random() may yield different pseudo-random number sequences for the
same seed on another system. For instance, at least some versions of
MinGW provide a random() in -liberty that differs from traditional BSD
(see commit c8231b12). Rather inconvenient for regression testing.
MT19937 Mersenne Twister is a proven, high-quality PRNG. Actual code
is reference code provided by the inventors[*]. Quick tests show
performance comparable to random().
Like random(), MT is not cryptographically secure: observing enough of
its output permits guessing its state, and thus its future output. I
don't think players can do that.
Drop the copy of BSD random() we added for Windows.
Like the previous commit, this changes the server's die rolls, and
makes fairland create a different random map for the same seed. Update
expected smoke test results accordingly.
[*] mt19937ar.sep.tgz downloaded from
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/emt19937ar.html
Turns damage() into a one-liner.
damage() now uses random() % 32768 in chance() instead of random() %
100 inline, therefore can round differently for the same pseudo-random
number. Update expected smoke test results accordingly.
Aside: "random() % n" distributes evenly only when n is a power of
two. 100 isn't. However, because random() yields at least 31 bits,
and 100 is so much smaller than 2^31, the error is vanishingly small.
Change chance in percent lnd_retreat - lnd_effic - 1 to lnd_retreat -
lnd_effic. It's been that way since Empire 2, but I can't bring
myself to document the silly -1.
"info morale" wasn't updated when the retreat chance was changed in
Empire 2. Fix that.
News reporting merges news items into recent items with same contents.
For that purpuse, we keep a small cache of recent items. When a new
item can't be merged into an item in the cache, the oldest item gets
evicted to make space for the new one.
ncache() evicts the first item with the smallest timestamp (struct
nwsstr member nws_when). Timestamps are in seconds, therefore clashes
are common, and eviction depends on exact timing. Such indeterminism
can make the smoke test fail.
Moreover, ncache() assumes timestamps cannot exceed 0x7fffffff. If
they do, it always evicts the slot 0. They will in 2038.
Fix by evicting round robin. This always evicts the oldest item.
Due to a typo, shp_missile_interdiction() picks the admissible target
with highest efficiency instead of the one with highest efficiency *
build cost.
Broken in commit cd8d7423, v4.3.8.
bomb, drop, fly, paradrop, recon and sweep fail when given a
destination sector equal to the assembly point. Broken in commit
404a76f7, v4.3.27. Reported by Tom Johnson.
Before that commit, getpath() returned NULL on error, "" when input is
an empty path, "h" when it's coordinates of the assembly point, and a
non-empty path otherwise.
The commit accidentally changed it to return "" instead of "h".
Instead of changing it back, make it return NULL when input is an
empty path, and change bomb() & friends to accept empty flight paths.
This also affects sail: it now fails when you give it an empty path,
just like bomb & friends. Path "h" still works.
Deities can customize which commodities can be sold in table item.
Default is to allow anything but civilians and military. However,
this applies only to the commodity market, not to the unit market:
cargo of ships and land units is not restricted.
Make the two markets consistent: permit selling military by default,
forbid selling units carrying unsalable commodities. This outlaws
selling units carrying civilians by default.
Assigning to tp->trd_owner is unclean. Can be dropped safely, because
it has no effect: prior check_trade() drops all trades where the
assignment would change anything.
Planes flying one-way with crew or cargo spread plague from their old
base to their new base. Planes dropping cargo spread plague from
their base to the drop's target sector.
msl_equip(), find_escorts() and perform_mission() memset() the plist,
then assign to all members but load. Just zero load instead, like
getilists(), msl_sel() and pln_sel() do.
New function reads and returns target sector/ship. Avoids reading the
target sector unnecessarily. Callers receive the target ship, not
just its number. Next commit will put it to use.
We test whether the the carrier has space for each plane individually
instead of whether it has space for all of them. The planes that fit
land, the others abort and get teleported home. Abusable.
pln_oneway_to_carrier_ok() was created in commit 1127762c (v4.2.17) to
fix almost the same bug. It worked fine then, because
fit_plane_on_ship() worked with load counters, and incremented them.
Broken in commit 3e370da5 (v4.3.17), which made fit_plane_on_ship()
count the loaded planes, to permit the removal of load counters. But
unlike load counters, loaded planes don't change during
pln_oneway_to_carrier_ok(). Thus, each plane is checked individually.
Fix by tallying all the planes before checking for space.
When a missile explodes on launch, it has a 33% chance to damage its
base.
Unfortunately, damaging the base breaks callers that call msl_launch()
for each member of a list of missiles created by msl_sel() or
perform_mission(). Damage to the base can damage other missiles
there. Any copies of them in the list become stale. When
msl_launch() modifies and writes back such a stale copy, the damage
gets wiped out, triggering a seqno oops.
Affects missile interdiction and interception using missiles with
non-zero load. Stock game's ABMs have zero load, so interception is
safe there. Relatively harmless in practice. Broken in Empire 2.
Instead of fixing the bug, simply disable damage to the base for now.
March code reads the land units into a land unit list, and writes them
back when it changes them, e.g. when a land unit stops. If a land
unit changes in the land unit file while it is in such a land unit
list, the copy in the land unit list becomes stale, and must not be
used.
To that end, do_unit_move() calls lnd_mar() after prompting for path
or destination. lnd_mar() re-reads all the land units.
Unfortunately, it still writes back stale copies in certain
circumstances. Known ways to trigger such writes:
* Deity loads land unit onto a ship or land unit
* Land unit's crew killed just right, e.g. by collateral damage from
interdiction, followed by additional updates, such as shell fire
damage
* Sector no longer owned or allied, e.g. allied sector captured by an
enemy (own sector would kill or retreat the land unit)
Writing a stale copy wipes out the updates that made the copy stale,
and triggers a seqno mismatch oops. For instance, damage that follows
killing of all crew by collateral damage from interdiction is wiped
out. If no damage follows, we still get a generation oops.
Navigation code reads the ships into a ship list, and writes them back
when it changes them, e.g. when a ship stops. If a ship changes in
the ship file while it is in such a ship list, the copy in the ship
list becomes stale, and must not be used.
To that end, do_unit_move() calls shp_nav() after prompting for path
or destination. shp_nav() re-reads all the ships. Unfortunately, it
still writes back stale copies in certain circumstances. Known ways
to trigger such writes:
* Deity sets a sail path
* Ship's crew gone, e.g. killed by shell fire
* Sector no longer navigable, e.g. harbor shelled down, or bridge
built
Writing a stale copy wipes out the updates that made the copy stale,
and triggers a seqno mismatch oops. For instance, ship damage that
kills all crew while the ship is being navigated gets wiped out.
max_idle applies in state PS_PLAYING, login_grace_time before (login,
state PS_INIT) and after (logout, state PS_SHUTDOWN).
Cut login_grace_time to two minutes, from max_idle's 15. Two minutes
is plenty to complete login and logout. Makes swamping the server
with connections slightly harder, as they get dropped faster. While
that makes sense all by itself, the real aim is making increasing
max_idle safe. The next commit will complete that job.
The output queue flush can block indefinitely. Permits a client to
hog the thread indefinitely by not reading output.
Broken in commit 08b94556 (v4.3.20) "Reimplement max_idle without a
separate thread". Until then, the idle thread aborted a stuck attempt
to flush output.
Denial of service seems possible.
lnd_take_casualty() uses uninitialized rsect to compute the mobility
cost of retreating a defending land unit. This can charge incorrect
mobility, prevent retreat, or, if the stars align just right, crash
the server when sector_mcost() subscripts dchr[] with it.
Broken in commit 4e7c993a, v4.3.6. Reported by Scott C. Zielinski.
Two related bugs:
* It moans about deprecated argument syntax ('m' without a space
before its argument) even when there's no argument.
* It uses the third instead of second argument for map flags (second
argument is ignored): "m# s" doesn't show ships, and "m# s p" shows
planes instead of ships.
Broken in commit 28d48474, v4.3.27.