Fix info build, mine, navigate, sweep on mines

This commit is contained in:
Markus Armbruster 2009-03-29 17:20:41 +02:00
parent d1b39676e2
commit ff28200d91
4 changed files with 6 additions and 8 deletions

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@ -169,8 +169,6 @@ supporting sector if it is of a type that can build bridges. Bridge
heads and bridge towers are. With option EASY_BRIDGES, all land heads and bridge towers are. With option EASY_BRIDGES, all land
sectors are as well. sectors are as well.
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When a bridge falls, all mines in the sector are cleared.
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Ships can navigate under bridge spans that are at least 60% efficient. Ships can navigate under bridge spans that are at least 60% efficient.
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.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors" .SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"

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@ -30,7 +30,7 @@ thus, a ship may safely drop mines in a sector and then move out.
On the other hand, the mines know no allegiance, On the other hand, the mines know no allegiance,
so moving back into a mined sector is foolish at best. so moving back into a mined sector is foolish at best.
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Mines in the same sector as a bridge that collapses are cleared. Building a bridge clears all mines there.
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You cannot drop sea mines into a harbor, only land mines. You cannot drop sea mines into a harbor, only land mines.
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@ -72,10 +72,10 @@ specify a flagship.
The \*Qdrop\*U command will drop mines using ships The \*Qdrop\*U command will drop mines using ships
with mine capability. with mine capability.
You can specify the ship number or fleet or groups of ships You can specify the ship number or fleet or groups of ships
and the number of land mines on the same line: \*Qd 12/13 10\*U. and the number of sea mines on the same line: \*Qd 12/13 10\*U.
An omitted unit number defaults to the flagship, An omitted unit number defaults to the flagship,
for example \*Qd 10\*U drops ten land mines from the flagship. for example \*Qd 10\*U drops ten sea mines from the flagship.
If you omit the number of land mines as well, the flagship will drop one If you omit the number of sea mines as well, the flagship will drop one
mine. mine.
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The \*Qsweep\*U command will have the minesweepers in the navigating The \*Qsweep\*U command will have the minesweepers in the navigating

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@ -4,7 +4,7 @@
.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination" .SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
The \*Qsweep\*U command is identical to the recon command, except The \*Qsweep\*U command is identical to the recon command, except
that if you use planes capable of minesweeping, they will sweep that if you use planes capable of minesweeping, they will sweep
mines from sectors along their route. sea mines from sectors along their route.
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<PLANES> represents a list of planes which are to be performing the <PLANES> represents a list of planes which are to be performing the
intelligence gathering operation. intelligence gathering operation.
@ -48,7 +48,7 @@ sonar has a range dependent on acc, and a chance of finding a sub of
The sub being sonared may detect the sonar ping. The sub being sonared may detect the sonar ping.
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Planes with the sweep ability will Planes with the sweep ability will
automatically attempt to sweep mines in sea or harbor sectors they overfly. automatically attempt to sweep sea mines in sea sectors they overfly.
Their chance of sweeping is (100-acc), and they can only sweep 1 mine per Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
overflight of the sector. overflight of the sector.
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