4.3.10 late changes.
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Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007
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Changes to Empire 4.3.10 - Sun Sep 2 18:01:17 UTC 2007
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* Bridge spans now cost $1000 instead of $2000, and bridge towers
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$3000 instead of $7500.
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* The Windows port now supports IPv6, but it still needs to be
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enabled manually at compile-time.
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* The custom table reader detects more errors.
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* Do not leak world creation time in files and fairland, because
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that facilitates attacks against the PRNG. This misfeature crept
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@ -58,7 +62,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007
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Before, three update threads had to perform a carefully
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choreographed dance to make updates happen. The dance relied on
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thread priorities for correctness, but they're only implemented
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by LWP. With pthreads and under windows, demand updates were
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by LWP. With pthreads and under Windows, demand updates were
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prone to two update threads starting up concurrently. Even with
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LWP, forced and demand updates could lead to double updates.
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- Use a lock for synchronization: commands take it shared, update
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@ -109,7 +113,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007
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* Budget failed to take sector production into account for predicting
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unit repairs. Before 4.3.6, this bug bit only when you fooled
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around with budget priorities.
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* When unit repairs is limited by materials, the efficiency gain is
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* When unit repairs are limited by materials, the efficiency gain is
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now rounded down.
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* Ship repairs outside harbors and plane repairs by carriers used to
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consume commodities when and as far as available. Now, they
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