Add commands related to nukes to Subject Nukes.
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14 changed files with 14 additions and 14 deletions
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@ -32,4 +32,4 @@ you are trying to figure out what fallout is going to do to your
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country. Well, good luck, so are we. :)
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country. Well, good luck, so are we. :)
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.fi
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.fi
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.SA "launch, nuke, Diplomacy, Damage, Combat"
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.SA "launch, nuke, Diplomacy, Damage, Combat, Nukes"
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@ -238,4 +238,4 @@ When a sector is shelled, its mobility goes down in exactly the same
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way that efficiency goes down (see "info Damage").
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way that efficiency goes down (see "info Damage").
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.fi
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.fi
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.SA "Sectors, Infrastructure, Ships, LandUnits, Planes, Transportation"
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.SA "Sectors, Infrastructure, Ships, LandUnits, Planes, Nukes, Transportation"
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@ -70,4 +70,4 @@ by experimentation,
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although research suggests that radioactivity left behind by nuclear
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although research suggests that radioactivity left behind by nuclear
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detonations may have lasting effects.
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detonations may have lasting effects.
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.s1
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.s1
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.SA "launch, fly, build, transport, show, Planes"
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.SA "launch, fly, build, transport, show, Planes, Nukes"
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@ -18,4 +18,4 @@ on, just arm the plane/missile again (in this case, the second
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argument will be ignored). You can see whether a nuke will air- or
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argument will be ignored). You can see whether a nuke will air- or
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ground-burst using the "plane" command.
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ground-burst using the "plane" command.
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.s1
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.s1
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.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"
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.SA "disarm, plane, build, transport, launch, Damage, Planes, Nukes, Moving"
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@ -173,4 +173,4 @@ When a bridge falls, all mines in the sector are cleared.
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.s1
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.s1
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Ships can navigate under bridge spans that are at least 60% efficient.
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Ships can navigate under bridge spans that are at least 60% efficient.
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.s1
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.s1
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.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Sectors"
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.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"
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@ -16,4 +16,4 @@ Once a missile has been placed in a silo
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(hardened to a level greater than 0)
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(hardened to a level greater than 0)
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it can no longer be moved.
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it can no longer be moved.
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.s1
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.s1
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.SA "launch, Nuke-types, Plane-types, Planes"
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.SA "launch, Nuke-types, Plane-types, Planes, Nukes"
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@ -124,4 +124,4 @@ If a foreign satellite moves over your territory durring an update, then you
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will get a message like "Fodderland satellite spotted over 12,24" as a
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will get a message like "Fodderland satellite spotted over 12,24" as a
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part of your update BULLETIN.
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part of your update BULLETIN.
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.s1
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.s1
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.SA "build, plane, satellite, Nuke-types, relations, Planes"
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.SA "build, plane, satellite, Nuke-types, relations, Planes, Nukes"
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@ -57,4 +57,4 @@ The y coordinate of the lost item when it was lost.
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The timestamp of when the item was lost.
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The timestamp of when the item was lost.
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.in
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.in
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.s1
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.s1
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.SA "xdump, dump, ldump, sdump, ndump, pdump, Ships, Planes, LandUnits, Sectors, Clients"
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.SA "xdump, dump, ldump, sdump, ndump, pdump, Ships, Planes, Nukes, LandUnits, Sectors, Clients"
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@ -40,4 +40,4 @@ A ndump lists each of your sectors in the specified area.
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The header line is a list of fields that correspond
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The header line is a list of fields that correspond
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to the order that ndump prints the nuke info.
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to the order that ndump prints the nuke info.
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.s1
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.s1
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.SA "nuke, xdump, Clients, Planes"
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.SA "nuke, xdump, Clients, Planes, Nukes"
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@ -32,4 +32,4 @@ the plane the nuke is on, if any,
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whether the nuke is programmed for air or ground burst.
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whether the nuke is programmed for air or ground burst.
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.in
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.in
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.s1
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.s1
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.SA "arm, build, launch, transport, Planes"
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.SA "arm, build, launch, transport, Planes, Nukes"
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@ -36,4 +36,4 @@ will give something like
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3mt fusion 7 210 10 325 $19000
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3mt fusion 7 210 10 325 $19000
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.FI
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.FI
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.s1
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.s1
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.SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Ships, Planes, LandUnits, Products, newspaper"
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.SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Ships, Planes, LandUnits, Nukes, Products, newspaper"
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@ -13,4 +13,4 @@ PRODUCTION STARTING
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1 sector
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1 sector
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.FI
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.FI
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.s1
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.s1
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.SA "stop, census, Producing, Updates"
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.SA "stop, census, Producing, Updates, Nukes"
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@ -26,4 +26,4 @@ PRODUCTION STOPPAGE
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1 sector
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1 sector
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.FI
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.FI
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.s1
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.s1
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.SA "start, census, Producing, Updates"
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.SA "start, census, Producing, Updates, Nukes"
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@ -29,4 +29,4 @@ immune to land mines and interdiction.
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.s1
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.s1
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See info \*QMobility\*U for the mobility cost to transport planes and nukes.
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See info \*QMobility\*U for the mobility cost to transport planes and nukes.
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.s1
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.s1
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.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation, Moving"
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.SA "arm, move, navigate, nuke, Mobility, Planes, Nukes, Transportation, Moving"
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