Base idle timeout on player->curup again, not current time
Idle timeout used to expire max_idle minutes after the last
player->curup update. When we got rid of the idle thread in commit
08b94556
(v4.3.20), this got changed to "wait no more than max_idle
minutes for input". Time spent computing and time spent blocked on
output no longer counts. In particular, a connection can block
indefinitely on output since then. Let's fix that.
Start with basing the input timeout on player->curup again. The
missing output timeout will be added shortly.
Aside: since status() updates player->curup, the idle timer gets reset
when the update aborts a command. Left for another day.
This commit is contained in:
parent
a96b400da3
commit
ed1cbc97e6
5 changed files with 22 additions and 6 deletions
|
@ -44,6 +44,7 @@
|
|||
extern struct iop *io_open(int, int, int);
|
||||
extern void io_init(void);
|
||||
extern void io_close(struct iop *, struct timeval *);
|
||||
extern void io_timeout(struct timeval *, time_t);
|
||||
extern int io_input(struct iop *, struct timeval *);
|
||||
extern int io_inputwaiting(struct iop *);
|
||||
extern int io_outputwaiting(struct iop *);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue