collect: Derive collection value from power value

The collection value of a sector is

    sector value = sector type value * (sector efficiency + 100)
                 + sum of item values
    item value = item type value * amount

The sector and item type values are configurable.

The item type collect values aren't too far off the power values:

    uid mnem  pow val pow/val
      0  "c"   50   1   50
      1  "m"  100   0  inf
      2  "s"  125   5   25
      3  "g"  950  60   15.8
      4  "p"    7   4    1.75
      5  "i"   10   2    5
      6  "d"  200  20   10
      7  "b" 2500 280    8.9
      8  "f"    0   0  NaN
      9  "o"   50   8    6.25
     10  "l"   20   2   10
     11  "h"   40   4   10
     12  "u"   50   1   50
     13  "r"   50 150    0.33

The power value is very roughly ten times the collect value, except
for civilians and uw it's 50, for rads its 0.33, and military are free
to collect.  The latter two make no sense.

Replace the item type collect value by the power value / 50 for
people, and by the power value / 10 for everything else.  This makes
collecting military, shells, guns and uw more expensive, and petrol,
bars, iron, oil and rads cheaper.

The sector type values are basically arbitrary.  For instance, an iron
mine costs five times as much as a wilderness, but a third of an
uranium mine, regardless of actual resource contents.

Replace this by different arbitrary values:

    sector value = (item value of materials necessary to build it
                    + build cost) * efficiency / 100
		 + sector type maximum population
                 + sum of item values

Some sector types become cheaper, some more expensive.

Drop sect-chr and item selector value.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-11 21:30:52 +02:00
parent 6ec936a8d6
commit d9e4677926
16 changed files with 229 additions and 217 deletions

View file

@ -71,7 +71,6 @@ struct ichrstr {
char i_mnem; /* usually the initial letter */
i_type i_uid; /* index in ichr[] */
int i_power; /* power value of 1000 items */
int i_value; /* mortgage value */
int i_sell; /* can this be sold? */
int i_lbs; /* how hard to move */
int i_pkg[NUMPKG]; /* units for reg, ware, urb, bank */

View file

@ -111,7 +111,6 @@ struct dchrstr {
enum i_packing d_pkg; /* type of packaging in these sects */
float d_ostr; /* offensive strength */
float d_dstr; /* defensive strength */
int d_value; /* resale ("collect") value */
short d_mat[I_MAX+1]; /* materials to build 100% */
/* only I_LCM and I_HCM non-zero */
int d_bwork; /* work to build 100% */

View file

@ -9,22 +9,22 @@ The show command displays the detailed characteristics of items.
.s1
.EX show item
.NF
item power value sell lbs packing melt item
mnem in no wh ur bk deno name
c 50 1 no 1 1 10 10 10 10 4 civilians
m 100 0 yes 1 1 1 1 1 1 20 military
s 125 5 yes 1 1 1 10 1 1 80 shells
g 950 60 yes 10 1 1 10 1 1 100 guns
p 7 4 yes 1 1 1 10 1 1 50 petrol
i 10 2 yes 1 1 1 10 1 1 100 iron ore
d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
f 0 0 yes 1 1 1 10 1 1 2 food
o 50 8 yes 1 1 1 10 1 1 50 oil
l 20 2 yes 1 1 1 10 1 1 100 light products
h 40 4 yes 1 1 1 10 1 1 100 heavy products
u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
item power sell lbs packing melt item
mnem in no wh ur bk deno name
c 50 no 1 1 10 10 10 10 4 civilians
m 100 yes 1 1 1 1 1 1 20 military
s 125 yes 1 1 1 10 1 1 80 shells
g 950 yes 10 1 1 10 1 1 100 guns
p 7 yes 1 1 1 10 1 1 50 petrol
i 10 yes 1 1 1 10 1 1 100 iron ore
d 200 yes 5 1 1 10 1 1 100 dust (gold)
b 2500 yes 50 1 1 5 1 4 200 bars of gold
f 0 yes 1 1 1 10 1 1 2 food
o 50 yes 1 1 1 10 1 1 50 oil
l 20 yes 1 1 1 10 1 1 100 light products
h 40 yes 1 1 1 10 1 1 100 heavy products
u 50 yes 2 1 1 2 1 1 2 uncompensated workers
r 50 yes 8 1 1 10 1 1 1000 radioactive materials
.FI
.s1
The meaning of the headings are:

View file

@ -40,12 +40,12 @@
#include "news.h"
#include "optlist.h"
static double appraise_sect(struct sctstr *);
int
coll(void)
{
int arg;
int i;
int val;
time_t now;
char *p;
struct lonstr loan;
@ -96,13 +96,7 @@ coll(void)
xyas(x, y, player->cnum), cname(loan.l_lonee));
return RET_FAIL;
}
pay = dchr[sect.sct_type].d_value * (sect.sct_effic + 100.0);
for (i = 0; ichr[i].i_name; i++) {
if (ichr[i].i_value == 0 || ichr[i].i_uid == I_NONE)
continue;
val = sect.sct_item[ichr[i].i_uid];
pay += val * ichr[i].i_value;
}
pay = appraise_sect(&sect);
if (pay > owed * 1.2) {
pr("That sector (and its contents) is valued at more than %.2f.\n",
owed);
@ -155,3 +149,29 @@ coll(void)
putloan(arg, &loan);
return RET_OK;
}
static double
appraise_items(short item[])
{
double total, val;
int i;
total = 0.0;
for (i = I_NONE + 1; i <= I_MAX; i++) {
val = ichr[i].i_power / 10.0;
if (i == I_MILIT || i == I_CIVIL || i == I_UW)
val /= 5.0; /* collect-specific fudge factor */
total += item[i] * val;
}
return total;
}
static double
appraise_sect(struct sctstr *sp)
{
struct dchrstr *dcp = &dchr[sp->sct_type];
double bld_val = appraise_items(dcp->d_mat) + dcp->d_cost;
return bld_val * sp->sct_effic / 100.0 + dcp->d_maxpop
+ appraise_items(sp->sct_item);
}

View file

@ -122,7 +122,6 @@ struct castr ichr_ca[] = {
{"mnem", fldoff(i_mnem), NSC_STRINGY, 1, NULL, EF_BAD, 0,
CA_DUMP_CONST},
{"power", fldoff(i_power), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"value", fldoff(i_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"sell", fldoff(i_sell), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"lbs", fldoff(i_lbs), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"pkg", fldoff(i_pkg), NSC_INT, NUMPKG, NULL, EF_BAD, 0, CA_DUMP},
@ -239,7 +238,6 @@ struct castr dchr_ca[] = {
EF_PACKING, 0, CA_DUMP},
{"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
NSC_MVEC(fldoff(d_mat), CA_DUMP_ONLY, CA_DUMP_ONLY, CA_DUMP_ONLY),
{"bwork", fldoff(d_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"cost", fldoff(d_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},

View file

@ -48,19 +48,19 @@
# econfig key custom_tables.
config item # ineff norm ware urban bank
uid mnem pow val sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) melt name
0 "c" 50 1 0 1 1 10 10 10 10 4 "civilians"
1 "m" 100 0 1 1 1 1 1 1 1 20 "military"
2 "s" 125 5 1 1 1 1 10 1 1 80 "shells"
3 "g" 950 60 1 10 1 1 10 1 1 100 "guns"
4 "p" 7 4 1 1 1 1 10 1 1 50 "petrol"
5 "i" 10 2 1 1 1 1 10 1 1 100 "iron ore"
6 "d" 200 20 1 5 1 1 10 1 1 100 "dust (gold)"
7 "b" 2500 280 1 50 1 1 5 1 4 200 "bars of gold"
8 "f" 0 0 1 1 1 1 10 1 1 2 "food"
9 "o" 50 8 1 1 1 1 10 1 1 50 "oil"
10 "l" 20 2 1 1 1 1 10 1 1 100 "light products"
11 "h" 40 4 1 1 1 1 10 1 1 100 "heavy products"
12 "u" 50 1 1 2 1 1 2 1 1 2 "uncompensated workers"
13 "r" 50 150 1 8 1 1 10 1 1 1000 "radioactive materials"
uid mnem pow sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) melt name
0 "c" 50 0 1 1 10 10 10 10 4 "civilians"
1 "m" 100 1 1 1 1 1 1 1 20 "military"
2 "s" 125 1 1 1 1 10 1 1 80 "shells"
3 "g" 950 1 10 1 1 10 1 1 100 "guns"
4 "p" 7 1 1 1 1 10 1 1 50 "petrol"
5 "i" 10 1 1 1 1 10 1 1 100 "iron ore"
6 "d" 200 1 5 1 1 10 1 1 100 "dust (gold)"
7 "b" 2500 1 50 1 1 5 1 4 200 "bars of gold"
8 "f" 0 1 1 1 1 10 1 1 2 "food"
9 "o" 50 1 1 1 1 10 1 1 50 "oil"
10 "l" 20 1 1 1 1 10 1 1 100 "light products"
11 "h" 40 1 1 1 1 10 1 1 100 "heavy products"
12 "u" 50 1 2 1 1 2 1 1 2 "uncompensated workers"
13 "r" 50 1 8 1 1 10 1 1 1000 "radioactive materials"
/config

View file

@ -64,43 +64,43 @@
# econfig key custom_tables.
config sect-chr
uid mnem prd peff val l_b h_b bwork cost maint name ...
0 "." -1 0 0 0 0 0 0 0 "sea"
1 "^" dust 75 5 0 0 100 100 0 "mountain"
2 "s" -1 0 127 0 0 100 0 0 "sanctuary"
3 "\134" -1 0 0 0 0 100 0 0 "wasteland"
4 "-" -1 0 1 0 0 100 0 0 "wilderness"
uid mnem prd peff l_b h_b bwork cost maint name ...
0 "." -1 0 0 0 0 0 0 "sea"
1 "^" dust 75 0 0 100 100 0 "mountain"
2 "s" -1 0 0 0 100 0 0 "sanctuary"
3 "\134" -1 0 0 0 100 0 0 "wasteland"
4 "-" -1 0 0 0 100 0 0 "wilderness"
# Uncomment one of the following two. The second one is for big cities.
5 "c" -1 0 30 0 0 100 100 1 "capital"
# 5 "c" -1 0 30 100 200 100 1000 1 "city"
6 "u" rad 100 15 0 0 100 100 0 "uranium mine"
7 "p" hap 100 5 0 0 100 100 0 "park"
8 "d" gun 100 7 0 0 100 100 0 "defense plant"
9 "i" sh 100 6 0 0 100 100 0 "shell industry"
10 "m" iron 100 5 0 0 100 100 0 "mine"
11 "g" dust 100 8 0 0 100 100 0 "gold mine"
12 "h" -1 0 12 0 0 100 100 0 "harbor"
13 "w" -1 0 7 0 0 100 100 0 "warehouse"
14 "*" -1 0 12 0 0 100 100 0 "airfield"
15 "a" food 900 2 0 0 100 100 0 "agribusiness"
16 "o" oil 100 5 0 0 100 100 0 "oil field"
17 "j" lcm 100 3 0 0 100 100 0 "light manufacturing"
18 "k" hcm 100 4 0 0 100 100 0 "heavy manufacturing"
19 "f" -1 0 10 0 100 100 500 0 "fortress"
20 "t" tech 100 10 0 0 100 100 0 "technical center"
21 "r" med 100 9 0 0 100 100 0 "research lab"
22 "n" -1 0 10 0 0 100 100 0 "nuclear plant"
23 "l" edu 100 4 0 0 100 100 0 "library/school"
24 "+" -1 0 3 0 0 100 100 0 "highway"
25 ")" -1 0 4 0 0 100 100 0 "radar installation"
26 "!" -1 0 12 0 0 100 100 0 "headquarters"
27 "#" -1 0 3 0 0 100 100 0 "bridge head"
28 "=" -1 0 5 0 0 100 100 0 "bridge span"
29 "b" bars 100 10 0 0 100 100 0 "bank"
30 "%" pet 1000 2 0 0 100 100 0 "refinery"
31 "e" -1 0 7 0 0 100 100 0 "enlistment center"
32 "~" -1 0 1 0 0 100 100 0 "plains"
33 "@" -1 0 4 0 0 100 100 0 "bridge tower"
5 "c" -1 0 0 0 100 100 1 "capital"
# 5 "c" -1 0 100 200 100 1000 1 "city"
6 "u" rad 100 0 0 100 100 0 "uranium mine"
7 "p" hap 100 0 0 100 100 0 "park"
8 "d" gun 100 0 0 100 100 0 "defense plant"
9 "i" sh 100 0 0 100 100 0 "shell industry"
10 "m" iron 100 0 0 100 100 0 "mine"
11 "g" dust 100 0 0 100 100 0 "gold mine"
12 "h" -1 0 0 0 100 100 0 "harbor"
13 "w" -1 0 0 0 100 100 0 "warehouse"
14 "*" -1 0 0 0 100 100 0 "airfield"
15 "a" food 900 0 0 100 100 0 "agribusiness"
16 "o" oil 100 0 0 100 100 0 "oil field"
17 "j" lcm 100 0 0 100 100 0 "light manufacturing"
18 "k" hcm 100 0 0 100 100 0 "heavy manufacturing"
19 "f" -1 0 0 100 100 500 0 "fortress"
20 "t" tech 100 0 0 100 100 0 "technical center"
21 "r" med 100 0 0 100 100 0 "research lab"
22 "n" -1 0 0 0 100 100 0 "nuclear plant"
23 "l" edu 100 0 0 100 100 0 "library/school"
24 "+" -1 0 0 0 100 100 0 "highway"
25 ")" -1 0 0 0 100 100 0 "radar installation"
26 "!" -1 0 0 0 100 100 0 "headquarters"
27 "#" -1 0 0 0 100 100 0 "bridge head"
28 "=" -1 0 0 0 100 100 0 "bridge span"
29 "b" bars 100 0 0 100 100 0 "bank"
30 "%" pet 1000 0 0 100 100 0 "refinery"
31 "e" -1 0 0 0 100 100 0 "enlistment center"
32 "~" -1 0 0 0 100 100 0 "plains"
33 "@" -1 0 0 0 100 100 0 "bridge tower"
# Deity-defined sector types go here
/config

View file

@ -487,13 +487,13 @@ show_item(int tlev)
{
struct ichrstr *ip;
pr("item power value sell lbs packing melt item\n");
pr("mnem in no wh ur bk deno name\n");
pr("item power sell lbs packing melt item\n");
pr("mnem in no wh ur bk deno name\n");
for (ip = ichr; ip->i_name; ip++) {
pr(" %c %5d %5d %4s %3d %2d %2d %2d %2d %2d %4d %s\n",
pr(" %c %5d %4s %3d %2d %2d %2d %2d %2d %4d %s\n",
ip->i_mnem, ip->i_power,
ip->i_value, ip->i_sell ? "yes" : "no",
ip->i_sell ? "yes" : "no",
ip->i_lbs,
ip->i_pkg[IPKG], ip->i_pkg[NPKG], ip->i_pkg[WPKG],
ip->i_pkg[UPKG], ip->i_pkg[BPKG],

View file

@ -1,13 +1,13 @@
tests/empdump/xundump-errors/colhdr-amb:2: ambiguous header 'm' in field 3
tests/empdump/xundump-errors/colhdr-dup:2: duplicate header 'name' in field 2
tests/empdump/xundump-errors/colhdr-dup2:6: duplicate header 'name' in field 3
tests/empdump/xundump-errors/colhdr-dup3:2: expected header 'pkg(1)' in field 8
tests/empdump/xundump-errors/colhdr-dup3:2: expected header 'pkg(1)' in field 7
tests/empdump/xundump-errors/colhdr-ellipsis:2: header fields expected
tests/empdump/xundump-errors/colhdr-ellipsis2:2: junk after ...
tests/empdump/xundump-errors/colhdr-eof:2: unexpected EOF
tests/empdump/xundump-errors/colhdr-idxbig:2: unexpected header 'pkg(99)' in field 12
tests/empdump/xundump-errors/colhdr-idxneg:2: index must not be negative in header field 7
tests/empdump/xundump-errors/colhdr-idxreq:2: header 'pkg' requires an index in field 7
tests/empdump/xundump-errors/colhdr-idxbig:2: unexpected header 'pkg(99)' in field 11
tests/empdump/xundump-errors/colhdr-idxneg:2: index must not be negative in header field 6
tests/empdump/xundump-errors/colhdr-idxreq:2: header 'pkg' requires an index in field 6
tests/empdump/xundump-errors/colhdr-junk:2: junk in header field 1
tests/empdump/xundump-errors/colhdr-junk2:2: junk in header field 1
tests/empdump/xundump-errors/colhdr-junk3:2: junk in header field 1
@ -31,7 +31,7 @@ tests/empdump/xundump-errors/colhdr-miss2:21: header 'nllag' missing
tests/empdump/xundump-errors/colhdr-noidx:2: header 'name' doesn't take an index in field 1
tests/empdump/xundump-errors/colhdr-sep:2: bad field separator after field 1
tests/empdump/xundump-errors/colhdr-symidx:2: symbolic index in header field 1 not yet implemented
tests/empdump/xundump-errors/colhdr-unexp2:2: expected header 'pkg(0)' in field 7
tests/empdump/xundump-errors/colhdr-unexp2:2: expected header 'pkg(0)' in field 6
tests/empdump/xundump-errors/colhdr-unk:2: unknown header 'xxx' in field 1
tests/empdump/xundump-errors/fld-ambsym:2: ambiguous flags symbol 's' in field 30
tests/empdump/xundump-errors/fld-badnum:3: field 2 can't hold this value
@ -87,7 +87,6 @@ tests/empdump/xundump-errors/fld-many:2: too many fields, expected only 6
tests/empdump/xundump-errors/fld-miss:2: field 'name' missing
tests/empdump/xundump-errors/fld-miss:2: field 'mnem' missing
tests/empdump/xundump-errors/fld-miss:2: field 'power' missing
tests/empdump/xundump-errors/fld-miss:2: field 'value' missing
tests/empdump/xundump-errors/fld-miss:2: field 'sell' missing
tests/empdump/xundump-errors/fld-miss:2: field 'lbs' missing
tests/empdump/xundump-errors/fld-miss:2: field 'pkg(0)' missing

View file

@ -1,4 +1,4 @@
config item
uid name mnem value sell lbs pkg(0) pkg(0)
# expected header 'pkg(1)' in field 8
uid name mnem sell lbs pkg(0) pkg(0)
# expected header 'pkg(1)' in field 7
/config

View file

@ -1,3 +1,3 @@
config item
uid name mnem value sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) pkg(99)
# unexpected header 'pkg(99)' in field 12
uid name mnem sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) pkg(99)
# unexpected header 'pkg(99)' in field 11

View file

@ -1,3 +1,3 @@
config item
uid name mnem value sell lbs pkg(-1)
# index must not be negative in header field 7
uid name mnem sell lbs pkg(-1)
# index must not be negative in header field 6

View file

@ -1,3 +1,3 @@
config item
uid name mnem value sell lbs pkg
# header 'pkg' requires an index in field 7
uid name mnem sell lbs pkg
# header 'pkg' requires an index in field 6

View file

@ -1,4 +1,4 @@
config item
uid name mnem value sell lbs pkg(1)
# expected header 'pkg(0)' in field 7
uid name mnem sell lbs pkg(1)
# expected header 'pkg(0)' in field 6
/config

View file

@ -2,7 +2,6 @@ XDUMP item 0
0
# field 'name' missing
# field 'mnem' missing
# field 'value' missing
# field 'sell' missing
# field 'lbs' missing
# field 'pkg(0)' missing

View file

@ -581,22 +581,22 @@
Play#0 output Play#0 6 0 640
Play#0 input show item
Play#0 command show
Play#0 output Play#0 1 item power value sell lbs packing melt item
Play#0 output Play#0 1 mnem in no wh ur bk deno name
Play#0 output Play#0 1 c 50 1 no 1 1 10 10 10 10 4 civilians
Play#0 output Play#0 1 m 100 0 yes 1 1 1 1 1 1 20 military
Play#0 output Play#0 1 s 125 5 yes 1 1 1 10 1 1 80 shells
Play#0 output Play#0 1 g 950 60 yes 10 1 1 10 1 1 100 guns
Play#0 output Play#0 1 p 7 4 yes 1 1 1 10 1 1 50 petrol
Play#0 output Play#0 1 i 10 2 yes 1 1 1 10 1 1 100 iron ore
Play#0 output Play#0 1 d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
Play#0 output Play#0 1 b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
Play#0 output Play#0 1 f 0 0 yes 1 1 1 10 1 1 2 food
Play#0 output Play#0 1 o 50 8 yes 1 1 1 10 1 1 50 oil
Play#0 output Play#0 1 l 20 2 yes 1 1 1 10 1 1 100 light products
Play#0 output Play#0 1 h 40 4 yes 1 1 1 10 1 1 100 heavy products
Play#0 output Play#0 1 u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
Play#0 output Play#0 1 r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
Play#0 output Play#0 1 item power sell lbs packing melt item
Play#0 output Play#0 1 mnem in no wh ur bk deno name
Play#0 output Play#0 1 c 50 no 1 1 10 10 10 10 4 civilians
Play#0 output Play#0 1 m 100 yes 1 1 1 1 1 1 20 military
Play#0 output Play#0 1 s 125 yes 1 1 1 10 1 1 80 shells
Play#0 output Play#0 1 g 950 yes 10 1 1 10 1 1 100 guns
Play#0 output Play#0 1 p 7 yes 1 1 1 10 1 1 50 petrol
Play#0 output Play#0 1 i 10 yes 1 1 1 10 1 1 100 iron ore
Play#0 output Play#0 1 d 200 yes 5 1 1 10 1 1 100 dust (gold)
Play#0 output Play#0 1 b 2500 yes 50 1 1 5 1 4 200 bars of gold
Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
Play#0 output Play#0 1 o 50 yes 1 1 1 10 1 1 50 oil
Play#0 output Play#0 1 l 20 yes 1 1 1 10 1 1 100 light products
Play#0 output Play#0 1 h 40 yes 1 1 1 10 1 1 100 heavy products
Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
Play#0 output Play#0 6 0 640
Play#0 input show updates
Play#0 command show
@ -959,12 +959,11 @@
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "mnem" 13 0 1 -1
Play#0 output Play#0 1 "power" 8 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "sell" 8 0 0 -1
Play#0 output Play#0 1 "lbs" 8 0 0 -1
Play#0 output Play#0 1 "pkg" 8 0 5 -1
Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
Play#0 output Play#0 1 /9
Play#0 output Play#0 1 /8
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 17
Play#0 command xdump
@ -999,7 +998,6 @@
Play#0 output Play#0 1 "pkg" 8 0 0 40
Play#0 output Play#0 1 "ostr" 12 0 0 -1
Play#0 output Play#0 1 "dstr" 12 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
@ -1019,7 +1017,7 @@
Play#0 output Play#0 1 "maint" 8 0 0 -1
Play#0 output Play#0 1 "maxpop" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 /32
Play#0 output Play#0 1 /31
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 19
Play#0 command xdump
@ -1523,20 +1521,20 @@
Play#0 input xdump item *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP item 0
Play#0 output Play#0 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
Play#0 output Play#0 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
Play#0 output Play#0 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
Play#0 output Play#0 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
Play#0 output Play#0 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
Play#0 output Play#0 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
Play#0 output Play#0 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
Play#0 output Play#0 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
Play#0 output Play#0 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
Play#0 output Play#0 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
Play#0 output Play#0 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
Play#0 output Play#0 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
Play#0 output Play#0 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
Play#0 output Play#0 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
Play#0 output Play#0 1 /14
Play#0 output Play#0 6 0 640
Play#0 input xdump product *
@ -1562,40 +1560,40 @@
Play#0 input xdump sect-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr 0
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr *
@ -2249,20 +2247,20 @@
Play#1 input xdump item *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP item 0
Play#1 output Play#1 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
Play#1 output Play#1 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
Play#1 output Play#1 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
Play#1 output Play#1 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
Play#1 output Play#1 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
Play#1 output Play#1 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
Play#1 output Play#1 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
Play#1 output Play#1 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
Play#1 output Play#1 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
Play#1 output Play#1 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
Play#1 output Play#1 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
Play#1 output Play#1 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
Play#1 output Play#1 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
Play#1 output Play#1 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
Play#1 output Play#1 1 /14
Play#1 output Play#1 6 0 0
Play#1 input xdump product *
@ -2288,40 +2286,40 @@
Play#1 input xdump sect-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP sect-chr 0
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr *