The do_upd_checking recursion guard is superfluous: do_mob_sect() doesn't call anything. Has been that way since MOB_ACCESS was added in Empire 3. Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(), pln_do_upd_mob(), lnd_do_upd_mob() in their only callers sct_postread(), shp_postread(), pln_postread(), lnd_postread(). Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to mob_sect, mob_ship(), mob_plane(), mob_land() and give them external linkage. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
106 lines
2.9 KiB
C
106 lines
2.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: Land unit post-read and pre-write
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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#include "file.h"
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#include "land.h"
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#include "lost.h"
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#include "misc.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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#include "unit.h"
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#include "update.h"
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void
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lnd_postread(int n, void *ptr)
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{
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struct lndstr *lp = ptr;
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if (lp->lnd_uid != n) {
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logerror("lnd_postread: Error - %d != %d, zeroing.\n",
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lp->lnd_uid, n);
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memset(lp, 0, sizeof(struct lndstr));
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}
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player->owner = (player->god || lp->lnd_own == player->cnum);
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if (opt_MOB_ACCESS && lp->lnd_own && !update_running)
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mob_inc_land(lp, game_tick_to_now(&lp->lnd_access));
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}
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void
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lnd_prewrite(int n, void *old, void *new)
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{
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struct lndstr *oldlp = old;
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struct lndstr *lp = new;
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natid own = lp->lnd_effic < LAND_MINEFF ? 0 : lp->lnd_own;
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int ship = lp->lnd_ship;
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int land = lp->lnd_land;
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/* Be careful with writing to *lp, in case oldlp == lp */
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if (!own) {
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lp->lnd_effic = 0;
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ship = land = -1;
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}
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item_prewrite(lp->lnd_item);
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if (CANT_HAPPEN(ship >= 0 && land >= 0))
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land = -1;
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if (oldlp->lnd_ship != ship)
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lnd_carrier_change(lp, EF_SHIP, oldlp->lnd_ship, ship);
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if (oldlp->lnd_land != land)
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lnd_carrier_change(lp, EF_LAND, oldlp->lnd_land, land);
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if (oldlp->lnd_own != own) {
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lost_and_found(EF_LAND, oldlp->lnd_own, own,
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lp->lnd_uid, lp->lnd_x, lp->lnd_y);
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CANT_HAPPEN(!oldlp->lnd_own
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&& unit_update_cargo((struct empobj *)oldlp));
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}
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lp->lnd_own = own;
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lp->lnd_ship = ship;
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lp->lnd_land = land;
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if (!own || lp->lnd_x != oldlp->lnd_x || lp->lnd_y != oldlp->lnd_y)
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unit_update_cargo((struct empobj *)lp);
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}
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char *
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prland(struct lndstr *lp)
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{
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return prbuf("%s #%d", lchr[(int)lp->lnd_type].l_name, lp->lnd_uid);
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}
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