subs: Simplify MOB_ACCESS mobility update

The do_upd_checking recursion guard is superfluous: do_mob_sect()
doesn't call anything.  Has been that way since MOB_ACCESS was added
in Empire 3.

Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(),
pln_do_upd_mob(), lnd_do_upd_mob() in their only callers
sct_postread(), shp_postread(), pln_postread(), lnd_postread().
Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to
mob_sect, mob_ship(), mob_plane(), mob_land() and give them external
linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-20 20:13:32 +02:00
parent 25d48124d0
commit dd9e393b38
6 changed files with 46 additions and 113 deletions

View file

@ -28,7 +28,7 @@
*
* Known contributors to this file:
* Steve McClure, 1996
* Markus Armbruster, 2004-2011
* Markus Armbruster, 2004-2016
*/
#include <config.h>
@ -40,6 +40,7 @@
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
#include "unit.h"
#include "update.h"
@ -54,9 +55,10 @@ lnd_postread(int n, void *ptr)
memset(lp, 0, sizeof(struct lndstr));
}
if (opt_MOB_ACCESS)
lnd_do_upd_mob(lp);
player->owner = (player->god || lp->lnd_own == player->cnum);
if (opt_MOB_ACCESS && lp->lnd_own && !update_running)
mob_inc_land(lp, game_tick_to_now(&lp->lnd_access));
}
void