Refactor and fix scuttle and scrap code
Factor unit_drop_cargo() out of scra(), scuttle_ship(), scuttle_land(), fix it up: * Some messages were sent as bulletins instead of printing them. * Nukes were always destroyed. They're now treated exactly like other cargo. * scuttle destroyed some cargo silently, and listed other cargo as "scuttled". It now simply lets unit_update_cargo() running from carrier prewrite callbacks list all cargo "lost". Simplify its callers. scuttle_ship() and scuttle_land() are now trivial, inline and remove.
This commit is contained in:
parent
3318e4e4e5
commit
f3651f17e5
6 changed files with 74 additions and 196 deletions
|
@ -66,7 +66,10 @@ scuttle_it(struct shpstr *sp)
|
|||
}
|
||||
wu(0, sp->shp_own, "Scuttling %s in sector %s\n",
|
||||
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
|
||||
scuttle_ship(sp);
|
||||
if (sectp->sct_own == sp->shp_own)
|
||||
unit_drop_cargo((struct empobj *)sp, sectp->sct_own);
|
||||
sp->shp_effic = 0;
|
||||
putship(sp->shp_uid, sp);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue