(emp_obj_chr_name): New. Returns a pointer to the characteristics name
for an empobj.
(unit_map): Simplify unit_map() by using get_empobjp() and
emp_obj_chr_name().
(map, cmd_move_map): Switch to EF_SHIP as unit_map does not default
to EF_SHIP for EF_BAD anymore.
(get_empobj_chr): New. Get characteristics for empobj.
(mission, build_mission_list_type): Switch to use new
functions put_empobj() and get_empobj_chr().
separate the MinGW environment from the MSVC environment and
WIN32 environment. Reorganize the order of the includes so
the system files are always loaded first to prevent with misc.h defines.
Remove system file includes from misc.h.
(map): Call new function do_map().
(display_region_map): Modify to use do_map() instead of map().
(tran_nmap, tran_pmap, cmd_move_map): Modify to accomodate
the modified display_region_map() function.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
and tran_pmap() so that unit number arguments are interpreted
sensibly. Users changed.
(display_region_map): New.
(cmd_move_map, tran_nmap, tran_pmap): Use it.
type parameter as it can be determined from the empobj parameter.
(oprange): Remove getting the unit information again as it is contained
in the empobj parameter passed in.
is non-zero; actual value of non-zero l_ammo was unimportant. Side
effect: it substantially increased ammunition consumption at high
tech, because the change made the value increase with tech. Back out
4.2.3's change, just use l_ammo. This lets deities customize
ammunition consumption independent of damage. Remove second
parameter. Callers changed.
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj. Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
Modify nmap command to allow mapping around a nuke.
Add new command nbmap for bmapping around a nuke.
Add a new mapping flag 'n' for adding nukes to a map.
Correct syntax description for pmap, pbmap, lmap and lbmap
in player_coms[].
plus one. Users changed. This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab(). The show bugs were harmless: the loops ran into
the sentinel, which they ignore. The budg bug was serious: the loop
ran into the entries for SCT_EFFIC. This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
by float d_mob0 and d_mob1 (straight costs). Impassable terrain now
encoded as negative d_mob0 instead of zero d_mcst. Users changed.
sect.config updated.
(dchr_ca): Replace selectors mcst and emcst by mob0 and mob1.
(show_sect_stats): Show real mobility costs.
instead of opt_DEFENSE_INFRA.
(improve): Test for it.
(show_sect_build): Show only enabled infrastructure.
(opt_DEFENSE_INFRA): Remove. Deities can edit infra.config instead.
(improve): Dumb down prompt.
is a linear function of sector efficiency, with cost at 0% given by
dchstr member d_mcst and cost at 100% given by d_emcst. The latter
used to be d_mcst - 1. Mountain cost is no longer a special case.
Road infrastructure now reduces cost up to 90%, linear in road
efficiency (used to be close to that, but non-linear). Same for rail
infrastructure, but 99%. Double land unit minimum cost to 0.02.
Change land unit cost penalty in newly taken land to an extra 0.2
instead of a minimum of 0.2.
(dchrstr): New member d_emcst. sector.config updated, with some
changes: cost of mountain now ranges from 2.4 to 1.2 instead of 2.174
to 1.304, wildernes 0.4 instead of 0.6 to 0.4, highway, bridge head,
bridge span and tower from 0.4 to 0.001 instead of 0.2 to 0.001.
While I'm at it, make bridge head match highway stats (dstr and value
reduced).
(show_sect_stats): Show d_emcst.
(dchr_ca): New selector emcst for d_emcst.
satdisp_sect() and satdisp_units().
(satmap): Call only satdisp_sect(). No functional change.
(aircombat): Call both, and call satdisp_units() even over sea. This
lets spy planes spot surface ships at sea. Closes#906035.
(lnd_path): Use it.
(lnd_mobcost): Use it, remove last parameter. Callers changed. This
fixes mobility use of trains when retreating, both for retreat orders
and for failed morale checks.
(retreat_land1): Fix test for impassable terrain. Before, trains
could retreat off rail.
(lnd_take_casualty): Test for impassable terrain. Before, trains
could retreat off rail.
(att_mobcost): New.
(ask_olist, take_move_in_mob): Use it. Attacking land units can now
use roads and suffer the newly taken penalty. No difference in most
cases, because the penalty commonly cancels the road bonus.
(get_mob_support, calc_mobcost, ask_move_in_off): Use it. No
functional change now; ensures that military's attack mobility cost
will stay consistent with move cost.
(MOB_NONE): Unused, remove.
(sector_mcost): Simplify.
true.
(shp_nav_one_sector): Pass false. This lets minesweepers move at the
speed their stats indicate. Closes#1498801.
(navi): Pass true. This ensures sweeping without moving still costs
mobility.
(att_reacting_units): Use it. Fixes overcharging of inefficient
units. Broken when Empire3 changed land unit mobility use not to
depend on efficiency, except for supply units.
(lnd_sweep): Use it. No functional change.
(speed_factor): New, factored out of lnd_pathcost() and shp_mobcost().
(keep_journal): New econfig key.
(player_main): Log player login and logout.
(recvclient): Log player input.
(ef_open_srv, ef_close_srv): Log startup and shutdown.
(update_main): Log update.
Support the common SIGHUP log rotation idiom:
(empth_wait_for_shutdown, empth_wait_for_signal): Rename.
[EMPTH_LWP, EMPTH_POSIX] (empth_init, empth_wait_for_signal): Wait for
SIGHUP as well.
(main) [SIGHUP]: Reopen journal when empth_wait_for_signal() returns
SIGHUP.