Document retreat condition help in info retreat

While there, layout the table more nicely.
This commit is contained in:
Markus Armbruster 2008-07-06 14:34:41 -04:00
parent bb5dfd803b
commit dc41544a8f

View file

@ -37,8 +37,8 @@ what conditions the ship will retreat under
For example: For example:
.EX retreat * .EX retreat *
.NF .NF
shp# ship type x,y fl path as flt? flags shp# ship type x,y fl path as flt? flags
0 battleship 4 2,0 jjuuj I 0 battleship 4 2,0 jjuuj I
1 ship 1 ship
.FI .FI
.s1 .s1
@ -58,34 +58,34 @@ same sector, if any exist.
.s1 .s1
Retreat orders are wiped when a ship navigates. Retreat orders are wiped when a ship navigates.
.s1 .s1
Retreat conditions at present include: Retreat conditions are:
.nf .nf
Condition Meaning Condition Meaning
I Retreat when the ship is injured, I Retreat when the ship is injured,
i.e. whenever the ship is damaged i.e. whenever the ship is damaged by fire,
by fire, bombs, or torping. bombs, or torping
T Retreat when a sub torpedos or tries T Retreat when a sub torpedos or tries to
to torpedo the ship. torpedo the ship
B Retreat when a plane bombs or tries B Retreat when a plane bombs or tries to bomb
to bomb the ship. the ship
S Retreat when the ship detects a sonar S Retreat when the ship detects a sonar ping
ping. D Retreat when the ship is depth-charged
D Retreat when the ship is depth-charged. H Retreat when helpless --- a ship is helpless
H Retreat when helpless. A ship is helpless when it is fired upon, and no friendly
when it is fired upon, and no friendly ships/sectors (including the ship itself) are
ships/sectors (including the ship itself) able to fire back at the aggressor
are able to fire back at the aggressor. U Retreat upon a failed boarding attempt
U Retreat upon a failed boarding attempt. C Cancel retreat order
C Clear the flags ? List the conditions
.fi .fi
.s1 .s1
For example, if the battleship above was fired at, it would attempt to For example, if the battleship above was fired at, it would attempt to
retreat 2 sectors, jj, using the normal amount of mobility for moving retreat 2 sectors, jj, using the normal amount of mobility for moving
2 sectors. It would then look like: 2 sectors. It would then look like:
.NF .NF
shp# ship type x,y fl path as flt? flags shp# ship type x,y fl path as flt? flags
0 battleship 4 2,0 uuj I 0 battleship 4 2,0 uuj I
1 ship 1 ship
.FI .FI
.s1 .s1