(starv_sects): Reported food need was one short when the sector had no
food.
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1 changed files with 11 additions and 3 deletions
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@ -108,7 +108,7 @@ starv_sects(char *range)
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struct nstr_sect nstr;
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struct sctstr sect;
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int nsect = 0;
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int s;
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int s, save;
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if (!snxtsct(&nstr, range))
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return;
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@ -118,12 +118,20 @@ starv_sects(char *range)
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if (sect.sct_type == SCT_SANCT)
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continue;
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/*
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* Check for starvation. Suppress complaints about tiny
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* population without food by adding 1f just for the check.
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* That's okay because growfood() will grow at least that much
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* anyway.
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*/
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save = sect.sct_item[I_FOOD];
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if (sect.sct_item[I_FOOD] == 0)
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sect.sct_item[I_FOOD] = 1; /* see growfood() */
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sect.sct_item[I_FOOD] = 1;
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s = famine_victims(sect.sct_item, etu_per_update);
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sect.sct_item[I_FOOD] = save;
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if (s == 0)
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continue;
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if (nsect++ == 0)
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sect_hdr();
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if (player->god)
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