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794 commits

Author SHA1 Message Date
adfab4344e Disable nested execute. The execute protocol is flawed and cannot be
implemented correctly by asynchronous clients --- unless a client
waits for a prompt after sending the execute command and its argument,
it is prone to send more input before the C_EXECUTE arrives.  That
input overtakes the contents of the script file.  This is almost
certain to happen when the execute is in a script file.  Disabling
that is probably more useful and certainly less painful than
documenting this mess.  The client rejects nested execute since
servcmd.c rev. 1.42.
(EXEC): new.
(player_coms): Require it for execute.
(player_set_nstat): Set it in nstat.
(execute): Clear it in nstat.
2007-12-09 17:24:30 +00:00
976c885dfc (dispatch, explain, status): Use player->nstat instead of
player->ncomstat for command permissions.  Side effect: status() no
longer notifies deities when they go broke or become solvent.
(dispatch): Don't distinguish between transiently and permanently
unavailable commands.  Didn't really work anyway.
(player): Remove unused member ncomstat.
2007-12-08 20:47:13 +00:00
f36aa0f89d (player): Remove member broke.
(player_set_nstat): Don't set it.
(status): Check nstat instead of broke and nat_money.
2007-12-08 20:09:35 +00:00
2b5ebf1f3f (player_set_nstat): New, factored out of init_nats().
(init_nats): Use it.  No functional change.

(status): Use it.  This sets player->nstat from scratch, not just
MONEY and CAP.
(brea): Don't bother to update player->nstat, status() will.
2007-12-08 19:27:41 +00:00
90631d56ed Record raw arguments, to be used in the next changesets:
(player): New member comtail.
(parse): New parameter tail.  Reorder parameter list.
(command, execute): Pass player->comtail.
(player_login, emp_config, do_unit_move): Pass NULL.  No functional
change.
2007-11-25 13:55:52 +00:00
57f589e2e4 (M_XLIGHT, M_CHOPPER): Redundant, remove.
(init_mchr): Don't set them.
(carrier_planes): Use m_nxlight, m_nchoppers instead.
2007-11-23 18:50:46 +00:00
836833e321 (carrier_planes): New parameter msl.
(carriersatxy, pln_onewaymission): Pass zero.  No functional change.
(pln_airbase_ok): Pass whether the plane is a missile.  This fixes
non-x-light missiles on ships without capability M_FLY.  Broken in
rev. 1.76.  Launch and interdict weren't affected.  Air defense was,
but the stock game has only x-light SAMs.
2007-11-22 19:33:14 +00:00
a98bac5146 (sendmessage): Internal linkage. 2007-11-18 11:58:30 +00:00
79407e68fd Shut down session on receipt of "ctld\n" even when reading arguments:
(player): New member eof.
(recvclient): Return -1 without receiving input when it is set.  Set
it on receipt of "ctld\n".
(execute): Clear it after receiving the script.
2007-11-15 19:10:04 +00:00
6992bcfe9a (carriersatxy): Remove parameters wantflags, nowantflags, and use
carrier_planes() instead, ignoring carriers that can only operate
x-light planes.  No functional change.
(carrier_planes): External linkage.
2007-11-04 16:05:06 +00:00
4ced91fe3f (pln_airbase_ok): New parameter noisy to allow suppressing messages.
Check player->cnum only when noisy.  Update existing caller to pass 1.
No functional change.

(mission_pln_airbase_ok): Remove, use pln_airbase_ok() instead.  No
functional change.
2007-11-03 09:29:45 +00:00
4d663ddbd6 (pln_wanted, pln_capable): Rename. 2007-11-02 19:13:10 +00:00
98105c9561 (mission_pln_wanted): Broken like its cousin pln_wanted() was, only
more so: additionally, any of P_E, P_K, P_L satisfied any subset of
P_E, P_K, P_L.  Chainsaw fixed this one in plnsub.c, but not here.
Remove, use the fixed pln_wanted() instead.
(pln_wanted): External linkage.
2007-11-01 19:50:37 +00:00
d3fcc89f56 (can_be_on_ship, could_be_on_ship): Take pointer rather than UID
arguments.  Rename.  Callers changed.
2007-10-31 06:39:37 +00:00
51165cf3fc Collect the test whether a plane fits on a carrier in one place:
(fit_plane_on_ship, fit_plane_on_land): New.
(pln_oneway_to_carrier_ok, put_plane_on_ship, count_planes)
(put_plane_on_land, count_land_planes): Use them.  No functional
change.
(fit_plane_off_ship, fit_plane_off_land): New.
(take_plane_off_ship, take_plane_off_land): Use them.  This oopses
when the carriers plane counter underflows.

(take_plane_off_ship): Document that carrier's plane counters may be
screwed up.

(take_plane_off_ship, take_plane_off_land): Oops when the plane isn't
on the carrier.

(take_plane_off_ship, take_plane_off_land): Don't fail when the plane
to be taken off can't go on this type of carrier, just take it off.
No error condition left, so return void.  Callers couldn't do anything
useful with the status anyway, and most didn't bother.  Change those
that did.
2007-10-30 07:09:31 +00:00
9c94a23709 Keep log open, rotate it just like the journal:
(logfd, logopen): New.
(loginit): Set logfd, return success.
(logerror): Use logfd.
(logreopen): New.
(relo, main): Use it.
2007-10-27 15:49:45 +00:00
Ron Koenderink
ec484e17a7 (main, init_server, emp_server.6): Add -R command line option to set
a seed for the random function.

(nightlybuild.sh): Add the -R 1 for the server.
(nightlybuild.sh): Switch to -R 1 for the fairland as 1 is safer.
Some systems might generate lousy randomness from a
zero seed.

(prng.patch): Not required anymore, -R 1 is used instead.

(main, emp_server.6): Rename -r and -R to -u and -U.  "-R" is now used for random seed.
2007-10-23 03:05:56 +00:00
4b1fb9b924 Doc fix. 2007-09-06 17:47:42 +00:00
10dd9aea11 (fltelemstr, fltheadstr): Move from ship.h to sail.c. 2007-08-18 13:48:15 +00:00
Ron Koenderink
b892774785 Include sys/uio.h unconditionally. 2007-08-17 03:06:35 +00:00
Ron Koenderink
af64cfd491 [_WIN32] (readv, writev, iovec): New. POSIX equivalents.
(ioq_makeiov, ioqtoiov): Compile unconditionally.
(io_output): Use POSIX code unconditionally.
[_WIN32] (ioq_makebuf): Remove.
2007-08-16 21:43:20 +00:00
Ron Koenderink
c7f940a84e Move WIN32 equivalent function defines to w32/w32misc.h from misc.h.
Move Microsoft C compiler warning to w32/w32misc.h from misc.h.
2007-08-15 02:15:17 +00:00
Ron Koenderink
287aa9d162 (ssize_t, pid_t) [_WIN32]: Move from misc.h to POSIX's location
in unistd.h.
2007-08-15 01:48:40 +00:00
Ron Koenderink
9c666a7423 Create w32misc.h to contain information that does not fit in Windows
equivalent include file.
(strptime) [_WIN32]: Add extern for WIN32 equivalent for strptime().
2007-08-15 01:16:26 +00:00
Ron Koenderink
7bb0a04db2 [_WIN32] (S_IRUSR, S_IWUSR, S_IXUSR, S_IRWXU, S_IRGRP, S_IWGRP)
(S_IXGRP, S_IRWXG, S_IROTH, S_IWOTH, S_IXOTH, S_IRWXO): Move from
include/misc.h to new src/lib/w32/unistd.h.
2007-08-14 03:38:18 +00:00
Ron Koenderink
e7b04123a9 [_WIN32] (posix_mkdir): New.
[_WIN32] (mkdir): Use it.  Last argument is no longer ignored, which
was a bug.  Move declaration to unistd.h, which isn't quite right, but
works for us.
2007-08-14 03:11:26 +00:00
971515ccc9 (xundump): Count lines in a saner way: pass line number in and out.
Callers changed.
2007-08-05 16:22:41 +00:00
a1646c8aa7 (gamedir): Not all programs treat relative names the same. Document
the lossage.
2007-08-03 04:44:54 +00:00
f2d96f466a Fix include missing since misc.h rev. 1.69. 2007-08-01 05:30:37 +00:00
56de7a2151 (WORLD_SZ): New.
(isok, ef_init, bmaps_intersect, bp_init, player_accept)
(finish_sects, main): Use it.

(bp_neighbors, bp_lbcost, pathcost): Use XYOFFSET().  No
functional change.
2007-07-28 12:12:17 +00:00
6d9e78af4c (XYOFFSET): Returned twice the value it should.
(finish_sects): Allocated twice as much space as needed, to make it
work with the broken XYOFFSET().
2007-07-28 07:06:55 +00:00
f915f91b47 Update known contributors comment. 2007-07-27 20:16:19 +00:00
1be2d7be4c Comment. 2007-07-27 19:10:39 +00:00
c329f882a2 (VIS, SANCT, NORM, GOD, CAP, MONEY): Move from nat.h to player.h.
(PS_LOGIN): Unused, remove.
2007-07-27 17:50:09 +00:00
286dda725e Store update disable flag in the game table to make it visible in
xdump:
(gamestr): New member game_upd_disable.
(game_ca): Update accordingly.
(game_ctrl_update): New.
(disa, enab): Use it.
(updates_disabled): Rewrite and move to game.c
(disablefil): Remove.
2007-07-27 05:58:40 +00:00
d500a7071c Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities.  Update synchronization used to rely on them,
which naturally worked only with LWP (#1504036).  With that fixed, no
uses of priorities remained, but a minor bug did: players could starve
out threads with priorities below PP_PLAYER, i.e. delete_lostitems()
and player_kill_idle().  Closes #1458175:
(empth_create): Remove parameter prio.  Callers changed.  Also gets
rid of misleading comments in pthread.c and ntthread.c.
(PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER)
(PP_ACCEPT, PP_KILLIDLE): Remove.
(empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
2007-07-24 05:13:31 +00:00
7536a38e95 Comment. 2007-07-24 04:10:44 +00:00
a9afd1efef (update_lock, play_lock, update_pending, play_wrlock_wanted): Move to
main.c and rename to better reflect their purpose.  Fix misleading
comments.
2007-07-20 19:09:34 +00:00
Ron Koenderink
228a545ff3 (UPDATE_TIME_LEN): New.
(update_time): Define with size to make MSVC happy.
2007-07-19 21:58:05 +00:00
7dd8b8a305 New xdump updates:
(EF_UPDATES, update_ca): New.
(empfile): Add it.
(update_time): Move to src/lib/global/updtime.c.
2007-07-18 06:16:33 +00:00
e9cfbdc241 (update_running): New.
(update_run): Set it.

Replace incorrect uses of update_pending by update_running, fixing
buggy behavior while the update was trying to gain control:
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob):
MOB_ACCESS mobility update was skipped.
(telegram_is_new): Fix recognition of new telegrams by timestamp.
(wu): Bulletins got misfiled as production reports.
(shp_nav): Sail path got ignored.
(setrel): Declaration of war failed silently with SLOW_WAR enabled.
Messages got suppressed.
(PR, mpr): Messages got misdirected to bulletins.
2007-07-17 06:13:14 +00:00
6f1cc795f1 (status): Simplify conditional for the "lost your capital" message.
(player): No uses of member visitor left, remove.
2007-07-15 16:15:03 +00:00
a57645340c New command show updates:
(show): New sub-command.
(player_coms): Update its c_form.
(show_updates, fmttime2822): New.

(vers): Show game_days and game_hours.

(upda): Mark obsolete and point to show updates.
(vers): Point to show rather than update.

Rewrite much of info zdone.
2007-07-15 13:34:22 +00:00
335d9d34ab Include reshuffle. 2007-07-15 10:07:48 +00:00
ab55ea7381 (s_p_etu): econfig key no longer used, remove. 2007-07-15 09:59:52 +00:00
4bd19812af Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp.  Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp.  Closes #1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update.  Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends.  This is only
correct when argument is etu_per_update, which it always is.  Remove
parameter.  Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.

(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates.  That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it.  Remove.  Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.

(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down.  Remove.  Caller
changed.
2007-07-15 09:43:57 +00:00
aa34ef2b7b (game_reset_tick): New.
(prod_nat): Use it.
2007-07-15 09:01:58 +00:00
d3e0597f0e Use the new Empire clock for generating BTUs:
(natstr): New member nat_access.
(cou_ca): New selector access.
(grant_btus, accrued_btus): New.
(prod_nat, init_nat): Use grant_btus().  BTUs are now made at the
update in addition to login, because that lets us get away with a
simple ETU stamp (nat_access).
(nat_cap): Replaced by grant_btus(), remove.
2007-07-14 16:30:12 +00:00
dd2daaaab3 Provide an Empire clock with ETU resolution that is properly
synchronized to updates (the one based on s_p_etu isn't synchronized):
(gamestr): New members game_turn, game_tick, game_rt.
(game_ca): New selectors for them.  Restrict tick and rt to deity for
now.  We'd need xdump update the Empire clock to make them safe for
players.
(game_record_update): New.
(update_main): Call it.
(game_tick_tick, game_tick_to_now, game_step_a_tick): New, not yet
used.
2007-07-14 15:58:37 +00:00
654335c621 New Empire table game, to be used for global stuff:
(gamestr, EF_GAME, game_ca): New.
(empfile): Declare the table.
(ef_open_srv, ef_close_srv): Open and close it.
(main): Create it.
(empobj_storage): New member game.

(EF_DYNMAX): New.
(EF_IS_GAME_STATE): Use it.
2007-07-14 14:49:58 +00:00