(vers): Add the following the configuration values to the version report:
torpedo_damage, flakscale, people_damage, assault_penalty, decay_per_etu, fallout_spread, fuel_mult, max_btus and max_idle.
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1 changed files with 16 additions and 2 deletions
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@ -154,6 +154,8 @@ vers(void)
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pr("The starting mobility when acquiring a sector or unit is %d.\n",
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-(etu_per_update / sect_mob_neg_factor));
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pr("\n");
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if (opt_FUEL)
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pr("For ships and land units, fuelu makes %d mobility.\n\n", fuel_mult);
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pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
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if (opt_TRADESHIPS) {
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_1_dist, (float)(trade_1 * 100.0));
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@ -176,8 +178,20 @@ vers(void)
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pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n", (int)(300.0 * drnuke_const));
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}
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pr("Fire ranges are scaled by %.2f\n", fire_range_factor);
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pr("Fire ranges are scaled by %.2f.\n", fire_range_factor);
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pr("Damage to people (civ, uw and mil) is scaled by %0.2f.\n",
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people_damage);
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pr("Flak damage is scaled by %0.2f.\n", flakscale);
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pr("Torpedo damage is 2d%d+%d.\n", torpedo_damage, torpedo_damage - 2);
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pr("The attack factor for para & assault troops is %0.2f.\n",
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assault_penalty);
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pr("The amount of fallout that leaks into each surrounding sector is %0.2f%%.\n",
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fallout_spread * 100.0);
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pr("Fallout decays by %.0f%% per update\n",
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100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
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pr("\n");
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pr("You can have at most %d BTUs.\n", max_btus);
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pr("You are disconnected after %d minutes of idle time.\n", max_idle);
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pr("\nOptions enabled in this game:\n ");
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show_opts(1);
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pr("\n\nOptions disabled in this game:\n ");
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