xdump:
(gamestr): New member game_upd_disable.
(game_ca): Update accordingly.
(game_ctrl_update): New.
(disa, enab): Use it.
(updates_disabled): Rewrite and move to game.c
(disablefil): Remove.
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes#1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
(natstr): New member nat_access.
(cou_ca): New selector access.
(grant_btus, accrued_btus): New.
(prod_nat, init_nat): Use grant_btus(). BTUs are now made at the
update in addition to login, because that lets us get away with a
simple ETU stamp (nat_access).
(nat_cap): Replaced by grant_btus(), remove.
synchronized to updates (the one based on s_p_etu isn't synchronized):
(gamestr): New members game_turn, game_tick, game_rt.
(game_ca): New selectors for them. Restrict tick and rt to deity for
now. We'd need xdump update the Empire clock to make them safe for
players.
(game_record_update): New.
(update_main): Call it.
(game_tick_tick, game_tick_to_now, game_step_a_tick): New, not yet
used.
(gamestr, EF_GAME, game_ca): New.
(empfile): Declare the table.
(ef_open_srv, ef_close_srv): Open and close it.
(main): Create it.
(empobj_storage): New member game.
(EF_DYNMAX): New.
(EF_IS_GAME_STATE): Use it.
by design (by voting last players can tactically vote no and thus
build up veto rights), and its implementation is buggy:
(update_missed): Remove.
(zdone): Don't show it.
(demand_check): Remove veto check.
(natstr, cou_ca): Remove member nat_missed and its selector.
(zdone): Don't clear and don't show it.
(update_removewants): Don't increment it. This was buggy anyway; it
incremented even on non-demand updates.
(prnat): Don't show it, remove key 'U'.
(docountry): Don't change it, deprecate the now useless key 'U'.
(schedulefil): New.
(set_dirs, set_paths): Rename. Initialize schedulfil.
(read_schedule): New. Can read several updates, which will be used in
later changesets.
(update_time): Change to array. Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again. Deities can simply edit the schedule
file to schedule updates. Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler. Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users
changed. wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.
(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones. Fixes
update command not to lie about the next scheduled demand update.
(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
(opt_AUTO_POWER, update_power): New.
(update_main): Implement AUTO_POWER.
(powe): Disable power new when AUTO_POWER is on.
(powe): New power update.
(gen_power): Compute power into buffer passed by caller, make write to
power file optional.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj. Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
plus one. Users changed. This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab(). The show bugs were harmless: the loops ran into
the sentinel, which they ignore. The budg bug was serious: the loop
ran into the entries for SCT_EFFIC. This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
by float d_mob0 and d_mob1 (straight costs). Impassable terrain now
encoded as negative d_mob0 instead of zero d_mcst. Users changed.
sect.config updated.
(dchr_ca): Replace selectors mcst and emcst by mob0 and mob1.
(show_sect_stats): Show real mobility costs.
instead of opt_DEFENSE_INFRA.
(improve): Test for it.
(show_sect_build): Show only enabled infrastructure.
(opt_DEFENSE_INFRA): Remove. Deities can edit infra.config instead.
(improve): Dumb down prompt.
is a linear function of sector efficiency, with cost at 0% given by
dchstr member d_mcst and cost at 100% given by d_emcst. The latter
used to be d_mcst - 1. Mountain cost is no longer a special case.
Road infrastructure now reduces cost up to 90%, linear in road
efficiency (used to be close to that, but non-linear). Same for rail
infrastructure, but 99%. Double land unit minimum cost to 0.02.
Change land unit cost penalty in newly taken land to an extra 0.2
instead of a minimum of 0.2.
(dchrstr): New member d_emcst. sector.config updated, with some
changes: cost of mountain now ranges from 2.4 to 1.2 instead of 2.174
to 1.304, wildernes 0.4 instead of 0.6 to 0.4, highway, bridge head,
bridge span and tower from 0.4 to 0.001 instead of 0.2 to 0.001.
While I'm at it, make bridge head match highway stats (dstr and value
reduced).
(show_sect_stats): Show d_emcst.
(dchr_ca): New selector emcst for d_emcst.
(keep_journal): New econfig key.
(player_main): Log player login and logout.
(recvclient): Log player input.
(ef_open_srv, ef_close_srv): Log startup and shutdown.
(update_main): Log update.
Support the common SIGHUP log rotation idiom:
(empth_wait_for_shutdown, empth_wait_for_signal): Rename.
[EMPTH_LWP, EMPTH_POSIX] (empth_init, empth_wait_for_signal): Wait for
SIGHUP as well.
(main) [SIGHUP]: Reopen journal when empth_wait_for_signal() returns
SIGHUP.
(P_LCM, P_HCM, P_TLEV, P_RLEV, P_ELEV, P_HLEV, P_URAN): Use -1 instead
of 0 for `no product', shift down product indexes and update
product.config and sector.config accordingly.
(budg, prod, show_sect_capab, produce, produce_sect): Adapt test for
no product.
(ef_elt_byname): Remove the hack to hide pchr[0].
(prod_eff): Oops on no product.
files item.config, product.config, sect.config, infra.config.
(empfile): Declare the new config files. Reorder table entries so
that read_builtin_tables() reads the config files in the right order.
(bigcity_dchr, opt_BIG_CITY, init_dchr): Remove. Deities can edit
sect.config instead.
member p_effic by sctstr member d_peffic. Tables updated.
(show_sect_capab): Adapted.
(prod_eff): Adapted; requires changing first parameter to sector type.
Callers changed.
(P_MDUST): Remove, because pchr[P_MDUST] now identical to
pchr[P_DUST].
(ef_elt_byname): New.
(nstr_match_val): Use it to generalize to arbitrary table with
uniquely named elements. Use ca_type to find table, remove parameter
type. Callers changed.
(nstr_mkselval): Adapt sanity check accordingly.
(NSC_TYPEID): No longer needed, remove, users changed to use
appropriate integer type instead. This fixes signedness of sector
selectors des and newdes.
(meta_type): Remove entry for NSC_TYPEID.
(nstr_coerce_val): Can't detect typeid - integer mismatch anymore.
Was nice to have; perhaps revive it later.
nat_ca[] was designed for visibility to the owner only, while cou_ca[]
was designed for the public. xdvisible() implemented that for xdump.
But selectors don't care for that! Since nat_ca[] applies to
EF_NATION, it must be for public visibility. Broken in 4.2.21. Fix
by exchanging contents of nat_ca[] and and cou_ca[]. This breaks
clients relying on xdump.
(ef_init_srv): Make NSC_DEITY in cou_ca mirror ~NSC_EXTRA in nat_ca,
except for cnum, which may not have either flag in either table.
(nat_ca): Make selectors stat, cname, passwd, xorg, yorg, relations,
contacts and rejects NSC_EXTRA.
(meta_type): Add its entry.
(setnum, nstr_promote, nstr_exec_val): Deal with it. nstr_exec_val()
implements opt_HIDDEN by mapping unknown values to -1.
(natstr, nat_ca): Use it for member nat_relate. This also halves its
size. Fixes very minor leak: before, player could see relations to
all countries, regardless of contact.
(nation_relations): Add entry for -1.