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69 commits

Author SHA1 Message Date
2bcd875715 Spell BTU and ETU consistently
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-07 10:08:31 +02:00
afe5001a23 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-07 09:38:32 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
48e656c057 autonav: Remove the feature
The autonavigation feature has issues:

* Autonavigation orders are executed at the update.  Crafty players
  can use them to get around the update window.

* Usability is poor:

  - The order command is overly complex, not least because it can do
    five different things: clear, suspend, resume, declare route, set
    cargo levels.

  - Unlike every other command involving movement, order does not let
    you specify routes, only destination sectors.

  - Setting cargo levels can silently swap start and end point of a
    circular route, because "this keeps the load_it() procedure
    happy".  Maybe it does, but it surely keeps players confused.

  - Setting "start" cargo levels actually sets the "end" levels, and
    vice versa.  Has always been broken that way.

  - Predicting what exactly autonavigation will do at the update isn't
    easy.

* The info pages documenting it amount to almost 400 non-blank lines
  formatted.  They claim only merchant ships can be given orders.
  This is wrong.  Unlikely to be the only error.

* Few players use it, and its workings at the update a fairly opaque.
  Makes it a nice hidey-hole for bugs.  Here are two:

  - Unlike the scuttle command, autonavigation happily scuttles trade
    ships while they're on the trading block.

  - Unlike the load command, autonavigation can load in friendly and
    allied sectors.

* It's more than 700 lines of rather crufty code nobody wants to
  touch.  Thanks to a big effort in Empire 2, it shares code with the
  navigation command.  It still duplicates load code.  The sharing
  complicates fixing the bugs demonstrated by navi-march-test.

Reviewing, fixing and testing this mess isn't worth the opportunity
cost.  Remove it instead.  Drop commands order, qorder and sorder.
Drop ship selectors xstart, xend, ystart, yend, cargostart, cargoend,
amtstart, amtend, autonav.

xdump ship sheds almost half its columns.  struct shpstr shrinks, on
my system from 200 to 160 bytes.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:10:22 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
bb8169ba3a Put URIs and e-mail addresses in <angle brackets>
Also end URIs with '/' where appropriate.

Refrain from touching scripts/ and Stephen Crane's LWP authorship
note.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:16 +02:00
50f081176a version: Consistently end sentences with periods
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:02 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
918f3ec6ae Separate max_idle_visitor from max_idle
Cut it to 5 minutes, from max_idle's 15.

Since max_idle now applies only to authenticated players, increasing
it is perfectly safe.
2012-04-26 19:57:19 +02:00
352bc320d2 Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade
exists.  No such type exists by default; to enable trade ships,
deities have to customize table ship-chr.

Before, trade ship types were ignored when option TRADESHIPS was
disabled.  Except for xdump ship-chr, which happily dumped unusable
trade ship types.
2011-06-25 16:52:08 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
439f111f98 Remove option SLOW_WAR
SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
2011-02-13 15:59:49 +01:00
243a15052f Convert spaces to tabs 2010-06-20 18:36:44 +02:00
373651359e Coding style fixes, mostly indentation and whitespace 2010-06-20 18:36:38 +02:00
f6cab16b65 Don't capitalize words in the middle of sentences
Affects output of commands add, anti, build, edit, order, reset, set,
setresource, setsector, show, version.
2010-05-24 18:23:32 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
3a1577a6b5 Remove econfig key mission_mob_cost
Questionable feature, and hasn't been used in a long time.
2008-12-25 11:47:33 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
8d85979a82 Update known contributors comments 2008-05-18 10:59:04 +02:00
3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00
afb642b38d Wrap long lines in version's list of customized tables
Factor the wrapping print out of show_opts() into prwrap().  Use it
in show_custom().
2008-04-10 22:01:25 +02:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
f915f91b47 Update known contributors comment. 2007-07-27 20:16:19 +00:00
a57645340c New command show updates:
(show): New sub-command.
(player_coms): Update its c_form.
(show_updates, fmttime2822): New.

(vers): Show game_days and game_hours.

(upda): Mark obsolete and point to show updates.
(vers): Point to show rather than update.

Rewrite much of info zdone.
2007-07-15 13:34:22 +00:00
ab55ea7381 (s_p_etu): econfig key no longer used, remove. 2007-07-15 09:59:52 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
c72edef30f (vers): Format string fix. 2006-07-11 18:44:33 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
5b4b3a13cb Break lines more tastefully. 2006-05-14 07:52:20 +00:00
f819e7ac85 Do not cast to float where default argument promotion obviously
converts the cast's result to double.  Such casts are ugly and may
lose precision.
2006-05-06 08:34:33 +00:00
25fd374d53 Update known contributors comment. 2006-04-26 18:14:54 +00:00
4836f6c543 Fix long lines. No functional changes. 2006-04-16 17:20:33 +00:00
f5a9284867 Update known contributors comment. 2006-02-24 21:35:27 +00:00
c9b5c87d1e (vers): Fix spacing. 2006-02-24 19:05:54 +00:00
5b2f7a4d82 (vers): Clean up damage spill matrix.
(vers): Move show_custom() down somewhat.

(show_custom): Point players to show command.
2006-02-23 18:34:42 +00:00
99a1450c98 (EFF_CUSTOM): New.
(read_config_table_file): Set it.
(show_custom): Show it.
(vers): Use it.
2006-02-23 08:37:46 +00:00
91f88cf2ba (show_opts): Revert rev. 1.13 `Pretend SHIPNAMES still exists...'
Clients had four months to adapt.  Moreover, there have been other
changes that could well break clients, so backward compatibility is
gone anyway.
2006-02-23 07:32:41 +00:00
4ad5bf51e1 (vers): Fix rev. 1.24 for money_ship, money_plane, money_land.
(vers): Fix rev. 1.25 for fallout_spread.  Beautify message.

(vers): Align collateral damage heading with the columns in the body.
2006-02-16 19:54:47 +00:00
Ron Koenderink
b7d0b66161 (buil, drnuke_const, opt_DRNUKE, show, show_nuke_build)
(show_nuke_capab, vers, xdvisible, build.t, Options.t):
Remove opt_DRNUKE and replace with the following check
drnuke_const > MIN_DRNUKE_CONST.
Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values.
Change the default drnuke_const to 0.0 because in the stock game
opt_DRNUKE was disabled.
2006-02-16 02:14:08 +00:00
Ron Koenderink
9f5aa41084 (vers): Add collateral damage matrix to version report.
Add unit_damage and collateral_dam to the collateral damage matrix.
Move people_damage into matrix.
2006-02-05 17:37:58 +00:00
Ron Koenderink
d7dab3ddd1 (vers): Add the following the configuration values to the version report:
torpedo_damage, flakscale, people_damage, assault_penalty,
decay_per_etu, fallout_spread, fuel_mult, max_btus and max_idle.
2006-02-05 15:52:26 +00:00
Ron Koenderink
62e57635ea (vers): Add the following econfig values to version report:
MARK_DELAY, TRADE_DELAY, mission_mob_cost ,
money_ship, money_plane, money_land,
fort_max_interdiction_range, ship_max_interdiction_range,
land_max_interdiction_range, combat_mob and
sect_mob_neg_factor.
2006-02-02 13:20:14 +00:00
5109a30910 (vers): Don't report KSU distribution (1.04 in all known versions),
Chainsaw version (4.00 since Empire 2, ca. 1995) and Wolfpack version
(used to be the version number after the first dot).
(KSU_DIST, CHAINSAW_DIST, WOLFPACK_DIST): Unused, remove.

(version): New.
(EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH): Remove.  Users
changed to use version[] instead.  version[] is slightly easier to
initialize from configure.ac.
(check-version): No longer needed, remove.

(legal): New.
(vers, main): Show it.
2006-01-27 17:59:06 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
Ron Koenderink
04a8b84592 (ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
2006-01-12 14:23:55 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00