Add commands related to nukes to Subject Nukes.

This commit is contained in:
Ron Koenderink 2006-06-24 22:36:42 +00:00
parent cf3f55a800
commit db599368bc
14 changed files with 14 additions and 14 deletions

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@ -32,4 +32,4 @@ you are trying to figure out what fallout is going to do to your
country. Well, good luck, so are we. :) country. Well, good luck, so are we. :)
.fi .fi
.SA "launch, nuke, Diplomacy, Damage, Combat" .SA "launch, nuke, Diplomacy, Damage, Combat, Nukes"

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@ -238,4 +238,4 @@ When a sector is shelled, its mobility goes down in exactly the same
way that efficiency goes down (see "info Damage"). way that efficiency goes down (see "info Damage").
.fi .fi
.SA "Sectors, Infrastructure, Ships, LandUnits, Planes, Transportation" .SA "Sectors, Infrastructure, Ships, LandUnits, Planes, Nukes, Transportation"

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@ -70,4 +70,4 @@ by experimentation,
although research suggests that radioactivity left behind by nuclear although research suggests that radioactivity left behind by nuclear
detonations may have lasting effects. detonations may have lasting effects.
.s1 .s1
.SA "launch, fly, build, transport, show, Planes" .SA "launch, fly, build, transport, show, Planes, Nukes"

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@ -18,4 +18,4 @@ on, just arm the plane/missile again (in this case, the second
argument will be ignored). You can see whether a nuke will air- or argument will be ignored). You can see whether a nuke will air- or
ground-burst using the "plane" command. ground-burst using the "plane" command.
.s1 .s1
.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving" .SA "disarm, plane, build, transport, launch, Damage, Planes, Nukes, Moving"

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@ -173,4 +173,4 @@ When a bridge falls, all mines in the sector are cleared.
.s1 .s1
Ships can navigate under bridge spans that are at least 60% efficient. Ships can navigate under bridge spans that are at least 60% efficient.
.s1 .s1
.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Sectors" .SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"

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@ -16,4 +16,4 @@ Once a missile has been placed in a silo
(hardened to a level greater than 0) (hardened to a level greater than 0)
it can no longer be moved. it can no longer be moved.
.s1 .s1
.SA "launch, Nuke-types, Plane-types, Planes" .SA "launch, Nuke-types, Plane-types, Planes, Nukes"

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@ -124,4 +124,4 @@ If a foreign satellite moves over your territory durring an update, then you
will get a message like "Fodderland satellite spotted over 12,24" as a will get a message like "Fodderland satellite spotted over 12,24" as a
part of your update BULLETIN. part of your update BULLETIN.
.s1 .s1
.SA "build, plane, satellite, Nuke-types, relations, Planes" .SA "build, plane, satellite, Nuke-types, relations, Planes, Nukes"

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@ -57,4 +57,4 @@ The y coordinate of the lost item when it was lost.
The timestamp of when the item was lost. The timestamp of when the item was lost.
.in .in
.s1 .s1
.SA "xdump, dump, ldump, sdump, ndump, pdump, Ships, Planes, LandUnits, Sectors, Clients" .SA "xdump, dump, ldump, sdump, ndump, pdump, Ships, Planes, Nukes, LandUnits, Sectors, Clients"

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@ -40,4 +40,4 @@ A ndump lists each of your sectors in the specified area.
The header line is a list of fields that correspond The header line is a list of fields that correspond
to the order that ndump prints the nuke info. to the order that ndump prints the nuke info.
.s1 .s1
.SA "nuke, xdump, Clients, Planes" .SA "nuke, xdump, Clients, Planes, Nukes"

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@ -32,4 +32,4 @@ the plane the nuke is on, if any,
whether the nuke is programmed for air or ground burst. whether the nuke is programmed for air or ground burst.
.in .in
.s1 .s1
.SA "arm, build, launch, transport, Planes" .SA "arm, build, launch, transport, Planes, Nukes"

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@ -36,4 +36,4 @@ will give something like
3mt fusion 7 210 10 325 $19000 3mt fusion 7 210 10 325 $19000
.FI .FI
.s1 .s1
.SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Ships, Planes, LandUnits, Products, newspaper" .SA "Ship-types, Nuke-types, Plane-types, Unit-types, Sector-types, Ships, Planes, LandUnits, Nukes, Products, newspaper"

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@ -13,4 +13,4 @@ PRODUCTION STARTING
1 sector 1 sector
.FI .FI
.s1 .s1
.SA "stop, census, Producing, Updates" .SA "stop, census, Producing, Updates, Nukes"

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@ -26,4 +26,4 @@ PRODUCTION STOPPAGE
1 sector 1 sector
.FI .FI
.s1 .s1
.SA "start, census, Producing, Updates" .SA "start, census, Producing, Updates, Nukes"

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@ -29,4 +29,4 @@ immune to land mines and interdiction.
.s1 .s1
See info \*QMobility\*U for the mobility cost to transport planes and nukes. See info \*QMobility\*U for the mobility cost to transport planes and nukes.
.s1 .s1
.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation, Moving" .SA "arm, move, navigate, nuke, Mobility, Planes, Nukes, Transportation, Moving"