unowned sectors. The assembly point must now be owned or allied, or
have an owned or allied ship.
Info pages didn't match the old rule. Fix them to match the new rule.
than current time. Nation addition time is irrelevant.
(natstr): Document zero nat_last_login, nat_last_login mean never
logged in/out.
(player_main): Test nat_last_login zero instead of nat_hostaddr empty.
(player_main): Assign nat_userid, nat_hostname, nat_hostaddr straight
from player. The last connection's host is now shown as dotted quads
instead of nowhere when the name isn't known.
(natstr): Document that nat_userid, nat_hostname may be empty.
(player_main): Simplify printing last connection address: nat_hostaddr
can't be empty here; don't bother to substitute "nobody" for empty
user.
bother to `optimize' the maxpop case, and it drops the weird food
limit computation for opt_NOFOOD, which didn't limited for any
reasonable game parameters.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.
searches for a player other than US for country CNUM, which is in
state PS_PLAYING. Since there can be at most one player in state
PS_PLAYING, and no caller pass that player as US, they can simply use
getplayer() instead.
list of players, but at most one in state PS_PLAYING. getplayer()
used to get the one first in the list. However, its callers need the
one in state PS_PLAYING. In particular, typed_wu() notifies the
player obtained from getplayer(). If the player in state PS_PLAYING
isn't first, say because another one is trying to log in, the
notification gets lost. Fix by making getplayer() return the player
in state PS_PLAYING.
fly, para, reco, sail, sweep. Old code also screwed up when
getstring() failed, unless player->aborted. Fixed code is still ugly
and cries for a rewrite.
must be valid. Oopses on bad direction characters.
(pathtoxy, ac_encounter): Bad direction characters used to lead to bad
array subscript and potential disaster.
(pathrange, path): Stop on DIR_STOP as well as on bad direction
characters. This is just for consistency with other code; DIR_STOP
should occur only last in a path here.
(sail_nav_fleet, nav_ship): No change except for the oops.