subs: Simplify MOB_ACCESS mobility update
The do_upd_checking recursion guard is superfluous: do_mob_sect() doesn't call anything. Has been that way since MOB_ACCESS was added in Empire 3. Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(), pln_do_upd_mob(), lnd_do_upd_mob() in their only callers sct_postread(), shp_postread(), pln_postread(), lnd_postread(). Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to mob_sect, mob_ship(), mob_plane(), mob_land() and give them external linkage. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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6 changed files with 46 additions and 113 deletions
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@ -104,10 +104,10 @@ extern void prod_land(int, int, struct bp *, int);
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extern int get_materials(struct sctstr *, short[], int);
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/* mobility.c */
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extern void mob_inc_all(int);
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extern void sct_do_upd_mob(struct sctstr *sp);
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extern void shp_do_upd_mob(struct shpstr *sp);
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extern void lnd_do_upd_mob(struct lndstr *lp);
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extern void pln_do_upd_mob(struct plnstr *pp);
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extern void mob_inc_sect(struct sctstr *, int);
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extern void mob_inc_ship(struct shpstr *, int);
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extern void mob_inc_plane(struct plnstr *, int);
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extern void mob_inc_land(struct lndstr *, int);
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extern void mob_access_all(void);
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/* move_sat.c */
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extern void move_sat(struct plnstr *);
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2011
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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@ -40,6 +40,7 @@
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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#include "unit.h"
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#include "update.h"
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@ -54,9 +55,10 @@ lnd_postread(int n, void *ptr)
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memset(lp, 0, sizeof(struct lndstr));
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}
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if (opt_MOB_ACCESS)
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lnd_do_upd_mob(lp);
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player->owner = (player->god || lp->lnd_own == player->cnum);
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if (opt_MOB_ACCESS && lp->lnd_own && !update_running)
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mob_inc_land(lp, game_tick_to_now(&lp->lnd_access));
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}
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void
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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* Markus Armbruster, 2006-2011
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* Markus Armbruster, 2006-2016
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*/
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#include <config.h>
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@ -41,6 +41,7 @@
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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#include "unit.h"
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#include "update.h"
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@ -54,9 +55,11 @@ pln_postread(int n, void *ptr)
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pp->pln_uid, n);
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memset(pp, 0, sizeof(struct plnstr));
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}
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player->owner = (player->god || pp->pln_own == player->cnum);
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if (opt_MOB_ACCESS)
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pln_do_upd_mob(pp);
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if (opt_MOB_ACCESS && pp->pln_own && !update_running)
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mob_inc_plane(pp, game_tick_to_now(&pp->pln_access));
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}
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void
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@ -36,6 +36,7 @@
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#include <ctype.h>
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#include "file.h"
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#include "game.h"
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#include "lost.h"
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#include "misc.h"
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#include "nsc.h"
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@ -43,6 +44,7 @@
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "server.h"
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#include "update.h"
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#include "xy.h"
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@ -52,8 +54,10 @@ sct_postread(int id, void *ptr)
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struct sctstr *sp = ptr;
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player->owner = (player->god || sp->sct_own == player->cnum);
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if (opt_MOB_ACCESS)
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sct_do_upd_mob(sp);
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if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT
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&& !update_running)
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mob_inc_sect(sp, game_tick_to_now(&sp->sct_access));
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}
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void
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2011
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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@ -40,6 +40,7 @@
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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#include "ship.h"
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#include "unit.h"
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#include "update.h"
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@ -55,9 +56,10 @@ shp_postread(int n, void *ptr)
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memset(sp, 0, sizeof(struct shpstr));
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}
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if (opt_MOB_ACCESS)
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shp_do_upd_mob(sp);
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player->owner = (player->god || sp->shp_own == player->cnum);
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if (opt_MOB_ACCESS & sp->shp_own && !update_running)
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mob_inc_ship(sp, game_tick_to_now(&sp->shp_access));
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}
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void
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@ -40,91 +40,9 @@
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#include "optlist.h"
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#include "plane.h"
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#include "sect.h"
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#include "server.h"
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#include "ship.h"
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#include "update.h"
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static int do_upd_checking;
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static void do_mob_land(struct lndstr *, int);
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static void do_mob_plane(struct plnstr *, int);
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static void do_mob_sect(struct sctstr *sp, int etus);
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static void do_mob_ship(struct shpstr *, int);
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void
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sct_do_upd_mob(struct sctstr *sp)
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{
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int etus;
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if (do_upd_checking || update_running)
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return;
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if (sp->sct_own == 0)
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return;
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if (sp->sct_type == SCT_SANCT)
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return;
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etus = game_tick_to_now(&sp->sct_access);
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if (etus == 0)
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return;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_sect(sp, etus);
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do_upd_checking = 0;
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}
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void
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shp_do_upd_mob(struct shpstr *sp)
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{
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int etus;
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if (do_upd_checking || update_running)
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return;
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if (sp->shp_own == 0)
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return;
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etus = game_tick_to_now(&sp->shp_access);
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if (etus == 0)
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return;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_ship(sp, etus);
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do_upd_checking = 0;
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}
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void
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lnd_do_upd_mob(struct lndstr *lp)
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{
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int etus;
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if (do_upd_checking || update_running)
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return;
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if (lp->lnd_own == 0)
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return;
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etus = game_tick_to_now(&lp->lnd_access);
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if (etus == 0)
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return;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_land(lp, etus);
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do_upd_checking = 0;
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}
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void
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pln_do_upd_mob(struct plnstr *pp)
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{
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int etus;
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if (do_upd_checking || update_running)
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return;
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if (pp->pln_own == 0)
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return;
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etus = game_tick_to_now(&pp->pln_access);
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if (etus == 0)
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return;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_plane(pp, etus);
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do_upd_checking = 0;
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}
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/* Increase mobility of everything for @etus ETUs, update timestamps */
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void
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mob_inc_all(int etus)
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@ -141,30 +59,31 @@ mob_inc_all(int etus)
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for (i = 0; (sectp = getsectid(i)); i++) {
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sectp->sct_timestamp = now;
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if (!opt_MOB_ACCESS)
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do_mob_sect(sectp, etus);
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mob_inc_sect(sectp, etus);
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}
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for (i = 0; (sp = getshipp(i)); i++) {
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sp->shp_timestamp = now;
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if (!opt_MOB_ACCESS)
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do_mob_ship(sp, etus);
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mob_inc_ship(sp, etus);
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}
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for (i = 0; (pp = getplanep(i)); i++) {
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pp->pln_timestamp = now;
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if (!opt_MOB_ACCESS)
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do_mob_plane(pp, etus);
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mob_inc_plane(pp, etus);
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}
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for (i = 0; (lp = getlandp(i)); i++) {
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lp->lnd_timestamp = now;
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if (!opt_MOB_ACCESS)
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do_mob_land(lp, etus);
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mob_inc_land(lp, etus);
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}
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}
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static void
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do_mob_sect(struct sctstr *sp, int etus)
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/* Increase @sp's mobility for @etus ETUs */
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void
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mob_inc_sect(struct sctstr *sp, int etus)
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{
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int value;
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@ -182,8 +101,9 @@ do_mob_sect(struct sctstr *sp, int etus)
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sp->sct_mobil = value;
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}
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static void
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do_mob_ship(struct shpstr *sp, int etus)
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/* Increase @sp's mobility for @etus ETUs */
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void
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mob_inc_ship(struct shpstr *sp, int etus)
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{
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int value;
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@ -199,8 +119,9 @@ do_mob_ship(struct shpstr *sp, int etus)
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sp->shp_mobil = (signed char)value;
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}
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static void
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do_mob_land(struct lndstr *lp, int etus)
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/* Increase @lp's mobility for @etus ETUs */
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void
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mob_inc_land(struct lndstr *lp, int etus)
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{
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int value;
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@ -230,8 +151,9 @@ do_mob_land(struct lndstr *lp, int etus)
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lp->lnd_mobil = value;
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}
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static void
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do_mob_plane(struct plnstr *pp, int etus)
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/* Increase @pp's mobility for @etus ETUs */
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void
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mob_inc_plane(struct plnstr *pp, int etus)
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{
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int value;
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return;
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for (i = 0; (sectp = getsectid(i)); i++)
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do_mob_sect(sectp, game_reset_tick(§p->sct_access));
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mob_inc_sect(sectp, game_reset_tick(§p->sct_access));
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for (i = 0; (sp = getshipp(i)); i++)
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do_mob_ship(sp, game_reset_tick(&sp->shp_access));
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mob_inc_ship(sp, game_reset_tick(&sp->shp_access));
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for (i = 0; (pp = getplanep(i)); i++)
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do_mob_plane(pp, game_reset_tick(&pp->pln_access));
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mob_inc_plane(pp, game_reset_tick(&pp->pln_access));
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for (i = 0; (lp = getlandp(i)); i++)
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do_mob_land(lp, game_reset_tick(&lp->lnd_access));
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mob_inc_land(lp, game_reset_tick(&lp->lnd_access));
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}
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