Belatedly remove NUKEFAILDETONATE, NONUKES, NEUTRON, ORBIT, NO_LCMS,

NO_HCMS, NO_OIL.

Don't claim BLITZ implies NOFOOD.
This commit is contained in:
Markus Armbruster 2005-12-23 13:24:45 +00:00
parent 3bbc91876f
commit ee1a17a402

View file

@ -7,7 +7,6 @@ The following options are from KSU code:
SHOWPLANE: planes/units on ships/units up for trade are shown
PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another way to automatically move ships (may also be buggy)
NUKEFAIL(etc): nukes on missiles that explode in launching may detonate
DEMANDUPDATE: updates may be allowed on player demand
UPDATESCHED: updates can be controlled by the 'hours' file. NITP
@ -23,17 +22,14 @@ TRADESHIPS: you can build/nav/scuttle trade ships to make money
FUEL: ships need fuel to gain mobility
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
BLITZ: Turns NOFOOD option on and players get infinite BTU's.
NONUKES: No nuclear weapons
BLITZ: Players get infinite BTU's.
NO_PLAGUE: Plague is disabled.
NEUTRON: Enables neutron bombs
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
ORBIT: Satellites can orbit the planet
BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
INTERDICT_ATT: Interdict units & mil as they move in after an attack
@ -52,9 +48,6 @@ MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
LANDSPIES: Creates land unit style spies.
NO_FORT_FIRE: Forts cannot fire.
NO_LCMS: The game doesn't need lcms to be played.
NO_HCMS: The game doesn't need hcms to be played.
NO_OIL: The game doesn't need oil to be played.
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
TREATIES: Sign treaties with your friends and enemies, and breaking of