(use_ammo, eta_calc, torp, fire_torp, perform_mission, retreat_ship1)
(shp_sweep, shp_nav_one_sector, cost_ship): Use it.
(perform_mission): Fix mobility cost of torpedo: charged full sector
cost instead of half.
regardless of the option, but forced to sct_effic when disabled. This
screws up sct_defense when you disable DEFENSE_INFRA. Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic. The
change should be invisible except in xdump, which shows the real
sct_defense. Closes#804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
(meta_type): Add its entry.
(setnum, nstr_promote, nstr_exec_val): Deal with it. nstr_exec_val()
implements opt_HIDDEN by mapping unknown values to -1.
(natstr, nat_ca): Use it for member nat_relate. This also halves its
size. Fixes very minor leak: before, player could see relations to
all countries, regardless of contact.
(nation_relations): Add entry for -1.
airburst. Leave taking nuke off the plane to caller. Use coord for
coordinate parameters.
(pln_damage): Take nuke off the plane.
(detonate): Destroy the nuke. This is required since arming doesn't
remove nukes from the nuke file anymore (arm.c rev. 1.15).
(nati, populace): Use it.
(populace, nati): Change hap, pct from float to double, because they
are used as double.
(nati): Print happiness needed with just two decimals, like the other
levels.
nuk_tech, nuk_stockpile, nuk_opx, nuk_opy, nuk_mission, nuk_radius.
These have no effect, yet.
(build_nuke): Initialize them.
(nuke_ca): Add genitem selectors: effic, mobil, tech, group, opx, opy,
mission, radius.
(tran_nuke): Zap mission, just in case somebody invents missions for
nukes.
(trade_desc): Show tech and efficiency, for consistency with other
units.
(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane. Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly. Output is no longer sorted by
location, and nukes in same location no longer share id. nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm(). Don't remove nuke
from the nuke file on arm. Allow usual plane syntax, not just plane
number. Change second argument from nuke type to nuke number. When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane. Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
(genlist): Remove unused members x, y.
(genlist): Use void * for generic pointer members cp, thing. Change
users not to cast.
(oprange): Oops on bad argument.