ioq_makeiov() for WIN32 case so it matches source for the
ioq_makeiov(). Reorganize ioq_makebuf() to make it obvious that
ioq_makebuf() is used for WIN32 and everybody uses ioq_makeiov().
(tcp_listen, player_addrlen): New. IPv4-only code factored out of
player_init().
(player_init): Use them.
(player_accept): Address family independence.
(tcp_connect): New.
(main): Use it.
(hostaddr, hostconnect, hostport): Internal linkage.
compiler command line. Don't bother to conditionalize code in .c
files that are only compiled when their thread package is used.
(_EMPTH_LWP, EMPTH_LWP, _EMPTH_POSIX, EMPTH_POSIX, _EMPTH_WIN32)
(EMPTH_W32): Identifiers beginning with an underscore and an uppercase
letter are reserved for any use. Rename.
Move assignment of hostaddr and hostname from player_new() to
player_accept(). This solves the necessary of adding the socket include
file to prototypes.h for player_new(). The socket include file creates
a namespace conflict for WIN32.
and Autoconf macros that come with Automake. It supports multiple
separate builds of the same source tree, and updates dependencies
automatically. Targets info, html, install, install-html, uninstall
and dist are not yet implemented.
System configuration is now automatic. Previously, you had to choose
one of several canned system configurations, defined in Make.sysdefs.
Currently, system configuration always uses UCONTEXT for LWP, and
chooses LWP only if its requirements are met.
Feature configuration changed: instead of editing build.conf (further
processed by doconfig), you pass arguments to configure. Note that
build.conf settings that can be overridden in econfig have no
configure equivalent; just edit econfig instead.
Because generated headers complicate makefiles, fold gamesdef.h into
its users: path.c and ipglob.c become path.c.in and ipglob.c.in,
constants.c, vers.c, options.h simply hardcode defaults (most of them
are run-time configurable).
Call the client empire instead of emp_client. This matches what the
old standalone build did.
Add M_CANAL flag to indicate which ships can navigate a canal
in a big city. Remove the hard code values for canal from
shp_nav_one_sector() for which ships can navigate a canal.
Set M_CANAL flag in ship_chr_flags[] to match the hard
coding in shp_nav_one_sector().
Update Ship-types.t with new canal flag.
Update Sector-types.t to indicate that cities have canals.
complete declaration to src/lib/lwp/lwpint.h.
(lwpQueue): Move to src/lib/lwp/lwpint.h.
(empth_main, empth_flags): New.
(empth_init): Initialize them.
(empth_create, empth_exit): Use them instead of lwpProc members.
Rename close_files() to ef_close_srv() and move to fileinit.c.
Replace calls to close_files() with ef_fin_srv().
Call ef_close_srv() from ef_fin_srv().
(ef_close_srv, ef_fin_srv): New.
(init_files, init_server, ef_init_srv):
Rename init_files() to ef_open_srv() and move to fileinit.c.
Remove call to init_files() from init_server() and replace
with a call to ef_open_srv() from ef_init_srv().
(ef_open_srv): New.
(ef_load, init_server, ef_init_srv):
Move the call to ef_load() from init_server() to ef_init_srv().
(global_init, init_server, ef_init_srv):
Move the call to global_init() from init_server() to ef_init_srv().
(nullify_objects, global_init, init_server):
Split nullify_objects() into init_lchr() and init_dchr().
Locate init_lchr() and init_dchr() in init.c.
Add calls to init_lchr() and to init_dchr() from global_init().
(init_lchr(), init_dchr()): New.
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land)
(coast_land_to_sea): Determine sct_coastal flag when the sector type
is set. Old method only updated the sct_coastal flag when doing
cens() or a dump(). Other uses of sct_coastal could get stale values,
including selector coastal. Rework set_coastal() into NEW functions
update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and
set_coastal(). Fix a bug where the deity designation would not
properly set the coastal flag. Fix a bug where the one sector lake
would not properly compute coastal flag. Fix a bug that makes
fairland treat the last sector it adds to an island as non-coastal.