Fix info build, mine, navigate, sweep on mines
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4 changed files with 6 additions and 8 deletions
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@ -169,8 +169,6 @@ supporting sector if it is of a type that can build bridges. Bridge
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heads and bridge towers are. With option EASY_BRIDGES, all land
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heads and bridge towers are. With option EASY_BRIDGES, all land
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sectors are as well.
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sectors are as well.
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When a bridge falls, all mines in the sector are cleared.
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Ships can navigate under bridge spans that are at least 60% efficient.
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Ships can navigate under bridge spans that are at least 60% efficient.
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.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"
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.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"
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@ -30,7 +30,7 @@ thus, a ship may safely drop mines in a sector and then move out.
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On the other hand, the mines know no allegiance,
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On the other hand, the mines know no allegiance,
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so moving back into a mined sector is foolish at best.
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so moving back into a mined sector is foolish at best.
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Mines in the same sector as a bridge that collapses are cleared.
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Building a bridge clears all mines there.
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You cannot drop sea mines into a harbor, only land mines.
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You cannot drop sea mines into a harbor, only land mines.
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@ -72,10 +72,10 @@ specify a flagship.
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The \*Qdrop\*U command will drop mines using ships
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The \*Qdrop\*U command will drop mines using ships
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with mine capability.
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with mine capability.
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You can specify the ship number or fleet or groups of ships
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You can specify the ship number or fleet or groups of ships
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and the number of land mines on the same line: \*Qd 12/13 10\*U.
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and the number of sea mines on the same line: \*Qd 12/13 10\*U.
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An omitted unit number defaults to the flagship,
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An omitted unit number defaults to the flagship,
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for example \*Qd 10\*U drops ten land mines from the flagship.
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for example \*Qd 10\*U drops ten sea mines from the flagship.
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If you omit the number of land mines as well, the flagship will drop one
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If you omit the number of sea mines as well, the flagship will drop one
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mine.
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mine.
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The \*Qsweep\*U command will have the minesweepers in the navigating
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The \*Qsweep\*U command will have the minesweepers in the navigating
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@ -4,7 +4,7 @@
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.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
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.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
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The \*Qsweep\*U command is identical to the recon command, except
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The \*Qsweep\*U command is identical to the recon command, except
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that if you use planes capable of minesweeping, they will sweep
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that if you use planes capable of minesweeping, they will sweep
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mines from sectors along their route.
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sea mines from sectors along their route.
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<PLANES> represents a list of planes which are to be performing the
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<PLANES> represents a list of planes which are to be performing the
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intelligence gathering operation.
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intelligence gathering operation.
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@ -48,7 +48,7 @@ sonar has a range dependent on acc, and a chance of finding a sub of
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The sub being sonared may detect the sonar ping.
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The sub being sonared may detect the sonar ping.
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Planes with the sweep ability will
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Planes with the sweep ability will
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automatically attempt to sweep mines in sea or harbor sectors they overfly.
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automatically attempt to sweep sea mines in sea sectors they overfly.
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Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
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Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
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overflight of the sector.
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overflight of the sector.
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