collect: Derive collection value from power value
The collection value of a sector is sector value = sector type value * (sector efficiency + 100) + sum of item values item value = item type value * amount The sector and item type values are configurable. The item type collect values aren't too far off the power values: uid mnem pow val pow/val 0 "c" 50 1 50 1 "m" 100 0 inf 2 "s" 125 5 25 3 "g" 950 60 15.8 4 "p" 7 4 1.75 5 "i" 10 2 5 6 "d" 200 20 10 7 "b" 2500 280 8.9 8 "f" 0 0 NaN 9 "o" 50 8 6.25 10 "l" 20 2 10 11 "h" 40 4 10 12 "u" 50 1 50 13 "r" 50 150 0.33 The power value is very roughly ten times the collect value, except for civilians and uw it's 50, for rads its 0.33, and military are free to collect. The latter two make no sense. Replace the item type collect value by the power value / 50 for people, and by the power value / 10 for everything else. This makes collecting military, shells, guns and uw more expensive, and petrol, bars, iron, oil and rads cheaper. The sector type values are basically arbitrary. For instance, an iron mine costs five times as much as a wilderness, but a third of an uranium mine, regardless of actual resource contents. Replace this by different arbitrary values: sector value = (item value of materials necessary to build it + build cost) * efficiency / 100 + sector type maximum population + sum of item values Some sector types become cheaper, some more expensive. Drop sect-chr and item selector value. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
6ec936a8d6
commit
d9e4677926
16 changed files with 229 additions and 217 deletions
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@ -71,7 +71,6 @@ struct ichrstr {
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char i_mnem; /* usually the initial letter */
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i_type i_uid; /* index in ichr[] */
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int i_power; /* power value of 1000 items */
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int i_value; /* mortgage value */
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int i_sell; /* can this be sold? */
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int i_lbs; /* how hard to move */
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int i_pkg[NUMPKG]; /* units for reg, ware, urb, bank */
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@ -111,7 +111,6 @@ struct dchrstr {
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enum i_packing d_pkg; /* type of packaging in these sects */
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float d_ostr; /* offensive strength */
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float d_dstr; /* defensive strength */
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int d_value; /* resale ("collect") value */
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short d_mat[I_MAX+1]; /* materials to build 100% */
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/* only I_LCM and I_HCM non-zero */
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int d_bwork; /* work to build 100% */
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@ -9,22 +9,22 @@ The show command displays the detailed characteristics of items.
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.s1
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.EX show item
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.NF
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item power value sell lbs packing melt item
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mnem in no wh ur bk deno name
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c 50 1 no 1 1 10 10 10 10 4 civilians
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m 100 0 yes 1 1 1 1 1 1 20 military
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s 125 5 yes 1 1 1 10 1 1 80 shells
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g 950 60 yes 10 1 1 10 1 1 100 guns
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p 7 4 yes 1 1 1 10 1 1 50 petrol
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i 10 2 yes 1 1 1 10 1 1 100 iron ore
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d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
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b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
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f 0 0 yes 1 1 1 10 1 1 2 food
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o 50 8 yes 1 1 1 10 1 1 50 oil
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l 20 2 yes 1 1 1 10 1 1 100 light products
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h 40 4 yes 1 1 1 10 1 1 100 heavy products
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u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
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r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
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item power sell lbs packing melt item
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mnem in no wh ur bk deno name
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c 50 no 1 1 10 10 10 10 4 civilians
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m 100 yes 1 1 1 1 1 1 20 military
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s 125 yes 1 1 1 10 1 1 80 shells
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g 950 yes 10 1 1 10 1 1 100 guns
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p 7 yes 1 1 1 10 1 1 50 petrol
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i 10 yes 1 1 1 10 1 1 100 iron ore
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d 200 yes 5 1 1 10 1 1 100 dust (gold)
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b 2500 yes 50 1 1 5 1 4 200 bars of gold
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f 0 yes 1 1 1 10 1 1 2 food
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o 50 yes 1 1 1 10 1 1 50 oil
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l 20 yes 1 1 1 10 1 1 100 light products
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h 40 yes 1 1 1 10 1 1 100 heavy products
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u 50 yes 2 1 1 2 1 1 2 uncompensated workers
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r 50 yes 8 1 1 10 1 1 1000 radioactive materials
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.FI
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.s1
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The meaning of the headings are:
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@ -40,12 +40,12 @@
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#include "news.h"
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#include "optlist.h"
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static double appraise_sect(struct sctstr *);
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int
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coll(void)
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{
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int arg;
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int i;
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int val;
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time_t now;
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char *p;
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struct lonstr loan;
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@ -96,13 +96,7 @@ coll(void)
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xyas(x, y, player->cnum), cname(loan.l_lonee));
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return RET_FAIL;
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}
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pay = dchr[sect.sct_type].d_value * (sect.sct_effic + 100.0);
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for (i = 0; ichr[i].i_name; i++) {
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if (ichr[i].i_value == 0 || ichr[i].i_uid == I_NONE)
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continue;
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val = sect.sct_item[ichr[i].i_uid];
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pay += val * ichr[i].i_value;
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}
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pay = appraise_sect(§);
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if (pay > owed * 1.2) {
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pr("That sector (and its contents) is valued at more than %.2f.\n",
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owed);
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@ -155,3 +149,29 @@ coll(void)
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putloan(arg, &loan);
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return RET_OK;
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}
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static double
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appraise_items(short item[])
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{
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double total, val;
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int i;
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total = 0.0;
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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val = ichr[i].i_power / 10.0;
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if (i == I_MILIT || i == I_CIVIL || i == I_UW)
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val /= 5.0; /* collect-specific fudge factor */
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total += item[i] * val;
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}
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return total;
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}
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static double
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appraise_sect(struct sctstr *sp)
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{
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struct dchrstr *dcp = &dchr[sp->sct_type];
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double bld_val = appraise_items(dcp->d_mat) + dcp->d_cost;
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return bld_val * sp->sct_effic / 100.0 + dcp->d_maxpop
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+ appraise_items(sp->sct_item);
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}
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@ -122,7 +122,6 @@ struct castr ichr_ca[] = {
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{"mnem", fldoff(i_mnem), NSC_STRINGY, 1, NULL, EF_BAD, 0,
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CA_DUMP_CONST},
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{"power", fldoff(i_power), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"value", fldoff(i_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"sell", fldoff(i_sell), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"lbs", fldoff(i_lbs), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"pkg", fldoff(i_pkg), NSC_INT, NUMPKG, NULL, EF_BAD, 0, CA_DUMP},
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@ -239,7 +238,6 @@ struct castr dchr_ca[] = {
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EF_PACKING, 0, CA_DUMP},
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{"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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NSC_MVEC(fldoff(d_mat), CA_DUMP_ONLY, CA_DUMP_ONLY, CA_DUMP_ONLY),
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{"bwork", fldoff(d_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"cost", fldoff(d_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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@ -48,19 +48,19 @@
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# econfig key custom_tables.
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config item # ineff norm ware urban bank
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uid mnem pow val sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) melt name
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0 "c" 50 1 0 1 1 10 10 10 10 4 "civilians"
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1 "m" 100 0 1 1 1 1 1 1 1 20 "military"
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2 "s" 125 5 1 1 1 1 10 1 1 80 "shells"
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3 "g" 950 60 1 10 1 1 10 1 1 100 "guns"
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4 "p" 7 4 1 1 1 1 10 1 1 50 "petrol"
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5 "i" 10 2 1 1 1 1 10 1 1 100 "iron ore"
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6 "d" 200 20 1 5 1 1 10 1 1 100 "dust (gold)"
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7 "b" 2500 280 1 50 1 1 5 1 4 200 "bars of gold"
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8 "f" 0 0 1 1 1 1 10 1 1 2 "food"
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9 "o" 50 8 1 1 1 1 10 1 1 50 "oil"
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10 "l" 20 2 1 1 1 1 10 1 1 100 "light products"
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11 "h" 40 4 1 1 1 1 10 1 1 100 "heavy products"
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12 "u" 50 1 1 2 1 1 2 1 1 2 "uncompensated workers"
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13 "r" 50 150 1 8 1 1 10 1 1 1000 "radioactive materials"
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uid mnem pow sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) melt name
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0 "c" 50 0 1 1 10 10 10 10 4 "civilians"
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1 "m" 100 1 1 1 1 1 1 1 20 "military"
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2 "s" 125 1 1 1 1 10 1 1 80 "shells"
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3 "g" 950 1 10 1 1 10 1 1 100 "guns"
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4 "p" 7 1 1 1 1 10 1 1 50 "petrol"
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5 "i" 10 1 1 1 1 10 1 1 100 "iron ore"
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6 "d" 200 1 5 1 1 10 1 1 100 "dust (gold)"
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7 "b" 2500 1 50 1 1 5 1 4 200 "bars of gold"
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8 "f" 0 1 1 1 1 10 1 1 2 "food"
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9 "o" 50 1 1 1 1 10 1 1 50 "oil"
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10 "l" 20 1 1 1 1 10 1 1 100 "light products"
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11 "h" 40 1 1 1 1 10 1 1 100 "heavy products"
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12 "u" 50 1 2 1 1 2 1 1 2 "uncompensated workers"
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13 "r" 50 1 8 1 1 10 1 1 1000 "radioactive materials"
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/config
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@ -64,43 +64,43 @@
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# econfig key custom_tables.
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config sect-chr
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uid mnem prd peff val l_b h_b bwork cost maint name ...
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0 "." -1 0 0 0 0 0 0 0 "sea"
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1 "^" dust 75 5 0 0 100 100 0 "mountain"
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2 "s" -1 0 127 0 0 100 0 0 "sanctuary"
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3 "\134" -1 0 0 0 0 100 0 0 "wasteland"
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4 "-" -1 0 1 0 0 100 0 0 "wilderness"
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uid mnem prd peff l_b h_b bwork cost maint name ...
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0 "." -1 0 0 0 0 0 0 "sea"
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1 "^" dust 75 0 0 100 100 0 "mountain"
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2 "s" -1 0 0 0 100 0 0 "sanctuary"
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3 "\134" -1 0 0 0 100 0 0 "wasteland"
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4 "-" -1 0 0 0 100 0 0 "wilderness"
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# Uncomment one of the following two. The second one is for big cities.
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5 "c" -1 0 30 0 0 100 100 1 "capital"
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# 5 "c" -1 0 30 100 200 100 1000 1 "city"
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6 "u" rad 100 15 0 0 100 100 0 "uranium mine"
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7 "p" hap 100 5 0 0 100 100 0 "park"
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8 "d" gun 100 7 0 0 100 100 0 "defense plant"
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9 "i" sh 100 6 0 0 100 100 0 "shell industry"
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10 "m" iron 100 5 0 0 100 100 0 "mine"
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11 "g" dust 100 8 0 0 100 100 0 "gold mine"
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12 "h" -1 0 12 0 0 100 100 0 "harbor"
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13 "w" -1 0 7 0 0 100 100 0 "warehouse"
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14 "*" -1 0 12 0 0 100 100 0 "airfield"
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15 "a" food 900 2 0 0 100 100 0 "agribusiness"
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16 "o" oil 100 5 0 0 100 100 0 "oil field"
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17 "j" lcm 100 3 0 0 100 100 0 "light manufacturing"
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18 "k" hcm 100 4 0 0 100 100 0 "heavy manufacturing"
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19 "f" -1 0 10 0 100 100 500 0 "fortress"
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20 "t" tech 100 10 0 0 100 100 0 "technical center"
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21 "r" med 100 9 0 0 100 100 0 "research lab"
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22 "n" -1 0 10 0 0 100 100 0 "nuclear plant"
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23 "l" edu 100 4 0 0 100 100 0 "library/school"
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24 "+" -1 0 3 0 0 100 100 0 "highway"
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25 ")" -1 0 4 0 0 100 100 0 "radar installation"
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26 "!" -1 0 12 0 0 100 100 0 "headquarters"
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27 "#" -1 0 3 0 0 100 100 0 "bridge head"
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28 "=" -1 0 5 0 0 100 100 0 "bridge span"
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29 "b" bars 100 10 0 0 100 100 0 "bank"
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30 "%" pet 1000 2 0 0 100 100 0 "refinery"
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31 "e" -1 0 7 0 0 100 100 0 "enlistment center"
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32 "~" -1 0 1 0 0 100 100 0 "plains"
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33 "@" -1 0 4 0 0 100 100 0 "bridge tower"
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5 "c" -1 0 0 0 100 100 1 "capital"
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# 5 "c" -1 0 100 200 100 1000 1 "city"
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6 "u" rad 100 0 0 100 100 0 "uranium mine"
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7 "p" hap 100 0 0 100 100 0 "park"
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8 "d" gun 100 0 0 100 100 0 "defense plant"
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9 "i" sh 100 0 0 100 100 0 "shell industry"
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10 "m" iron 100 0 0 100 100 0 "mine"
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11 "g" dust 100 0 0 100 100 0 "gold mine"
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12 "h" -1 0 0 0 100 100 0 "harbor"
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13 "w" -1 0 0 0 100 100 0 "warehouse"
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14 "*" -1 0 0 0 100 100 0 "airfield"
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15 "a" food 900 0 0 100 100 0 "agribusiness"
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16 "o" oil 100 0 0 100 100 0 "oil field"
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17 "j" lcm 100 0 0 100 100 0 "light manufacturing"
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18 "k" hcm 100 0 0 100 100 0 "heavy manufacturing"
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19 "f" -1 0 0 100 100 500 0 "fortress"
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20 "t" tech 100 0 0 100 100 0 "technical center"
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21 "r" med 100 0 0 100 100 0 "research lab"
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22 "n" -1 0 0 0 100 100 0 "nuclear plant"
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23 "l" edu 100 0 0 100 100 0 "library/school"
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24 "+" -1 0 0 0 100 100 0 "highway"
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25 ")" -1 0 0 0 100 100 0 "radar installation"
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26 "!" -1 0 0 0 100 100 0 "headquarters"
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27 "#" -1 0 0 0 100 100 0 "bridge head"
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28 "=" -1 0 0 0 100 100 0 "bridge span"
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29 "b" bars 100 0 0 100 100 0 "bank"
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30 "%" pet 1000 0 0 100 100 0 "refinery"
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31 "e" -1 0 0 0 100 100 0 "enlistment center"
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32 "~" -1 0 0 0 100 100 0 "plains"
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33 "@" -1 0 0 0 100 100 0 "bridge tower"
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# Deity-defined sector types go here
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/config
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@ -487,13 +487,13 @@ show_item(int tlev)
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{
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struct ichrstr *ip;
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pr("item power value sell lbs packing melt item\n");
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pr("mnem in no wh ur bk deno name\n");
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pr("item power sell lbs packing melt item\n");
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pr("mnem in no wh ur bk deno name\n");
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for (ip = ichr; ip->i_name; ip++) {
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pr(" %c %5d %5d %4s %3d %2d %2d %2d %2d %2d %4d %s\n",
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pr(" %c %5d %4s %3d %2d %2d %2d %2d %2d %4d %s\n",
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ip->i_mnem, ip->i_power,
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ip->i_value, ip->i_sell ? "yes" : "no",
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ip->i_sell ? "yes" : "no",
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ip->i_lbs,
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ip->i_pkg[IPKG], ip->i_pkg[NPKG], ip->i_pkg[WPKG],
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ip->i_pkg[UPKG], ip->i_pkg[BPKG],
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@ -1,13 +1,13 @@
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tests/empdump/xundump-errors/colhdr-amb:2: ambiguous header 'm' in field 3
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tests/empdump/xundump-errors/colhdr-dup:2: duplicate header 'name' in field 2
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tests/empdump/xundump-errors/colhdr-dup2:6: duplicate header 'name' in field 3
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tests/empdump/xundump-errors/colhdr-dup3:2: expected header 'pkg(1)' in field 8
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tests/empdump/xundump-errors/colhdr-dup3:2: expected header 'pkg(1)' in field 7
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tests/empdump/xundump-errors/colhdr-ellipsis:2: header fields expected
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tests/empdump/xundump-errors/colhdr-ellipsis2:2: junk after ...
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tests/empdump/xundump-errors/colhdr-eof:2: unexpected EOF
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tests/empdump/xundump-errors/colhdr-idxbig:2: unexpected header 'pkg(99)' in field 12
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tests/empdump/xundump-errors/colhdr-idxneg:2: index must not be negative in header field 7
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tests/empdump/xundump-errors/colhdr-idxreq:2: header 'pkg' requires an index in field 7
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tests/empdump/xundump-errors/colhdr-idxbig:2: unexpected header 'pkg(99)' in field 11
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tests/empdump/xundump-errors/colhdr-idxneg:2: index must not be negative in header field 6
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tests/empdump/xundump-errors/colhdr-idxreq:2: header 'pkg' requires an index in field 6
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tests/empdump/xundump-errors/colhdr-junk:2: junk in header field 1
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tests/empdump/xundump-errors/colhdr-junk2:2: junk in header field 1
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tests/empdump/xundump-errors/colhdr-junk3:2: junk in header field 1
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@ -31,7 +31,7 @@ tests/empdump/xundump-errors/colhdr-miss2:21: header 'nllag' missing
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tests/empdump/xundump-errors/colhdr-noidx:2: header 'name' doesn't take an index in field 1
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tests/empdump/xundump-errors/colhdr-sep:2: bad field separator after field 1
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tests/empdump/xundump-errors/colhdr-symidx:2: symbolic index in header field 1 not yet implemented
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tests/empdump/xundump-errors/colhdr-unexp2:2: expected header 'pkg(0)' in field 7
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tests/empdump/xundump-errors/colhdr-unexp2:2: expected header 'pkg(0)' in field 6
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tests/empdump/xundump-errors/colhdr-unk:2: unknown header 'xxx' in field 1
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tests/empdump/xundump-errors/fld-ambsym:2: ambiguous flags symbol 's' in field 30
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tests/empdump/xundump-errors/fld-badnum:3: field 2 can't hold this value
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@ -87,7 +87,6 @@ tests/empdump/xundump-errors/fld-many:2: too many fields, expected only 6
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tests/empdump/xundump-errors/fld-miss:2: field 'name' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'mnem' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'power' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'value' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'sell' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'lbs' missing
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tests/empdump/xundump-errors/fld-miss:2: field 'pkg(0)' missing
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@ -1,4 +1,4 @@
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config item
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uid name mnem value sell lbs pkg(0) pkg(0)
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# expected header 'pkg(1)' in field 8
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uid name mnem sell lbs pkg(0) pkg(0)
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# expected header 'pkg(1)' in field 7
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/config
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@ -1,3 +1,3 @@
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config item
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uid name mnem value sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) pkg(99)
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# unexpected header 'pkg(99)' in field 12
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uid name mnem sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) pkg(99)
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# unexpected header 'pkg(99)' in field 11
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@ -1,3 +1,3 @@
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config item
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uid name mnem value sell lbs pkg(-1)
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# index must not be negative in header field 7
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uid name mnem sell lbs pkg(-1)
|
||||
# index must not be negative in header field 6
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
config item
|
||||
uid name mnem value sell lbs pkg
|
||||
# header 'pkg' requires an index in field 7
|
||||
uid name mnem sell lbs pkg
|
||||
# header 'pkg' requires an index in field 6
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
config item
|
||||
uid name mnem value sell lbs pkg(1)
|
||||
# expected header 'pkg(0)' in field 7
|
||||
uid name mnem sell lbs pkg(1)
|
||||
# expected header 'pkg(0)' in field 6
|
||||
/config
|
||||
|
|
|
@ -2,7 +2,6 @@ XDUMP item 0
|
|||
0
|
||||
# field 'name' missing
|
||||
# field 'mnem' missing
|
||||
# field 'value' missing
|
||||
# field 'sell' missing
|
||||
# field 'lbs' missing
|
||||
# field 'pkg(0)' missing
|
||||
|
|
|
@ -581,22 +581,22 @@
|
|||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input show item
|
||||
Play#0 command show
|
||||
Play#0 output Play#0 1 item power value sell lbs packing melt item
|
||||
Play#0 output Play#0 1 mnem in no wh ur bk deno name
|
||||
Play#0 output Play#0 1 c 50 1 no 1 1 10 10 10 10 4 civilians
|
||||
Play#0 output Play#0 1 m 100 0 yes 1 1 1 1 1 1 20 military
|
||||
Play#0 output Play#0 1 s 125 5 yes 1 1 1 10 1 1 80 shells
|
||||
Play#0 output Play#0 1 g 950 60 yes 10 1 1 10 1 1 100 guns
|
||||
Play#0 output Play#0 1 p 7 4 yes 1 1 1 10 1 1 50 petrol
|
||||
Play#0 output Play#0 1 i 10 2 yes 1 1 1 10 1 1 100 iron ore
|
||||
Play#0 output Play#0 1 d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
|
||||
Play#0 output Play#0 1 b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
|
||||
Play#0 output Play#0 1 f 0 0 yes 1 1 1 10 1 1 2 food
|
||||
Play#0 output Play#0 1 o 50 8 yes 1 1 1 10 1 1 50 oil
|
||||
Play#0 output Play#0 1 l 20 2 yes 1 1 1 10 1 1 100 light products
|
||||
Play#0 output Play#0 1 h 40 4 yes 1 1 1 10 1 1 100 heavy products
|
||||
Play#0 output Play#0 1 u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
|
||||
Play#0 output Play#0 1 r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
|
||||
Play#0 output Play#0 1 item power sell lbs packing melt item
|
||||
Play#0 output Play#0 1 mnem in no wh ur bk deno name
|
||||
Play#0 output Play#0 1 c 50 no 1 1 10 10 10 10 4 civilians
|
||||
Play#0 output Play#0 1 m 100 yes 1 1 1 1 1 1 20 military
|
||||
Play#0 output Play#0 1 s 125 yes 1 1 1 10 1 1 80 shells
|
||||
Play#0 output Play#0 1 g 950 yes 10 1 1 10 1 1 100 guns
|
||||
Play#0 output Play#0 1 p 7 yes 1 1 1 10 1 1 50 petrol
|
||||
Play#0 output Play#0 1 i 10 yes 1 1 1 10 1 1 100 iron ore
|
||||
Play#0 output Play#0 1 d 200 yes 5 1 1 10 1 1 100 dust (gold)
|
||||
Play#0 output Play#0 1 b 2500 yes 50 1 1 5 1 4 200 bars of gold
|
||||
Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
|
||||
Play#0 output Play#0 1 o 50 yes 1 1 1 10 1 1 50 oil
|
||||
Play#0 output Play#0 1 l 20 yes 1 1 1 10 1 1 100 light products
|
||||
Play#0 output Play#0 1 h 40 yes 1 1 1 10 1 1 100 heavy products
|
||||
Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
|
||||
Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input show updates
|
||||
Play#0 command show
|
||||
|
@ -959,12 +959,11 @@
|
|||
Play#0 output Play#0 1 "name" 3 0 0 -1
|
||||
Play#0 output Play#0 1 "mnem" 13 0 1 -1
|
||||
Play#0 output Play#0 1 "power" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "value" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "sell" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "lbs" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "pkg" 8 0 5 -1
|
||||
Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
|
||||
Play#0 output Play#0 1 /9
|
||||
Play#0 output Play#0 1 /8
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input xdump meta 17
|
||||
Play#0 command xdump
|
||||
|
@ -999,7 +998,6 @@
|
|||
Play#0 output Play#0 1 "pkg" 8 0 0 40
|
||||
Play#0 output Play#0 1 "ostr" 12 0 0 -1
|
||||
Play#0 output Play#0 1 "dstr" 12 0 0 -1
|
||||
Play#0 output Play#0 1 "value" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "c_build" 6 0 0 -1
|
||||
Play#0 output Play#0 1 "m_build" 6 0 0 -1
|
||||
Play#0 output Play#0 1 "s_build" 6 0 0 -1
|
||||
|
@ -1019,7 +1017,7 @@
|
|||
Play#0 output Play#0 1 "maint" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "maxpop" 8 0 0 -1
|
||||
Play#0 output Play#0 1 "flags" 8 8 0 48
|
||||
Play#0 output Play#0 1 /32
|
||||
Play#0 output Play#0 1 /31
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input xdump meta 19
|
||||
Play#0 command xdump
|
||||
|
@ -1523,20 +1521,20 @@
|
|||
Play#0 input xdump item *
|
||||
Play#0 command xdump
|
||||
Play#0 output Play#0 1 XDUMP item 0
|
||||
Play#0 output Play#0 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
|
||||
Play#0 output Play#0 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
|
||||
Play#0 output Play#0 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
|
||||
Play#0 output Play#0 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
|
||||
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
|
||||
Play#0 output Play#0 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
|
||||
Play#0 output Play#0 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
|
||||
Play#0 output Play#0 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
|
||||
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
|
||||
Play#0 output Play#0 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
|
||||
Play#0 output Play#0 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
|
||||
Play#0 output Play#0 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
|
||||
Play#0 output Play#0 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
|
||||
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
|
||||
Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
|
||||
Play#0 output Play#0 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
|
||||
Play#0 output Play#0 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
|
||||
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
|
||||
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
|
||||
Play#0 output Play#0 1 /14
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input xdump product *
|
||||
|
@ -1562,40 +1560,40 @@
|
|||
Play#0 input xdump sect-chr *
|
||||
Play#0 command xdump
|
||||
Play#0 output Play#0 1 XDUMP sect-chr 0
|
||||
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
|
||||
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
|
||||
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
|
||||
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
|
||||
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
|
||||
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
|
||||
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
|
||||
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
|
||||
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
|
||||
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
|
||||
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
|
||||
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
|
||||
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#0 output Play#0 1 /34
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input xdump ship-chr *
|
||||
|
@ -2249,20 +2247,20 @@
|
|||
Play#1 input xdump item *
|
||||
Play#1 command xdump
|
||||
Play#1 output Play#1 1 XDUMP item 0
|
||||
Play#1 output Play#1 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
|
||||
Play#1 output Play#1 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
|
||||
Play#1 output Play#1 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
|
||||
Play#1 output Play#1 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
|
||||
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
|
||||
Play#1 output Play#1 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
|
||||
Play#1 output Play#1 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
|
||||
Play#1 output Play#1 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
|
||||
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
|
||||
Play#1 output Play#1 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
|
||||
Play#1 output Play#1 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
|
||||
Play#1 output Play#1 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
|
||||
Play#1 output Play#1 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
|
||||
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
|
||||
Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
|
||||
Play#1 output Play#1 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
|
||||
Play#1 output Play#1 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
|
||||
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
|
||||
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
|
||||
Play#1 output Play#1 1 /14
|
||||
Play#1 output Play#1 6 0 0
|
||||
Play#1 input xdump product *
|
||||
|
@ -2288,40 +2286,40 @@
|
|||
Play#1 input xdump sect-chr *
|
||||
Play#1 command xdump
|
||||
Play#1 output Play#1 1 XDUMP sect-chr 0
|
||||
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
|
||||
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
|
||||
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
|
||||
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
|
||||
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
|
||||
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
|
||||
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
|
||||
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
|
||||
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
|
||||
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
|
||||
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
|
||||
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
|
||||
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
|
||||
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
|
||||
Play#1 output Play#1 1 /34
|
||||
Play#1 output Play#1 6 0 0
|
||||
Play#1 input xdump ship-chr *
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue