Add the See Also "Moving" to the commands described

in the info file.
This commit is contained in:
Ron Koenderink 2005-05-29 15:46:13 +00:00
parent 8531589c66
commit cee93406f9
12 changed files with 12 additions and 12 deletions

View file

@ -18,4 +18,4 @@ on, just arm the plane/missile again (in this case, the second
argument will be ignored). You can see whether a nuke will air- or argument will be ignored). You can see whether a nuke will air- or
ground-burst using the "plane" command. ground-burst using the "plane" command.
.s1 .s1
.SA "disarm, plane, build, transport, launch, Damage, Planes" .SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"

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@ -6,4 +6,4 @@ The \*Qdisarm\*U command removes nuclear warheads from
delivery systems such as planes or missiles. delivery systems such as planes or missiles.
.s1 .s1
.s1 .s1
.SA "arm, transport, Planes" .SA "arm, transport, Planes, Moving"

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@ -43,4 +43,4 @@ number (e.g. it is of the form "a" or "*" or "#1" and not of the form
so that you can type something like "lload plane * *" without getting a so that you can type something like "lload plane * *" without getting a
hundred error messages. hundred error messages.
.s1 .s1
.SA "lunload, Unit-types, Plane-types, LandUnits" .SA "lunload, Unit-types, Plane-types, LandUnits, Moving"

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@ -70,4 +70,4 @@ number (e.g. it is of the form "s" or "*" or "#1" and not of the form
so that you can type something like "load land * *" without getting a so that you can type something like "load land * *" without getting a
hundred error messages. hundred error messages.
.s1 .s1
.SA "unload, navigate, Ship-types, Unit-types, Plane-types, Ships" .SA "unload, navigate, Ship-types, Unit-types, Plane-types, Ships, Moving"

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@ -5,4 +5,4 @@
The ltend command allows transfer of commodities The ltend command allows transfer of commodities
from a particular (supply) ship to a land unit it is carrying. from a particular (supply) ship to a land unit it is carrying.
.s1 .s1
.SA "load, unload, lload, lunload, tend, Ships, LandUnits" .SA "load, unload, lload, lunload, tend, Ships, LandUnits, Moving"

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@ -11,4 +11,4 @@ The only thing to know is that lunload won't unload more of a thing if the
sector already has 999. For example, if a unit has 10 food, and the sector sector already has 999. For example, if a unit has 10 food, and the sector
has 994, you can only unload 5 of the 10 food. has 994, you can only unload 5 of the 10 food.
.s1 .s1
.SA "lload, LandUnits" .SA "lload, LandUnits, Moving"

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@ -101,4 +101,4 @@ automatically fire one after another until 100 damage has been done.
Missiles and pinbombers have a 100% chance of hitting their target Missiles and pinbombers have a 100% chance of hitting their target
(provided they make it through plane/missile defenses). Collateral (provided they make it through plane/missile defenses). Collateral
damage will be done to the sector that the units were marching into. damage will be done to the sector that the units were marching into.
.SA "Unit-types, lmine, LandUnits, Transportation, Spies" .SA "Unit-types, lmine, LandUnits, Transportation, Spies, Moving"

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@ -113,4 +113,4 @@ If a sector is infected with the plague, then anything moved out of
the sector will infect the sector that it moves into. Note that the sector will infect the sector that it moves into. Note that
sectors moved through will not catch the plague. sectors moved through will not catch the plague.
.s1 .s1
.SA "navigate, transport, test, explore, Plague, Mobility, Commodities, Transportation" .SA "navigate, transport, test, explore, Plague, Mobility, Commodities, Moving, Transportation"

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@ -116,4 +116,4 @@ all the ships in the fleet which are in the same sector.
While navigating, you cannot enter a sector that belongs to another While navigating, you cannot enter a sector that belongs to another
country unless they have FRIENDLY relations with you. This includes bridges, and harbors. country unless they have FRIENDLY relations with you. This includes bridges, and harbors.
.s1 .s1
.SA "mine, Ship-types, mission, order, sail, Ships, Transportation" .SA "mine, Ship-types, mission, order, sail, Ships, Transportation, Moving"

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@ -27,4 +27,4 @@ the same effect as though you were simply loading the unit onto a
ship. In particular, you may tend land units to "friendly" ships in ship. In particular, you may tend land units to "friendly" ships in
the same sector. the same sector.
.s1 .s1
.SA "load, unload, lload, lunload, ltend, Ships" .SA "load, unload, lload, lunload, ltend, Ships, Moving"

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@ -29,4 +29,4 @@ immune to land mines and interdiction.
.s1 .s1
See info \*QMobility\*U for the mobility cost to transport planes and nukes. See info \*QMobility\*U for the mobility cost to transport planes and nukes.
.s1 .s1
.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation" .SA "arm, move, navigate, nuke, Mobility, Planes, Transportation, Moving"

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@ -14,4 +14,4 @@ has 994, you can only unload 5 of the 10 food.
.s1 .s1
Also, you must have Friendly relations with the owner of the harbour Also, you must have Friendly relations with the owner of the harbour
in order to unload into it. in order to unload into it.
.SA "load, Ships" .SA "load, Ships, , Moving"