Update info Hvy-Metal for Hvy Metal II
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1 changed files with 8 additions and 2 deletions
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@ -20,6 +20,10 @@ mil onto a shore, or sustain para drops and air strikes inland with
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its aircraft. Go ashore in a hurry, Big Time. A fat target too, so
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guard it carefully.
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Ships can navigate bridge sectors regardless of owner.
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Ships can assault the sector they're in.
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Land unit types are heavily customized. Better check show for the
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details. Non-mechanized units are slower and more vulnerable,
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infantry units have capability security, marines can have amtraks,
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@ -83,6 +87,8 @@ Sectors without any food get one unit of food for free to avoid
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starvation. In Hvy Metal, that free food is always completely
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consumed.
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New sector type biofuel plant lets you make oil from food, at a cost.
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Your refineries make less petrol from each barrel of oil than usual.
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Natural resources gold, oil and uran deplete much slower than usual.
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@ -93,8 +99,8 @@ conserve oil. Resources are scarce. Expect to fight over them.
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Oil derricks need to set up shop before they produce: no production
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while mobility is below maximum.
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New experimental option AUTO_POWER is enabled: the power report is
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only updated automatically, at the update. No more tactical abuse.
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Automatic shell supply for sector flak and ship missile defense is
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disabled, because its bugs interfere with Hvy Metal modifications.
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Missed updates due to server problems will be forced if caught within
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15 minutes of planned update time or skipped otherwise.
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