Refactor and fix scuttle and scrap code

Factor unit_drop_cargo() out of scra(), scuttle_ship(),
scuttle_land(), fix it up:

* Some messages were sent as bulletins instead of printing them.

* Nukes were always destroyed.  They're now treated exactly like other
  cargo.

* scuttle destroyed some cargo silently, and listed other cargo as
  "scuttled".  It now simply lets unit_update_cargo() running from
  carrier prewrite callbacks list all cargo "lost".

Simplify its callers.  scuttle_ship() and scuttle_land() are now
trivial, inline and remove.
This commit is contained in:
Markus Armbruster 2008-09-13 18:35:50 -04:00
parent 3318e4e4e5
commit f3651f17e5
6 changed files with 74 additions and 196 deletions

View file

@ -37,6 +37,7 @@
#include "commands.h"
#include "empobj.h"
#include "optlist.h"
#include "unit.h"
int
scra(void)
@ -50,10 +51,6 @@ scra(void)
struct lchrstr *lp;
char *p;
i_type i;
struct nstr_item ni2;
struct plnstr plane;
struct lndstr land;
struct sctstr sect2;
char prompt[128];
char buf[1024];
float eff;
@ -147,6 +144,17 @@ scra(void)
prship(&item.ship));
continue;
}
if (opt_TRADESHIPS
&& (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
prship(&item.ship));
if (!confirm(prompt)) {
pr("%s not scrapped\n", prship(&item.ship));
continue;
}
}
} else {
if (!player->owner
&& getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) {
@ -162,65 +170,18 @@ scra(void)
}
}
pr("%s scrapped in %s\n",
obj_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
unit_drop_cargo(&item.gen, sect.sct_own);
if (type == EF_SHIP) {
eff = item.ship.shp_effic / 100.0;
mp = &mchr[(int)item.ship.shp_type];
if (opt_TRADESHIPS) {
if (mp->m_flags & M_TRADE) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
prship(&item.ship));
if (!confirm(prompt)) {
pr("%s not scrapped\n", prship(&item.ship));
continue;
}
}
}
for (i = I_NONE + 1; i <= I_MAX; i++) {
sect.sct_item[i] += item.ship.shp_item[i];
}
sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
getsect(item.ship.shp_x, item.ship.shp_y, &sect2);
snxtitem_cargo(&ni2, EF_PLANE, EF_SHIP, item.ship.shp_uid);
while (nxtitem(&ni2, &plane)) {
wu(0, plane.pln_own,
"Plane %d transferred off ship %d to %s\n",
ni2.cur, item.ship.shp_uid,
xyas(plane.pln_x, plane.pln_y, player->cnum));
plane.pln_ship = -1;
if (sect2.sct_own != plane.pln_own) {
wu(0, plane.pln_own,
"%s given to %s\n", prplane(&plane),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prplane(&plane),
cname(player->cnum));
}
plane.pln_own = sect2.sct_own;
putplane(plane.pln_uid, &plane);
}
snxtitem_cargo(&ni2, EF_LAND, EF_SHIP, item.ship.shp_uid);
while (nxtitem(&ni2, &land)) {
wu(0, land.lnd_own,
"Land unit %d transferred off ship %d to %s\n",
ni2.cur, item.ship.shp_uid,
xyas(land.lnd_x, land.lnd_y, player->cnum));
land.lnd_ship = -1;
if (sect2.sct_own != land.lnd_own) {
wu(0, land.lnd_own,
"%s given to %s\n", prland(&land),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prland(&land),
cname(player->cnum));
}
land.lnd_own = sect2.sct_own;
putland(land.lnd_uid, &land);
}
item.ship.shp_effic = 0;
putship(item.ship.shp_uid, &item.ship);
} else if (type == EF_LAND) {
eff = item.land.lnd_effic / 100.0;
lp = &lchr[(int)item.land.lnd_type];
@ -229,59 +190,15 @@ scra(void)
}
sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
getsect(item.land.lnd_x, item.land.lnd_y, &sect2);
snxtitem_cargo(&ni2, EF_LAND, EF_LAND, item.land.lnd_uid);
while (nxtitem(&ni2, &land)) {
wu(0, land.lnd_own,
"Land unit %d transferred off land unit %d to %s\n",
land.lnd_uid, item.land.lnd_uid,
xyas(land.lnd_x, land.lnd_y, player->cnum));
land.lnd_land = -1;
if (sect2.sct_own != land.lnd_own) {
wu(0, land.lnd_own,
"%s given to %s\n", prland(&land),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prland(&land),
cname(player->cnum));
}
land.lnd_own = sect2.sct_own;
putland(land.lnd_uid, &land);
}
snxtitem_cargo(&ni2, EF_PLANE, EF_LAND, item.land.lnd_uid);
while (nxtitem(&ni2, &plane)) {
wu(0, plane.pln_own,
"Plane %d transferred off land unit %d to %s\n",
ni2.cur, item.land.lnd_uid,
xyas(plane.pln_x, plane.pln_y, player->cnum));
plane.pln_land = -1;
if (sect2.sct_own != plane.pln_own) {
wu(0, plane.pln_own,
"%s given to %s\n", prplane(&plane),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prplane(&plane),
cname(player->cnum));
}
plane.pln_own = sect2.sct_own;
putplane(plane.pln_uid, &plane);
}
item.land.lnd_effic = 0;
putland(item.land.lnd_uid, &item.land);
} else {
eff = item.land.lnd_effic / 100.0;
pp = &plchr[(int)item.plane.pln_type];
sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
sect.sct_item[I_MILIT] += pp->pl_crew;
item.plane.pln_effic = 0;
putplane(item.plane.pln_uid, &item.plane);
}
pr("%s scrapped in %s\n",
obj_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
item.gen.effic = 0;
put_empobj(type, item.gen.uid, &item.gen);
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (sect.sct_item[i] > ITEM_MAX)
sect.sct_item[i] = ITEM_MAX;