fire: Change "Sector X,Y firing" to "Sector X,Y ready to fire"

It's not firing, yet.

While there, trim an unwanted blank line before reporting the first
sector ready.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-08 08:11:27 +01:00
parent 6b3827523e
commit cb05f13c93
2 changed files with 36 additions and 67 deletions

View file

@ -80,6 +80,7 @@ multifire(void)
struct shpstr fship;
struct lndstr fland;
struct sctstr fsect;
char *sep = "";
struct shpstr vship;
struct sctstr vsect;
enum targ_type target;
@ -210,11 +211,12 @@ multifire(void)
xyas(item.sect.sct_x, item.sect.sct_y, player->cnum));
continue;
}
pr("\nSector %s firing\n",
pr("%sSector %s ready to fire\n", sep,
xyas(item.sect.sct_x, item.sect.sct_y, player->cnum));
fx = fsect.sct_x;
fy = fsect.sct_y;
}
sep = "\n";
ptr = getstarg(player->argp[3], "Firing at? ", buf);
if (!ptr)