Commit graph

2586 commits

Author SHA1 Message Date
Ron Koenderink
90b987058b (march, navi): Switch to struct empobj * for leader and rename to leader.
No functional changes.
2007-01-02 12:50:56 +00:00
aafb4fdf8a (setstr): Fix type error in variadic argument. 2006-12-31 17:21:11 +00:00
Ron Koenderink
4d7254498a (planerepair): Fix so only the player's own planes and allied planes
are repaired.  Closes #757081.
2006-12-31 17:19:46 +00:00
8e8c6fb891 (shutdown_init): Has no effect, remove. 2006-12-31 17:05:57 +00:00
6b70720318 New option AUTO_POWER; closes #1009993:
(opt_AUTO_POWER, update_power): New.
(update_main): Implement AUTO_POWER.
(powe): Disable power new when AUTO_POWER is on.

(powe): New power update.
(gen_power): Compute power into buffer passed by caller, make write to
power file optional.
2006-12-31 16:56:34 +00:00
2c0416135e (genpower, powcmp): Sort struct powstr powbuf[] instead of struct
powsort order[].  Marginally less efficient, but simpler.
(powsort): Unused, remove.
2006-12-31 13:38:46 +00:00
114a05e969 (update_main): Move logging of the update up to a more logical place. 2006-12-31 13:16:17 +00:00
Ron Koenderink
c6577ef2c5 (get_leader, pr_leader_change): New.
(set_leader, set_flagship): Replace with get_leader() and
pr_leader_change().
2006-12-31 12:31:18 +00:00
Ron Koenderink
69d6b01429 (planerepair) Remove the CANT_HAPPEN owner check
as allied planes and previously allied planes can
be on the ship.
2006-12-30 21:05:36 +00:00
Ron Koenderink
47e300b21e (do_mob_land): Fix to use all excess mobility for fortification, not
just up to the land unit's current mobility.
2006-12-29 19:56:00 +00:00
Ron Koenderink
6ddbc9f950 (planerepair): Move the carrier sanity to before the carrier variable is
used.
2006-12-28 17:44:03 +00:00
Ron Koenderink
94af801449 (do_mob_land): Disable automatic land unit fortification with excess
mobility when MOB_ACCESS is on.  It leads to excessively deep
recursion and thus miserable performance as the number of land units
grows.
2006-12-26 19:17:22 +00:00
Ron Koenderink
3e2cc8b746 (produce): Randomly flushed level production below 1.0 to zero. Fix.
(produce): Assign rounded level production to *ACTUAL instead of
randomly rounded one.
2006-12-26 19:15:41 +00:00
f4667a9457 Include pthread.h in the implementation instead of the header. 2006-12-26 16:52:11 +00:00
Ron Koenderink
ce63991c9f (ef_open) [_WIN32]: Fix to get a read lock instead of a write lock for
EFF_RDONLY and to get a write lock instead of a total file lock for
file opened for writing.
2006-11-29 12:16:43 +00:00
a3b52a748c Fix rev. 1.24, which failed to charge mobility for sweeping without
moving.
2006-11-21 22:26:30 +00:00
6a7ccb999a Bump version to 4.3.9. 2006-10-21 06:49:04 +00:00
5832dcf005 4.3.8 last minute changes. 2006-10-20 18:33:29 +00:00
6a595c0bb7 (upd_ship): Don't produce stuff when broke, to match sector behavior. 2006-10-20 18:30:26 +00:00
dc6168f782 Update for 4.3.8. 2006-10-13 18:29:22 +00:00
Ron Koenderink
fd49704a74 (switch_leader): Generalize the code, no functional changes.
(navi): Change switch_flagship() to call switch_leader() instead.
(switch_flagship): Remove, not needed, replaced with switch_leader().
2006-10-10 20:23:19 +00:00
a4e79680e3 (take_casualties): Code for distributing casualties among units did
not make sense, and in its confusion destroyed land land units when it
shouldn't.  Minimally invasive fix; code is still ugly and
incomprehensible.
2006-10-08 09:32:49 +00:00
7565435f0c (guerrilla): Make security units not raid friendly che. 2006-10-08 09:21:26 +00:00
Ron Koenderink
6b54983932 (struct ulist): Add abstract reference to types.h to accomodate
the ciruclar reference between struct ulist and union empobj_storage
and struct lndstr.
2006-10-04 01:20:29 +00:00
Ron Koenderink
cd8d742392 Combined struct llist and struct mlist into superset struct ulist.
(assa, set_leader, switch_leader, set_flagship, switch_flagship,
take_move_in_mob, get_land, ask_olist, att_get_defense,
get_dlist, get_ototal, get_dtotal, kill_land, att_infect_units,
put_land, att_reacting_units, count_bodies, att_fight,
send_reacting_units_home, take_def, ask_move_in, move_in_land,
lnd_print, lnd_delete, lnd_take_casualty, lnd_takemob,
lnd_sel, lnd_mar, lnd_put, lnd_sweep, contains_engineer,
lnd_check_mines, lnd_list, lnd_mess,
lnd_damage, lnd_easiest_target, lnd_mar_one_sector, shp_sel,
shp_nav, shp_put, shp_sweep, shp_check_one_mines, shp_check_mines,
shp_list, shp_mess, shp_count, shp_damage_one, shp_damage,
shp_contains, most_valuable_ship, shp_easiest_target,
shp_missile_interdiction, notify_coastguard,
shp_view, shp_nav_one_sector, shp_missdef, nav_ship,
fltp_to_list): Switch to struct ulist from either struct mlist
or struct llist.
2006-09-25 03:29:06 +00:00
7d90028f20 (out5): Rev. 1.36. didn't fully fix the format conditional.
Fold negative cases into positive ones.
2006-09-23 15:47:40 +00:00
dbfd0c5aa3 (apro) [!_WIN32]: Silently ignore directory entries starting with '.'.
Before, apro() logged complaints about . and .. not being regular
files.
2006-09-23 15:00:01 +00:00
7a2aad83cb Clean up the previous revision. 2006-09-23 13:25:46 +00:00
88bf471319 Document stop order expiry. 2006-09-23 13:24:19 +00:00
25dece0a3d (produce_sect): Game state changes may be changed only if
player->simulation.  Fix a missing guard.  Existing callers should not
need it.
2006-09-23 10:47:58 +00:00
8da88626d5 (produce_sect, finish_sects): Move stop order expiry to end of update,
so that stopped sectors don't repair units.  The update sequence
masked this bug until its change in src/lib/update/main.c rev. 1.25,
but use of budget priorities (gone since rev. 1.24) could unmask it.
2006-09-23 10:37:55 +00:00
e121d1bdc0 (sect_has_dock): NAV_CANAL in sect.h rev. 1.36 broke loading in
canals, fix.  Can't enforce M_CANAL condition here, so leave it to
callers.  Callers don't enforce it either, which means landlocked
ships can load in canals.  Oh well.
2006-09-23 09:09:43 +00:00
c9f21c0e73 (player_main): Delay journal_login() until after error exits, to
ensure it is properly paired with journal_logout().
2006-09-23 08:58:54 +00:00
251f552088 (tend_land): Fix to not let land units be tended that could not be
loaded.
2006-09-23 08:40:40 +00:00
59f7aee1f4 Remove bogus paragraphs on RES_POP and NO_PLAGUE. Clarify sentence on
max safe population.
2006-09-23 08:37:57 +00:00
19b4e76fef Update for maximum population change in sect.config rev. 1.3. Remove
incorrect claims about mil.
2006-09-23 08:35:36 +00:00
Ron Koenderink
eb54f7b574 (genlist): Switch thing to use struct empobj * instead of void *.
Remove type from struct genlist as it can be determined from thing.
Users changed.
2006-09-01 23:22:45 +00:00
Ron Koenderink
14ea670fc5 (struct trdstr): Change trd_type to be short to be consistent with the
rest of the definitions of ef_type.
2006-08-22 03:52:44 +00:00
Ron Koenderink
ebf588b713 (empobj_chr): New, create a new (imcomplete) structure for
empobj characteristics.
(get_empobj_chr):  Update get_empobj_chr() to use new
struct empobj_chr.
2006-08-18 23:32:45 +00:00
Ron Koenderink
a9a9957a27 (radar): New, moved functionality from rada() except ef_type determination.
(rada): Call radar() with EF_SHIP.
(lrad): New, call radar() with EF_LAND.
(empmod[]): Call lrad() for lradar command.
(march, navi): Call radar() with appropriate type.
2006-08-16 01:16:30 +00:00
ed88f3140d (EF_IS_VIEW): New.
(xdump): Use it to deny access to views when denying access to game
state.  Fixes the previous revision.
2006-08-13 07:29:30 +00:00
7e474afa32 (obj_nameof): Return safer error value.
(get_empobjp, get_empobj_chr, emp_obj_chr_name, get_empobj_mob_max):
Style.
2006-08-13 07:18:11 +00:00
f7233ff841 Allow xdump before break; partial solution for #1417871:
(player_coms): Set xdump's c_permit to VIS.
(xdump): Deny countries that couldn't run xdump before access to game
state.
2006-08-13 07:13:37 +00:00
Ron Koenderink
2742a2db62 (ef_open) [_WIN32]: Add shared.h for MinGW environment,
needed for WIN32 file locking. Broken (missed) in rev 1.70.
2006-08-08 22:43:18 +00:00
Ron Koenderink
a89e21037e (ef_open) [_WIN32]: Provide file locking for WIN32. 2006-08-07 17:15:04 +00:00
Ron Koenderink
db541d9b9b (rada): Replace the "unit" text with "land" to be more clear. 2006-08-04 19:59:24 +00:00
Ron Koenderink
90ff9ae2b0 (rada): Using struct empobj to generalize the code. 2006-08-02 22:07:12 +00:00
Ron Koenderink
09248d018d (makelost, makenotlost, findlost, struct loststr): Change type to be a
short instead of a char.  This will make lost_type consistent with
ef_type in the rest of the structures.
2006-08-02 21:46:34 +00:00
Ron Koenderink
74b263f3d8 (unit_map): Replace player->owner with direct owner check and
player->god check.  player->owner is not set if ef_ptr() is used
as no post_read() is done. Broken in rev 1.38.  Not completely fixed
in rev 1.40.
2006-08-02 18:39:22 +00:00
de124108de (ef_open): Lock the file. This prevents two programs (servers in
particular) running on the same game state.  fairland does not use
ef_open() at this time, and thus ignores the lock.
2006-08-02 18:05:04 +00:00