deities what xdump nat used to show:
(cou_ca): Remove initializer.
(ef_init_srv): Initialize cou_ca[] from nat_ca[].
(xdvisible): Change case EF_NATION to return true only for owner
even for deities.
(show_nuke_capab, vers, xdvisible, build.t, Options.t):
Remove opt_DRNUKE and replace with the following check
drnuke_const > MIN_DRNUKE_CONST.
Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values.
Change the default drnuke_const to 0.0 because in the stock game
opt_DRNUKE was disabled.
needed for xdump, because it doesn't occur as ca_table.
(lost_ca): Remove selector uid. Reasons as for realm_ca. The value
is incorrect in unused records, which is semantically tolerable, but
needlessly complicated to check in ef_verify.c.
(news_ca): Remove selector uid. Reasons as for realm_ca, plus the
value is incorrect, because nws_uid is not used.
Chainsaw version (4.00 since Empire 2, ca. 1995) and Wolfpack version
(used to be the version number after the first dot).
(KSU_DIST, CHAINSAW_DIST, WOLFPACK_DIST): Unused, remove.
(version): New.
(EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH): Remove. Users
changed to use version[] instead. version[] is slightly easier to
initialize from configure.ac.
(check-version): No longer needed, remove.
(legal): New.
(vers, main): Show it.
(shp_check_nav, sail_nav_fleet, bigcity_dchr[], sector_navigation[])
(d_navigation): Add a NEW d_navigation enum NAV_CANAL to
indicate that a sector has canal capability. Add canal determination
logic to shp_check_nav(). Update sector_navigation[] with new
canal navigation enum. Use shp_check_nav() to determine the
sector can be navigated.
short, to match shp_item and lnd_item.
(mchr_ca, lchr_ca): Replace selector item by selectors for the items.
lchr_ca's item selector was incorrect and worked only by accident.
and Autoconf macros that come with Automake. It supports multiple
separate builds of the same source tree, and updates dependencies
automatically. Targets info, html, install, install-html, uninstall
and dist are not yet implemented.
System configuration is now automatic. Previously, you had to choose
one of several canned system configurations, defined in Make.sysdefs.
Currently, system configuration always uses UCONTEXT for LWP, and
chooses LWP only if its requirements are met.
Feature configuration changed: instead of editing build.conf (further
processed by doconfig), you pass arguments to configure. Note that
build.conf settings that can be overridden in econfig have no
configure equivalent; just edit econfig instead.
Because generated headers complicate makefiles, fold gamesdef.h into
its users: path.c and ipglob.c become path.c.in and ipglob.c.in,
constants.c, vers.c, options.h simply hardcode defaults (most of them
are run-time configurable).
Call the client empire instead of emp_client. This matches what the
old standalone build did.