Refactor and fix scuttle and scrap code
Factor unit_drop_cargo() out of scra(), scuttle_ship(), scuttle_land(), fix it up: * Some messages were sent as bulletins instead of printing them. * Nukes were always destroyed. They're now treated exactly like other cargo. * scuttle destroyed some cargo silently, and listed other cargo as "scuttled". It now simply lets unit_update_cargo() running from carrier prewrite callbacks list all cargo "lost". Simplify its callers. scuttle_ship() and scuttle_land() are now trivial, inline and remove.
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6 changed files with 74 additions and 196 deletions
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@ -57,3 +57,4 @@ extern void unit_put(struct emp_qelem *list, natid actor);
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extern char *unit_path(int, struct empobj *, char *);
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extern void unit_view(struct emp_qelem *);
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extern void unit_update_cargo(struct empobj *);
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extern void unit_drop_cargo(struct empobj *, natid);
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