Update info Hvy-Metal for Hvy Metal II

This commit is contained in:
Markus Armbruster 2008-04-24 21:13:06 +02:00 committed by Markus Armbruster
parent b707e2cca8
commit cf4639fa74

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@ -20,6 +20,10 @@ mil onto a shore, or sustain para drops and air strikes inland with
its aircraft. Go ashore in a hurry, Big Time. A fat target too, so
guard it carefully.
.s1
Ships can navigate bridge sectors regardless of owner.
.s1
Ships can assault the sector they're in.
.s1
Land unit types are heavily customized. Better check show for the
details. Non-mechanized units are slower and more vulnerable,
infantry units have capability security, marines can have amtraks,
@ -83,6 +87,8 @@ Sectors without any food get one unit of food for free to avoid
starvation. In Hvy Metal, that free food is always completely
consumed.
.s1
New sector type biofuel plant lets you make oil from food, at a cost.
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Your refineries make less petrol from each barrel of oil than usual.
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Natural resources gold, oil and uran deplete much slower than usual.
@ -93,8 +99,8 @@ conserve oil. Resources are scarce. Expect to fight over them.
Oil derricks need to set up shop before they produce: no production
while mobility is below maximum.
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New experimental option AUTO_POWER is enabled: the power report is
only updated automatically, at the update. No more tactical abuse.
Automatic shell supply for sector flak and ship missile defense is
disabled, because its bugs interfere with Hvy Metal modifications.
.s1
Missed updates due to server problems will be forced if caught within
15 minutes of planned update time or skipped otherwise.