Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
parent
520446ef39
commit
eb1512d75f
22 changed files with 218 additions and 179 deletions
|
@ -50,6 +50,7 @@ struct genitem {
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signed char type;
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signed char effic;
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signed char mobil;
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unsigned char off;
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short tech;
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char group;
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coord opx, opy;
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@ -57,6 +57,7 @@ struct lndstr {
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signed char lnd_type; /* index in lchr[] */
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signed char lnd_effic; /* 0% to 100% */
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signed char lnd_mobil; /* mobility units */
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unsigned char lnd_off; /* repairs stopped? */
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short lnd_tech; /* tech level ship was built at */
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char lnd_army; /* group membership */
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coord lnd_opx, lnd_opy; /* Op sector coords */
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@ -46,6 +46,7 @@ struct nukstr {
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signed char nuk_type; /* index in plchr[] */
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signed char nuk_effic; /* unused, always 100% */
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signed char nuk_mobil; /* unused, always 0 */
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unsigned char nuk_off; /* repairs stopped? (unused) */
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short nuk_tech; /* nuke's tech level */
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char nuk_stockpile; /* group membership, unused */
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coord nuk_opx, nuk_opy; /* Op sector coords, unused */
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@ -42,10 +42,6 @@
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#define N_MAXPLANE 40
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#define PLANE_MINEFF 10
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/*
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* some routines assume that from pln_x to pln_wing remains
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* exactly equivalent with shp_x to shp_fleet
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*/
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struct plnstr {
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/* initial part must match struct genitem */
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short ef_type;
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@ -56,6 +52,7 @@ struct plnstr {
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signed char pln_type; /* index in plchr[] */
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signed char pln_effic; /* actually "training" */
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signed char pln_mobil; /* plane mobility */
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unsigned char pln_off; /* repairs stopped? */
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short pln_tech; /* plane's tech level */
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char pln_wing; /* like fleet */
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coord pln_opx; /* Op sector coords */
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@ -69,6 +69,7 @@ struct shpstr {
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signed char shp_type; /* index in mchr[] */
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signed char shp_effic; /* 0% to 100% */
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signed char shp_mobil; /* mobility units */
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unsigned char shp_off; /* repairs stopped? */
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short shp_tech; /* tech level ship was built at */
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char shp_fleet; /* group membership */
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coord shp_opx, shp_opy; /* Op sector coords */
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10
info/land.t
10
info/land.t
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@ -6,10 +6,10 @@ The land unit report command is a census of your land units. For
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example:
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.EX land *
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.NF
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# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
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0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
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1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
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2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
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# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
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0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
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1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
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2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
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3 units
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.FI
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.s1
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@ -25,7 +25,7 @@ the land unit's current location,
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.L a
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the army designation letter (set by \*Qarmy\*U command),
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.L eff
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the land unit's efficiency,
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the land unit's efficiency, prefixed by \*Q=\*U if stopped,
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.L mil
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the number of mil currently in the land unit,
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.L frt
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13
info/nuke.t
13
info/nuke.t
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@ -2,13 +2,12 @@
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.NA nuke "Report status of nukes"
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.LV Expert
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.SY "nuke <NUKES>"
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The nuke report command is a census of your nuke and lists all the
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info available in readable format. For example:
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The nuke report command is a census of your nukes. For example:
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.EX nuke *
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.NF
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# nuke type x,y s eff tech carry burst
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0 10kt fission -24,-4 100% 296 19P air
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2 15kt fission -19,-1 100% 296
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# nuke type x,y s eff tech carry burst
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0 10kt fission -24,-4 100% 296 19P air
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2 15kt fission -19,-1 100% 296
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2 nukes
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.FI
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.s1
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@ -24,13 +23,13 @@ the nuke's current location,
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.L s
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the \*Qstockpile\*U designation letter,
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.L eff
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the nuke's efficiency,
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the nuke's efficiency, prefixed by \*Q=\*U if stopped,
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.L tech
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the tech level at which it was created,
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.L carry
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the plane the nuke is on, if any,
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.L burst
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whether the nuke is programmed to air- or groundburst.
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whether the nuke is programmed for air or ground burst.
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.in
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.s1
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.SA "arm, build, launch, transport, Planes"
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18
info/plane.t
18
info/plane.t
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@ -2,14 +2,14 @@
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.NA plane "Report status of planes"
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.LV Basic
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.SY "plane <PLANES>"
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The plane report command is a census of your planes and lists all the
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information available in readable format. For example:
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The plane report command is a census of your planes and lists. For
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example:
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.EX plane *
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.NF
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# type x,y w eff mu def tech ran hard carry special
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0 f2 P-51 Mustang 1,-1 100% 90 5 110 11 0
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1 f2 P-51 Mustang 1,-1 100% 90 5 110 11 0
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3 lb TBD-1 Devastato 1,-1 100% 90 4 120 11 0
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# type x,y w eff mu def tech ran hard carry special
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0 f2 P-51 Mustang 1,-1 100% 90 5 110 11 0
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1 f2 P-51 Mustang 1,-1 100% 90 5 110 11 0
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3 lb TBD-1 Devastato 1,-1 100% 90 4 120 11 0
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3 planes
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.FI
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.s1
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.L type
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the type of plane; \*Qfighter 1\*U, \*Qjet hvy bomber\*U, etc.,
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.L x,y
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the plane's current location
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the plane's current location,
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.L w
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the \*Qair wing\*U designation letter (set by \*Qwingadd\*U command),
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.L eff
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the plane's efficiency,
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the plane's efficiency, prefixed by \*Q=\*U if stopped,
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.L mu
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the number of mobility points the plane has,
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.L def
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.L range
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and the range (in sectors) it can fly in one sortie,
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.L carry
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the ship or land unit the plane is on
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the ship or land unit the carrying the plane, if any,
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.L special
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shows \*Qorbit\*U or \*Qgeosync\*U for satellites in (geo-synchronous)
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orbit, else nuclear armament type and programming (\*QA\*U for
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@ -5,9 +5,9 @@
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The ship report command is a census of your ships. For example:
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.EX ship *
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.NF
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shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 140
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1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 200
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shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 140
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1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 200
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2 ships
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.FI
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.s1
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.L flt
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the fleet designation letter (set by \*Qfleetadd\*U command),
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.L eff
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the ship's efficiency,
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the ship's efficiency, prefixed by \*Q=\*U if stopped,
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.L civ
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the number of civilians on board,
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.L mil
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@ -1,11 +1,10 @@
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.TH Command START
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.NA start "Turn sector production on"
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.NA start "Resume production and repairs"
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.LV Basic
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.SY "start <SECTS>"
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The start command orders a sector to start producing for an update.
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This counteracts the stop command.
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.SY "start <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
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The start command orders stopped production and repairs to resume.
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.s1
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.EX start 2,0
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.EX start se 2,0
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.NF
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Wed Jan 20 21:37:22 1993
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PRODUCTION STARTING
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24
info/stop.t
24
info/stop.t
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@ -1,15 +1,23 @@
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.TH Command STOP
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.NA stop "Stop sector production"
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.NA stop "Stop production and repairs"
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.LV Expert
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.SY "stop <SECTS>"
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The stop command orders a sector to stop producing for an update.
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After the update, the sector will return to normal.
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.SY "stop <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
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The stop command stops production and repairs for one update.
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.s1
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The sector will still distribute, etc, but will not gain in efficiency or
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produce anything. Ships, planes, and units in the sector will
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not gain efficiency.
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Stopped sectors don't gain in efficiency, don't produce anything, and
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don't work on ships, planes or units there, but otherwise function
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normally: they still pay tax, distribute goods and so forth.
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.s1
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.EX stop 2,0
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Stopping ships, planes and land units works just the same: they don't
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gain in efficiency, they don't produce anything (if applicable), and
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they don't work on embarked land units or planes.
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.s1
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Stopping nukes doesn't do anything in particular, right now.
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.s1
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Conquering a sector stops it automatically. Stop orders expire at the
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update. Use the start command to countermand them manually.
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.s1
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.EX stop se 2,0
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.NF
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Wed Jan 20 21:35:34 1993
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PRODUCTION STOPPAGE
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@ -64,7 +64,7 @@ land(void)
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # unit type x,y a eff mil frt mu fd");
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pr(" # unit type x,y a eff mil frt mu fd");
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if (opt_FUEL)
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pr(" fl");
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pr(" tch retr rd xl ln carry\n");
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pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
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prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
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pr("%1.1s", &land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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pr(" %c%3d%%", land.lnd_off ? '=' : ' ', land.lnd_effic);
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pr("%4d", land.lnd_item[I_MILIT]);
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pr("%4d", land.lnd_harden);
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pr("%4d", land.lnd_mobil);
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@ -61,14 +61,15 @@ nuke(void)
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if (nnukes++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # nuke type x,y s eff tech carry burst\n");
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pr(" # nuke type x,y s eff tech carry burst\n");
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}
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if (player->god)
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pr("%-3d ", nuk.nuk_own);
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pr("%4d %-19.19s ", nstr.cur, nchr[(int)nuk.nuk_type].n_name);
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prxy("%4d,%-4d", nuk.nuk_x, nuk.nuk_y, player->cnum);
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pr(" %1.1s %3d%% %4d",
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&nuk.nuk_stockpile, nuk.nuk_effic, nuk.nuk_tech);
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pr(" %1.1s %c%3d%% %4d",
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&nuk.nuk_stockpile, nuk.nuk_off ? '=' : ' ', nuk.nuk_effic,
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nuk.nuk_tech);
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if (nuk.nuk_plane >= 0) {
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getplane(nuk.nuk_plane, &plane);
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pr("%5dP %s",
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@ -60,15 +60,15 @@ plan(void)
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if (nplanes++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # type x,y w eff mu def tech ran hard carry special\n");
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pr(" # type x,y w eff mu def tech ran hard carry special\n");
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}
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if (player->god)
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pr("%3d ", plane.pln_own);
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pr("%4d %-19.19s ", np.cur, plchr[(int)plane.pln_type].pl_name);
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prxy("%4d,%-4d", plane.pln_x, plane.pln_y, player->cnum);
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pr(" %1.1s %3d%% %3d %3d %4d %3d %3d",
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&plane.pln_wing, plane.pln_effic, plane.pln_mobil,
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plane.pln_def, plane.pln_tech,
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pr(" %1.1s %c%3d%% %3d %3d %4d %3d %3d",
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&plane.pln_wing, plane.pln_off ? '=' : ' ', plane.pln_effic,
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plane.pln_mobil, plane.pln_def, plane.pln_tech,
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plane.pln_range, plane.pln_harden);
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if (plane.pln_ship >= 0)
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pr("%5dS", plane.pln_ship);
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@ -61,11 +61,8 @@ shi(void)
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl eff civ mil uw fd pn");
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pr(" he");
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pr(" xl");
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pr(" ln");
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pr(" mob");
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pr("shp# ship type x,y fl eff civ mil uw fd pn"
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" he xl ln mob");
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if (opt_FUEL)
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pr(" fuel");
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pr(" tech\n");
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1.1s", &ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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pr(" %c%3d%%", ship.shp_off ? '=' : ' ', ship.shp_effic);
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pr("%4d", ship.shp_item[I_CIVIL]);
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pr("%4d", ship.shp_item[I_MILIT]);
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@ -1,101 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
*
|
||||
* ---
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||||
*
|
||||
* See files README, COPYING and CREDITS in the root of the source
|
||||
* tree for related information and legal notices. It is expected
|
||||
* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* star.c: Start a sector producing
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*
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* Known contributors to this file:
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* Thomas Ruschak, 1992
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "nat.h"
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#include "path.h"
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#include "file.h"
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#include "commands.h"
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static void start_hdr(void);
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int
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start(void)
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{
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struct sctstr sect;
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int nsect;
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struct nstr_sect nstr;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0)
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start_hdr();
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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pr(" will be updated normally.\n");
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if (sect.sct_off != 0) {
|
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sect.sct_off = 0;
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putsect(§);
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}
|
||||
}
|
||||
if (nsect == 0) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No sector(s)\n", player->argp[1]);
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||||
else
|
||||
pr("%s: No sector(s)\n", "");
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d sector%s\n", nsect, splur(nsect));
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||||
return 0;
|
||||
}
|
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|
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static void
|
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start_hdr(void)
|
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{
|
||||
if (player->god)
|
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pr(" ");
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pr("PRODUCTION STARTING\n");
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr(" sect eff\n");
|
||||
}
|
|
@ -25,11 +25,12 @@
|
|||
*
|
||||
* ---
|
||||
*
|
||||
* stop.c: Stop a sector from producing
|
||||
* stop.c: Stop a sector or unit from producing
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Thomas Ruschak, 1992
|
||||
* Steve McClure, 1998
|
||||
* Markus Armbruster, 2006
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
@ -44,24 +45,84 @@
|
|||
#include "file.h"
|
||||
#include "commands.h"
|
||||
|
||||
static void stop_hdr(void);
|
||||
union item_u {
|
||||
struct genitem gen;
|
||||
struct shpstr ship;
|
||||
struct plnstr plane;
|
||||
struct lndstr land;
|
||||
struct nukstr nuke;
|
||||
};
|
||||
|
||||
static int start_stop(int);
|
||||
static int start_stop_sector(char *, int);
|
||||
static void start_stop_hdr(int);
|
||||
static void proff(int);
|
||||
static int start_stop_unit(int, char *, int);
|
||||
static void start_stop_unit_hdr(int);
|
||||
static char *unit_type_name(union item_u *);
|
||||
|
||||
int
|
||||
start(void)
|
||||
{
|
||||
return start_stop(0);
|
||||
}
|
||||
|
||||
int
|
||||
stop(void)
|
||||
{
|
||||
return start_stop(1);
|
||||
}
|
||||
|
||||
static int
|
||||
start_stop(int off)
|
||||
{
|
||||
static int sct_or_unit[] = {
|
||||
EF_SECTOR, EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD
|
||||
};
|
||||
int type;
|
||||
char *arg, *p;
|
||||
char buf[1024];
|
||||
|
||||
if (player->argp[1] && !isalpha(*player->argp[1])) {
|
||||
/* accept legacy syntax */
|
||||
type = EF_SECTOR;
|
||||
arg = player->argp[1];
|
||||
} else {
|
||||
p = getstarg(player->argp[1],
|
||||
"Sector, ship, plane, land unit or nuke? ", buf);
|
||||
if (p == 0)
|
||||
return RET_SYN;
|
||||
type = ef_byname_from(p, sct_or_unit);
|
||||
if (type < 0) {
|
||||
pr("Sectors, ships, planes, land units or nukes only!");
|
||||
return RET_SYN;
|
||||
}
|
||||
arg = player->argp[2];
|
||||
}
|
||||
|
||||
if (type == EF_SECTOR)
|
||||
return start_stop_sector(arg, off);
|
||||
return start_stop_unit(type, arg, off);
|
||||
}
|
||||
|
||||
static int
|
||||
start_stop_sector(char *arg, int off)
|
||||
{
|
||||
struct sctstr sect;
|
||||
int nsect;
|
||||
struct nstr_sect nstr;
|
||||
|
||||
if (!snxtsct(&nstr, player->argp[1]))
|
||||
if (!snxtsct(&nstr, arg))
|
||||
return RET_SYN;
|
||||
prdate();
|
||||
nsect = 0;
|
||||
while (nxtsct(&nstr, §)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
if (!sect.sct_off == !off)
|
||||
continue;
|
||||
if (nsect++ == 0)
|
||||
stop_hdr();
|
||||
start_stop_hdr(off);
|
||||
if (player->god)
|
||||
pr("%3d ", sect.sct_own);
|
||||
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
|
||||
|
@ -71,18 +132,12 @@ stop(void)
|
|||
else
|
||||
pr(" ");
|
||||
pr("%4d%%", sect.sct_effic);
|
||||
|
||||
pr(" will not produce or gain efficiency.\n");
|
||||
if (sect.sct_off != 1) {
|
||||
sect.sct_off = 1;
|
||||
putsect(§);
|
||||
}
|
||||
proff(off);
|
||||
sect.sct_off = off;
|
||||
putsect(§);
|
||||
}
|
||||
if (nsect == 0) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No sector(s)\n", player->argp[1]);
|
||||
else
|
||||
pr("%s: No sector(s)\n", "");
|
||||
pr("%s: No sector(s)\n", arg ? arg : "");
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d sector%s\n", nsect, splur(nsect));
|
||||
|
@ -90,12 +145,86 @@ stop(void)
|
|||
}
|
||||
|
||||
static void
|
||||
stop_hdr(void)
|
||||
start_stop_hdr(int off)
|
||||
{
|
||||
if (player->god)
|
||||
pr(" ");
|
||||
pr("PRODUCTION STOPPAGE\n");
|
||||
pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr(" sect eff\n");
|
||||
}
|
||||
|
||||
static void
|
||||
proff(int off)
|
||||
{
|
||||
if (off)
|
||||
pr(" will not produce or gain efficiency.\n");
|
||||
else
|
||||
pr(" will be updated normally.\n");
|
||||
}
|
||||
|
||||
static int
|
||||
start_stop_unit(int type, char *arg, int off)
|
||||
{
|
||||
union item_u unit;
|
||||
int nunit;
|
||||
struct nstr_item nstr;
|
||||
|
||||
if (!snxtitem(&nstr, type, arg))
|
||||
return RET_SYN;
|
||||
prdate();
|
||||
nunit = 0;
|
||||
while (nxtitem(&nstr, &unit)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
if (!unit.gen.off == !off)
|
||||
continue;
|
||||
if (nunit++ == 0)
|
||||
start_stop_unit_hdr(off);
|
||||
if (player->god)
|
||||
pr("%3d ", unit.gen.own);
|
||||
pr("%4d %-4.4s ", nstr.cur, unit_type_name(&unit));
|
||||
prxy("%4d,%-4d", unit.gen.x, unit.gen.y, player->cnum);
|
||||
pr("%4d%%", unit.gen.effic);
|
||||
proff(off);
|
||||
unit.gen.off = off;
|
||||
ef_write(type, nstr.cur, &unit);
|
||||
}
|
||||
if (nunit == 0) {
|
||||
pr("%s: No %s(s)\n", arg ? arg : "", ef_nameof(type));
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d %s%s\n", nunit, ef_nameof(type), splur(nunit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
start_stop_unit_hdr(int off)
|
||||
{
|
||||
if (player->god)
|
||||
pr(" ");
|
||||
pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr(" # x,y eff\n");
|
||||
}
|
||||
|
||||
static char *
|
||||
unit_type_name(union item_u *unit)
|
||||
{
|
||||
int type = unit->gen.type;
|
||||
|
||||
switch (unit->gen.ef_type) {
|
||||
case EF_SHIP:
|
||||
return mchr[type].m_name;
|
||||
case EF_PLANE:
|
||||
return plchr[type].pl_name;
|
||||
case EF_LAND:
|
||||
return lchr[type].l_name;
|
||||
case EF_NUKE:
|
||||
return nchr[type].n_name;
|
||||
}
|
||||
CANT_REACH();
|
||||
return "?";
|
||||
}
|
||||
|
|
|
@ -196,6 +196,7 @@ struct castr dchr_ca[] = {
|
|||
{ NSC_TYPEID, 0, 0, fldoff(genitem, type), "type", ef_chr}, \
|
||||
{ NSC_CHAR, 0, 0, fldoff(genitem, effic), "effic", EF_BAD}, \
|
||||
{ NSC_CHAR , 0, 0, fldoff(genitem, mobil), "mobil", EF_BAD}, \
|
||||
{ NSC_UCHAR , 0, 0, fldoff(genitem, off), "off", EF_BAD}, \
|
||||
{ NSC_SHORT, 0, 0, fldoff(genitem, tech), "tech", EF_BAD}, \
|
||||
{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(genitem, group), "group", EF_BAD}, \
|
||||
{ NSC_XCOORD, 0, 0, fldoff(genitem, opx), "opx", EF_BAD}, \
|
||||
|
|
|
@ -237,9 +237,9 @@ struct cmndstr player_coms[] = {
|
|||
{"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
|
||||
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
|
||||
{"sstat <SHIPS>", 0, sstat, 0, NORM},
|
||||
{"start <SECTS>", 1, start, C_MOD, NORM + CAP},
|
||||
{"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM + CAP},
|
||||
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
|
||||
{"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
|
||||
{"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM + CAP},
|
||||
{"strength <SECTS>", 1, stre, C_MOD, NORM},
|
||||
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
|
||||
{"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
|
||||
|
|
|
@ -132,8 +132,9 @@ upd_land(struct lndstr *lp, int etus,
|
|||
|
||||
lcp = &lchr[(int)lp->lnd_type];
|
||||
if (build == 1) {
|
||||
if (np->nat_money >= 0)
|
||||
if (!lp->lnd_off && np->nat_money >= 0)
|
||||
landrepair(lp, np, bp, etus);
|
||||
lp->lnd_off = 0;
|
||||
} else {
|
||||
mult = 1;
|
||||
if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85)
|
||||
|
|
|
@ -102,8 +102,9 @@ upd_plane(struct plnstr *pp, int etus,
|
|||
int mult, cost, eff;
|
||||
|
||||
if (build == 1) {
|
||||
if (np->nat_money >= 0)
|
||||
if (!pp->pln_off && np->nat_money >= 0)
|
||||
planerepair(pp, np, bp, etus);
|
||||
pp->pln_off = 0;
|
||||
} else {
|
||||
mult = 1;
|
||||
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
|
||||
|
@ -151,6 +152,8 @@ planerepair(struct plnstr *pp, struct natstr *np, int *bp, int etus)
|
|||
if (pp->pln_effic >= 80)
|
||||
return;
|
||||
carrier = getshipp(pp->pln_ship);
|
||||
if (carrier->shp_off)
|
||||
return;
|
||||
if (CANT_HAPPEN(!carrier || carrier->shp_own != pp->pln_own))
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -136,8 +136,9 @@ upd_ship(struct shpstr *sp, int etus,
|
|||
|
||||
mp = &mchr[(int)sp->shp_type];
|
||||
if (build == 1) {
|
||||
if (np->nat_money >= 0)
|
||||
if (!sp->shp_off && np->nat_money >= 0)
|
||||
shiprepair(sp, np, bp, etus);
|
||||
sp->shp_off = 0;
|
||||
} else {
|
||||
mult = 1;
|
||||
if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue