Refactor and fix scuttle and scrap code
Factor unit_drop_cargo() out of scra(), scuttle_ship(), scuttle_land(), fix it up: * Some messages were sent as bulletins instead of printing them. * Nukes were always destroyed. They're now treated exactly like other cargo. * scuttle destroyed some cargo silently, and listed other cargo as "scuttled". It now simply lets unit_update_cargo() running from carrier prewrite callbacks list all cargo "lost". Simplify its callers. scuttle_ship() and scuttle_land() are now trivial, inline and remove.
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6 changed files with 74 additions and 196 deletions
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@ -66,7 +66,6 @@ extern int do_unit_move(struct emp_qelem *land_list, int *together,
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double *minmob, double *maxmob);
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extern int count_pop(int);
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extern int scuttle_tradeship(struct shpstr *, int);
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extern void scuttle_ship(struct shpstr *);
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extern void resnoise(struct sctstr *sptr, int public_amt, char *name,
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int old, int new);
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extern int line_of_sight(char **rad, int ax, int ay, int bx, int by);
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