in hardened silos can avoid damage from a nuclear attack.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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@ -60,10 +60,8 @@ the launching pad instead of launching.
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Missiles launched from submarines are anonymous. The victim
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is not notified of the identity of the launching country.
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.s1
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Missiles on interdiction mission have the same chance of hitting and
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do the same damage as if they were launched by hand. Also, any
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nuclear armed missiles will detonate if they launch on an interdiction
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mission. You specify whether the nuclear warhead will airburst or
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Nuclear-tipped missiles can only be launched at sectors.
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You specify whether the nuclear warhead will airburst or
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groundburst when you arm the missiles (see info arm).
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In order to better destroy missiles on the ground (or in their silos),
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the ground-burst technique is used.
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@ -49,7 +49,7 @@ planes flying in their op-area, in accordance with the air-defense mission,
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but will not intercept one outside their op-area, even if it is within
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their normal range. Be sure you understand this before using plane missions.)
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.s1
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Nukes on missiles or planes flying missions DO detonate.
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Planes armed with nukes cannot be assigned missions.
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.s1
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"marine" missiles will keep launching to interdict ships until all of
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the valuable ships in the fleet are sunk. A "valuable" ship is one
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@ -62,7 +62,7 @@ arm(void)
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&& getrel(getnatp(pl.pln_own), player->cnum) != ALLIED)
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continue;
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plc = &plchr[(int)pl.pln_type];
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if ((plc->pl_flags & (P_O | P_N))
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if ((plc->pl_flags & (P_O | P_N | P_MAR))
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|| (plc->pl_flags & (P_M | P_F)) == (P_M | P_F)) {
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pr("A %s cannot carry nuclear devices!\n", plc->pl_name);
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return RET_FAIL;
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@ -108,6 +108,7 @@ arm(void)
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pl.pln_flags |= PLN_AIRBURST;
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else
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pl.pln_flags &= ~PLN_AIRBURST;
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pl.pln_mission = 0;
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snprintf(buf, sizeof(buf), "armed on your %s in %s",
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prplane(&pl), xyas(pl.pln_x, pl.pln_y, pl.pln_own));
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@ -337,17 +337,15 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
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struct emp_qelem *qp, *next;
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struct sctstr sect;
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int oldeff, dam = 0;
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int nukedam;
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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plp = (struct plist *)qp;
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if (changed_plane_aborts(plp))
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continue;
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dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 1);
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dam += pln_damage(&plp->plane, 'p', 1);
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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if (dam <= 0)
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return;
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getsect(target->sct_x, target->sct_y, §);
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target = §
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@ -381,7 +379,6 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
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struct emp_qelem *qp, *next;
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struct sctstr sect;
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int dam = 0;
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int nukedam;
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for (i = 0; i < nbomb; i++) {
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if (target->sct_item[bombcomm[i]] == 0)
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@ -421,10 +418,9 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
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plp = (struct plist *)qp;
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if (changed_plane_aborts(plp))
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continue;
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dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 1);
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dam += pln_damage(&plp->plane, 'p', 1);
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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if (dam <= 0)
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return;
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getsect(target->sct_x, target->sct_y, §);
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target = §
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@ -462,7 +458,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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char buf[1024];
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char prompt[128];
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int hitchance;
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int nukedam;
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int flak;
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int gun;
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@ -535,17 +530,15 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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}
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if (roll(100) <= hitchance) {
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/* pinbombing is more accurate than normal bombing */
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dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 1);
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dam = 2 * pln_damage(&plp->plane, 'p', 1);
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} else {
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pr("splash\n");
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/* Bombs that miss have to land somewhere! */
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dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 0);
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dam = pln_damage(&plp->plane, 'p', 0);
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collateral_damage(target->sct_x, target->sct_y, dam);
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dam = 0;
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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if (dam <= 0)
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continue;
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if (mcp->m_flags & M_SUB)
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nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
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@ -589,7 +582,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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char prompt[128];
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char buf[1024];
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int hitchance;
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int nukedam;
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int nplanes;
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for (qp = list->q_forw; qp != list; qp = next) {
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@ -641,17 +633,15 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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}
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if (roll(100) <= hitchance) {
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/* pinbombing is more accurate than normal bombing */
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dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 1);
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dam = 2 * pln_damage(&plp->plane, 'p', 1);
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} else {
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pr("thud\n");
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/* Bombs that miss have to land somewhere! */
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dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 0);
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dam = pln_damage(&plp->plane, 'p', 0);
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collateral_damage(target->sct_x, target->sct_y, dam);
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dam = 0;
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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if (dam <= 0)
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continue;
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if (dam > 100)
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dam = 100;
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@ -693,7 +683,6 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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int unitno;
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int aaf, flak, hitchance;
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struct plist *plp;
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int nukedam;
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int nunits;
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for (qp = list->q_forw; qp != list; qp = next) {
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pr("%d%% hitchance...", hitchance);
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}
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if (roll(100) <= hitchance) {
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dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 1);
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dam = 2 * pln_damage(&plp->plane, 'p', 1);
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} else {
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pr("thud\n");
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/* Bombs that miss have to land somewhere! */
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dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
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'p', &nukedam, 0);
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dam = pln_damage(&plp->plane, 'p', 0);
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collateral_damage(target->sct_x, target->sct_y, dam);
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dam = 0;
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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if (dam <= 0)
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continue;
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if (dam > 100)
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dam = 100;
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@ -790,12 +777,19 @@ strat_bomb(struct emp_qelem *list, struct sctstr *target)
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int dam = 0;
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struct emp_qelem *qp;
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struct sctstr sect;
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int nukedam;
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struct nukstr nuke;
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for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
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plp = (struct plist *)qp;
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dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
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's', &nukedam, 1);
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if (getnuke(nuk_on_plane(&plp->plane), &nuke)) {
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mpr(plp->plane.pln_own,
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"Releasing RV's for %s detonation...\n",
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plp->plane.pln_flags & PLN_AIRBURST
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? "airburst" : "groundburst");
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detonate(&nuke, target->sct_x, target->sct_y,
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plp->plane.pln_flags & PLN_AIRBURST);
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} else
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dam += pln_damage(&plp->plane, 's', 1);
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}
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if (dam <= 0) /* dam == 0 if only nukes were delivered */
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return;
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@ -40,6 +40,7 @@
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#include "damage.h"
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#include "mission.h"
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#include "news.h"
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#include "nuke.h"
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#include "optlist.h"
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#include "path.h"
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#include "plane.h"
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struct mchrstr *mcp;
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struct shpstr target_ship;
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struct sctstr sect;
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int nukedam;
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int rel;
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struct natstr *natp;
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struct nukstr nuke;
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char buf[1024];
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if (pcp->pl_flags & P_MAR)
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pr("Range too great; try again!\n");
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return RET_FAIL;
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}
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if (msl_equip(pp, 'p') < 0)
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return RET_FAIL;
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if (!(pcp->pl_flags & P_MAR)) {
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if (msl_equip(pp, 's') < 0)
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return RET_FAIL;
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getsect(sx, sy, §);
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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@ -251,17 +252,21 @@ launch_missile(struct plnstr *pp, int sublaunch)
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N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) {
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#if 0
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/*
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* FIXME want collateral damage on miss (which can't
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* happen for nuclear war heads), but we get here too when
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* launch fails or missile is intercepted
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* FIXME want collateral damage on miss, but we get here
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* too when launch fails or missile is intercepted
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*/
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dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
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dam = pln_damage(pp, 's', 0);
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collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
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#endif
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return RET_OK;
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}
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dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
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if (!nukedam) {
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if (getnuke(nuk_on_plane(pp), &nuke)) {
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mpr(pp->pln_own,
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"Releasing RV's for %s detonation...\n",
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pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst");
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detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
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} else {
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dam = pln_damage(pp, 's', 1);
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pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
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xyas(sx, sy, player->cnum));
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if (sect.sct_own != 0) {
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putsect(§);
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}
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} else {
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if (msl_equip(pp, 'p') < 0)
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return RET_FAIL;
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if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
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N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
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target_ship.shp_x, target_ship.shp_y,
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target_ship.shp_own)) {
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pr("splash\n");
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#if 0 /* FIXME see above */
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dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
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dam = pln_damage(pp, 'p', 0);
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collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
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#endif
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return RET_OK;
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}
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dam = pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p',
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&nukedam, 1);
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if (!nukedam) {
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check_retreat_and_do_shipdamage(&target_ship, dam);
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putship(target_ship.shp_uid, &target_ship);
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}
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dam = pln_damage(pp, 'p', 1);
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check_retreat_and_do_shipdamage(&target_ship, dam);
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putship(target_ship.shp_uid, &target_ship);
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getship(target_ship.shp_uid, &target_ship);
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if (!target_ship.shp_own)
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pr("%s sunk!\n", prship(&target_ship));
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@ -246,6 +246,12 @@ mission(void)
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}
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}
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if (type == EF_PLANE && nuk_on_plane((struct plnstr *)gp) >= 0) {
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pr("%s can't perform a mission while it carries a nuclear weapon",
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obj_nameof(gp));
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continue;
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}
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if (*p == '.') {
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x = gp->x;
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y = gp->y;
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@ -725,8 +725,7 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
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dam = msl_launch_mindam(&msl_list, newx, newy,
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lnd_easiest_target(list), EF_LAND,
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lnd_count(list) * 20, "troops", victim,
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MI_INTERDICT);
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lnd_count(list) * 20, "troops", victim);
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if (dam) {
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mpr(victim, "missile interdiction mission does %d damage!\n", dam);
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collateral_damage(newx, newy, dam);
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@ -551,7 +551,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
|
|||
/* I arbitrarily chose 100 mindam -KHS */
|
||||
dam +=
|
||||
msl_launch_mindam(&missiles, x, y, hardtarget, EF_SECTOR, 100,
|
||||
"sector", victim, mission);
|
||||
"sector", victim);
|
||||
qp = missiles.q_forw;
|
||||
while (qp != (&missiles)) {
|
||||
newqp = qp->q_forw;
|
||||
|
@ -902,8 +902,6 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
|
|||
itype = I_NONE;
|
||||
switch (mission) {
|
||||
case 'p': /* pinpoint bomb */
|
||||
if (nuk_on_plane(pp) >= 0)
|
||||
break;
|
||||
itype = I_SHELL;
|
||||
break;
|
||||
case 'i': /* missile interception */
|
||||
|
@ -923,6 +921,8 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
|
|||
needed = load / ichr[itype].i_lbs;
|
||||
if (needed <= 0)
|
||||
return -1;
|
||||
if (CANT_HAPPEN(nuk_on_plane(pp) >= 0))
|
||||
return -1;
|
||||
if (itype == I_SHELL && item[itype] < needed) {
|
||||
if (pp->pln_ship >= 0)
|
||||
shp_supply(&ship, I_SHELL, needed);
|
||||
|
@ -1014,7 +1014,6 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
|
|||
struct plnstr *pp;
|
||||
int newdam, dam = 0;
|
||||
int hitchance;
|
||||
int nukedam;
|
||||
|
||||
for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) {
|
||||
plp = (struct plist *)qp;
|
||||
|
@ -1053,24 +1052,14 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
|
|||
hitchance = 100;
|
||||
else if (hardtarget != SECT_HARDTARGET)
|
||||
wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance);
|
||||
/* Always calculate damage */
|
||||
if (roll(100) <= hitchance) {
|
||||
newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1);
|
||||
if (nukedam) {
|
||||
if (mission == MI_INTERDICT) {
|
||||
wu(0, pp->pln_own,
|
||||
"\t\tnuclear warhead on plane %s does %d damage to %s %s\n",
|
||||
prplane(pp), nukedam, cname(victim), s);
|
||||
dam += nukedam;
|
||||
}
|
||||
} else {
|
||||
wu(0, pp->pln_own,
|
||||
"\t\thit %s %s for %d damage\n",
|
||||
cname(victim), s, newdam);
|
||||
dam += newdam;
|
||||
}
|
||||
newdam = pln_damage(&plp->plane, 'p', 1);
|
||||
wu(0, pp->pln_own,
|
||||
"\t\thit %s %s for %d damage\n",
|
||||
cname(victim), s, newdam);
|
||||
dam += newdam;
|
||||
} else {
|
||||
newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0);
|
||||
newdam = pln_damage(&plp->plane, 'p', 0);
|
||||
wu(0, pp->pln_own, "missed\n");
|
||||
if (mission == MI_SINTERDICT) {
|
||||
mpr(victim,
|
||||
|
|
|
@ -75,7 +75,7 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item,
|
|||
struct plchrstr *pcp = plchr + pp->pln_type;
|
||||
int hitchance;
|
||||
char *from;
|
||||
int dam, dummyi;
|
||||
int dam;
|
||||
|
||||
mpr(pp->pln_own, "Preparing to launch %s at %s %s %s%s\n",
|
||||
prplane(pp),
|
||||
|
@ -107,19 +107,16 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item,
|
|||
* (1 - techfact(pp->pln_tech, 1.0)))) {
|
||||
mpr(pp->pln_own, "KABOOOOM! Missile explodes %s!\n", from);
|
||||
if (chance(0.33)) {
|
||||
dam = pln_damage(pp, pp->pln_x, pp->pln_y,
|
||||
'p', &dummyi, 1) / 2;
|
||||
if (dam) {
|
||||
if (pp->pln_ship >= 0) {
|
||||
shipdamage(&ship, dam);
|
||||
putship(ship.shp_uid, &ship);
|
||||
} else {
|
||||
pr("Explosion damages %s %d%%",
|
||||
xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam);
|
||||
getsect(pp->pln_x, pp->pln_y, §);
|
||||
sectdamage(§, dam);
|
||||
putsect(§);
|
||||
}
|
||||
dam = pln_damage(pp, 'p', 1) / 2;
|
||||
if (pp->pln_ship >= 0) {
|
||||
shipdamage(&ship, dam);
|
||||
putship(ship.shp_uid, &ship);
|
||||
} else {
|
||||
pr("Explosion damages %s %d%%",
|
||||
xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam);
|
||||
getsect(pp->pln_x, pp->pln_y, §);
|
||||
sectdamage(§, dam);
|
||||
putsect(§);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -373,14 +370,12 @@ msl_intercept(coord x, coord y, natid bombown, int hardtarget,
|
|||
/* Keep launching missiles on list until mindam damage has been done */
|
||||
int
|
||||
msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget,
|
||||
int type, int mindam, char *whatp, int victim,
|
||||
int mission)
|
||||
int type, int mindam, char *whatp, int victim)
|
||||
{
|
||||
struct emp_qelem *qp;
|
||||
struct emp_qelem *next;
|
||||
struct plist *plp;
|
||||
int newdam, dam = 0;
|
||||
int nukedam = 0;
|
||||
int news_item;
|
||||
int snews_item;
|
||||
|
||||
|
@ -395,7 +390,7 @@ msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget,
|
|||
snews_item = N_SCT_SMISS;
|
||||
}
|
||||
|
||||
for (qp = list->q_back; qp != list && dam < mindam && !nukedam;
|
||||
for (qp = list->q_back; qp != list && dam < mindam;
|
||||
qp = next) {
|
||||
next = qp->q_back;
|
||||
plp = (struct plist *)qp;
|
||||
|
@ -404,21 +399,16 @@ msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget,
|
|||
if (msl_hit(&plp->plane,
|
||||
hardtarget, type, news_item, snews_item,
|
||||
whatp, x, y, victim)) {
|
||||
newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1);
|
||||
if (nukedam) {
|
||||
if (mission == MI_INTERDICT && type == EF_SECTOR)
|
||||
dam += nukedam;
|
||||
} else
|
||||
dam += newdam;
|
||||
newdam = pln_damage(&plp->plane, 'p', 1);
|
||||
dam += newdam;
|
||||
#if 0
|
||||
/*
|
||||
* FIXME want collateral damage on miss (which can't
|
||||
* happen for nuclear war heads), but we get here too when
|
||||
* launch fails or missile is intercepted
|
||||
* FIXME want collateral damage on miss, but we get here
|
||||
* too when launch fails or missile is intercepted
|
||||
*/
|
||||
} else {
|
||||
/* Missiles that miss have to hit somewhere! */
|
||||
newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0);
|
||||
newdam = pln_damage(&plp->plane, 'p', 0);
|
||||
collateral_damage(x, y, newdam);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -651,8 +651,6 @@ pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
|
|||
switch (mission) {
|
||||
case 's': /* strategic bomb */
|
||||
case 'p': /* pinpoint bomb */
|
||||
if (nuk_on_plane(pp) >= 0)
|
||||
break;
|
||||
itype = I_SHELL;
|
||||
break;
|
||||
case 't': /* transport */
|
||||
|
@ -701,6 +699,16 @@ pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
|
|||
pr("%s can't contribute to mission\n", prplane(pp));
|
||||
return -1;
|
||||
}
|
||||
if (nuk_on_plane(pp) >= 0) {
|
||||
if (mission == 's' || mission == 't')
|
||||
needed = 0;
|
||||
else {
|
||||
pr("%s can't fly this mission"
|
||||
" while it is carrying a nuclear weapon",
|
||||
prplane(pp));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (itype == I_CIVIL && pp->pln_own != own) {
|
||||
pr("You don't control those civilians!\n");
|
||||
return -1;
|
||||
|
@ -967,13 +975,9 @@ pln_hitchance(struct plnstr *pp, int hardtarget, int type)
|
|||
return hitchance;
|
||||
}
|
||||
|
||||
/* return 0 if there was a nuclear detonation */
|
||||
|
||||
int
|
||||
pln_damage(struct plnstr *pp, coord x, coord y, char type, int *nukedamp,
|
||||
int noisy)
|
||||
pln_damage(struct plnstr *pp, char type, int noisy)
|
||||
{
|
||||
struct nukstr nuke;
|
||||
struct plchrstr *pcp = plchr + pp->pln_type;
|
||||
int load, i;
|
||||
int hitroll;
|
||||
|
@ -982,14 +986,8 @@ pln_damage(struct plnstr *pp, coord x, coord y, char type, int *nukedamp,
|
|||
int effective = 1;
|
||||
int pinbomber = 0;
|
||||
|
||||
if (getnuke(nuk_on_plane(pp), &nuke)) {
|
||||
mpr(pp->pln_own, "Releasing RV's for %s detonation...\n",
|
||||
pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst");
|
||||
*nukedamp = detonate(&nuke, x, y,
|
||||
pp->pln_flags & PLN_AIRBURST);
|
||||
if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) /* FIXME check uses! */
|
||||
return 0;
|
||||
}
|
||||
*nukedamp = 0;
|
||||
|
||||
load = pln_load(pp);
|
||||
if (!load) /* e.g. ab, blowing up on launch pad */
|
||||
|
|
|
@ -492,7 +492,7 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
|
|||
sprintf(what, "%s", prship(&mvs->unit.ship));
|
||||
dam = msl_launch_mindam(&msl_list, newx, newy,
|
||||
shp_hardtarget(&mvs->unit.ship),
|
||||
EF_SHIP, 1, what, victim, MI_INTERDICT);
|
||||
EF_SHIP, 1, what, victim);
|
||||
if (dam) {
|
||||
mpr(victim,
|
||||
"missile interdiction mission does %d damage to %s!\n",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue