empserver/src/lib/subs/land.c
Markus Armbruster dd9e393b38 subs: Simplify MOB_ACCESS mobility update
The do_upd_checking recursion guard is superfluous: do_mob_sect()
doesn't call anything.  Has been that way since MOB_ACCESS was added
in Empire 3.

Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(),
pln_do_upd_mob(), lnd_do_upd_mob() in their only callers
sct_postread(), shp_postread(), pln_postread(), lnd_postread().
Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to
mob_sect, mob_ship(), mob_plane(), mob_land() and give them external
linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:30 +02:00

106 lines
2.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* land.c: Land unit post-read and pre-write
*
* Known contributors to this file:
* Steve McClure, 1996
* Markus Armbruster, 2004-2016
*/
#include <config.h>
#include "file.h"
#include "land.h"
#include "lost.h"
#include "misc.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
#include "unit.h"
#include "update.h"
void
lnd_postread(int n, void *ptr)
{
struct lndstr *lp = ptr;
if (lp->lnd_uid != n) {
logerror("lnd_postread: Error - %d != %d, zeroing.\n",
lp->lnd_uid, n);
memset(lp, 0, sizeof(struct lndstr));
}
player->owner = (player->god || lp->lnd_own == player->cnum);
if (opt_MOB_ACCESS && lp->lnd_own && !update_running)
mob_inc_land(lp, game_tick_to_now(&lp->lnd_access));
}
void
lnd_prewrite(int n, void *old, void *new)
{
struct lndstr *oldlp = old;
struct lndstr *lp = new;
natid own = lp->lnd_effic < LAND_MINEFF ? 0 : lp->lnd_own;
int ship = lp->lnd_ship;
int land = lp->lnd_land;
/* Be careful with writing to *lp, in case oldlp == lp */
if (!own) {
lp->lnd_effic = 0;
ship = land = -1;
}
item_prewrite(lp->lnd_item);
if (CANT_HAPPEN(ship >= 0 && land >= 0))
land = -1;
if (oldlp->lnd_ship != ship)
lnd_carrier_change(lp, EF_SHIP, oldlp->lnd_ship, ship);
if (oldlp->lnd_land != land)
lnd_carrier_change(lp, EF_LAND, oldlp->lnd_land, land);
if (oldlp->lnd_own != own) {
lost_and_found(EF_LAND, oldlp->lnd_own, own,
lp->lnd_uid, lp->lnd_x, lp->lnd_y);
CANT_HAPPEN(!oldlp->lnd_own
&& unit_update_cargo((struct empobj *)oldlp));
}
lp->lnd_own = own;
lp->lnd_ship = ship;
lp->lnd_land = land;
if (!own || lp->lnd_x != oldlp->lnd_x || lp->lnd_y != oldlp->lnd_y)
unit_update_cargo((struct empobj *)lp);
}
char *
prland(struct lndstr *lp)
{
return prbuf("%s #%d", lchr[(int)lp->lnd_type].l_name, lp->lnd_uid);
}