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67 commits

Author SHA1 Message Date
3dc22e8497 tend ltend: Handle "don't have commodity" consistently
Transferring commodities from tenders to targets fails when a tender
doesn't have any.  Transferring them from targets to tenders continues
with the next target when a target doesn't have any.  Has always been
that way.

Change the former to continue with the next tender.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
1bde4df2bd tend ltend: Reject foreign tenders and land units more nicely
We silently ignore foreign ships and land units.  This may leave the
player guessing why the command did nothing.  Report explicitly named
ones like this

    You don't own ship #160!

except for tend's target ships.  Nice reporting is a bit more involved
there, because you can tend to foreign target ships as long as they're
friendly.  Left for later.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
15a43a780a tend: Suppress "not on ship" unless land unit is selected by UID
The quickest way to tend all land units on a ship is to select all
land units with '*'.  However, tend then prints a "not on ship"
message for every land unit not on the tender, as the load-tend test
demonstrates.  Annoying.  Suppress this message unless the land unit
was explictly selected by UID.  Similar to how load and unload
suppress messages, only they get the condition wrong (to be fixed
soon).

A related annoyance remains, also visible in the load-tend test: tend
can still complain "not on ship" many times when tending explicitly
selected land units from multiple ships.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
3064731af4 tend: Don't tend land units to multiple target ships
Each land unit is tended to each target ship in turn, and ends up on
the last one that can take it..  The load-tend test demonstrates this
with command "tend land 173 s 150/165":

    spy  infiltrator #320 transferred from sbc  cargo submarine (#173) to cs   cargo ship (#150)
    spy  infiltrator #320 transferred from sbc  cargo submarine (#173) to ls   landing ship (#165)
    spy  infiltrator #321 is not on sbc  cargo submarine (#173)!
    spy  infiltrator #322 transferred from sbc  cargo submarine (#173) to cs   cargo ship (#150)
    spy  infiltrator #322 transferred from sbc  cargo submarine (#173) to ls   landing ship (#165)

Has been that way ever since Empire 2 added tending of land units.

Fix by breaking tend_land()'s loop over all target ships after a
successful transfer.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
d111522fe8 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-04-29 10:33:19 +02:00
afe5001a23 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-07 09:38:32 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
5424142f62 Fix tend to refuse tending civilians to foreign ships
Broken when Chainsaw 2 added tending to allies.
2012-06-24 08:49:34 +02:00
e16fc41b2e Fix tend not to leak which commodities are loaded on friendlies
Tending a negative number of commodities takes from the target ships.
The target ships must be owned.  Tend complains when the target
doesn't have the commodity loaded.  It does that even for friendly
foreign ships.  Don't.

Broken when Chainsaw 2 added tending to allies.
2012-06-24 08:47:08 +02:00
20b2598214 Fix tend from target not to stop on foreign target
Tending a negative number of commodities takes from the target ships.
When a target ship is foreign, tend silently stops.  This is wrong.
Fix it to skip foreign target ships instead.

Broken when Chainsaw 2 added tending to allies.
2012-06-24 08:45:55 +02:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
8cb7b75557 Use relations_with() for getrel(getnatp(US), THEM) where US!=THEM
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.  Replace in places where it's
obvious that they're not equal.

Note: getsect() sets player->owner to "player is god or owns this
sector".  Thus, after getsect(..., &sect), sect.sct_own ==
player->cnum implies player->owner.  Conversely, !player->owner
implies sect.sct_own != player->cnum.  Similarly for getship(),
getplane() and nxtitem().
2011-02-16 07:52:25 +01:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
c528fcbe3e Update known contributors comments 2009-12-13 17:34:28 +01:00
1ee02194c5 Fix tend land not to wipe out concurrent updates
Fix tend_land() to bail out if the tender changed while tend_land()
slept for the last argument (receiving ship).
2009-04-18 08:41:28 +02:00
a2ed975ec2 Clean up more unreadable assignments within if conditionals 2009-03-23 23:11:14 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
8cf32c4854 Fix cargo giveaway in load, lload, unload, lunload and tend
Use unit_give_away() in gift().  This fixes a number of bugs:

* Nukes on planes weren't given away along with the plane.

* Likewise for land units on land units (can't happen in the stock
  game).

* Mission was not cleared by unload land/plane, lunload land/plane,
  and lload plane, except for planes on land units.

* Wing and army were never cleared.

It also happens to suppress information on planes given away along
with their land unit carriers.  Shrug.
2008-09-15 19:40:43 -04:00
3e370da58c Get rid of ship and land unit load counters
Load counters are redundant; they can be computed from the carrier
uids.  Keeping them up-to-date as the carriers change is a pain, and
we never got that quite complete.

Computing load counters straight from the carrier uids every time we
need them would be rather inefficient, but computing them from cargo
lists is not.  So do that.

Remove the load counters: struct shpstr members shp_nplane,
shp_nchoppers, shp_nxlight, shp_nland, and struct lndstr members
lnd_nxlight and lnd_nland.

Don't compute/update load counters in build_ship(), build_land(),
land(), ldump(), load_plane_ship(), load_land_ship(),
load_plane_land(), load_land_land(), lstat(), sdump(), shi(), sstat(),
tend_land(), check_trade(), put_combat(), pln_oneway_to_carrier_ok),
pln_newlanding(), fit_plane_on_ship(), fit_plane_on_land(),
unit_list().

Nothing left in fit_plane_off_ship(), fit_plane_off_land(), so remove
them.

load_land_ship(), load_land_land(), check_trade(), pln_newlanding(),
put_plane_on_ship(), take_plane_off_ship(), put_plane_on_land(),
take_plane_off_land() no longer change the carrier, so don't put it.

Remove functions to recompute the load counters from carrier uids:
count_units(), lnd_count_units(), count_planes(), count_land_planes(),
pln_fixup() and lnd_fixup(), along with the latter two's private
copies of fit_plane_on_ship() and fit_plane_on_land().

New cargo list functions to compute load counts: unit_cargo_count()
and unit_nplane(), with convenience wrappers shp_nplane(),
shp_nland(), lnd_nxlight(), lnd_nland().

Use them to make ship selectors nplane, nchoppers, nxlight, nland
virtual.  They now reflect what is loaded, not how the load uses the
available slots.  This makes a difference when x-light planes or
choppers use plane slots.

Use them to make land unit selectors nxlight and nland virtual.

Use them to get load counts in land(), ldump(), load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land(), sdump(), shi(),
tend_land(), fit_plane_on_land(), trade_desc(), unit_list().

Rewrite fit_plane_on_ship() and could_be_on_ship() to use
shp_nplane().  could_be_on_ship() now takes load count arguments, as
computed by shp_nplane(), so it can be used for checking against an
existing load as well.
2008-09-08 21:32:56 -04:00
a532c76428 Fix recently changed command failures to use BTUs
Failing a command with code RET_SYN prints help and doesn't charge
BTUs.  Failing with code RET_FAIL doesn't print help and charges BTUs.

A couple of command failures were changed or added recently to fail
with RET_SYN, because they're due to invalid player input.  Some of
them, however, can happen after the command already did something, so
BTUs must be charged, or else players can deliberately fail the
command to save BTUs:

* Commit 9eda5f87 adds RET_SYN failures when getting player input
  fails for:

  - arm third argument
  - deliver fourth argument
  - fire third argument
  - lmine second argument
  - order d fourth argument
  - range second argument
  - sail second argument
  - tend third argument

* Commit be41e70f likewise for:

  - designate second argument
  - morale second argument
  - set third argument
  - tend fourth argument

* Commit d000bf92 likewise (with a bogus commit message) for bdes
  second argument.

* Commit 9f4ce71a likewise for ltend third and fourth argument.

* Commit 9031b03b changes failure code from RET_FAIL when getting
  player input fails for threshold third argument.  It adds RET_SYN
  failure when the argument is bad.  Some bad arguments already failed
  that way before.

* Commit a7cf69af changes it from RET_FAIL when designate second
  argument is bad.

Change them all to fail with RET_FAIL.

Many other places have the same bug, but those are left for another
day.
2008-08-09 12:09:50 -04:00
3cc8de8aef Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked.  If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again.  Affected:

* load/lload plane/land third argument; load_plane_ship(),
  load_land_ship(), load_plane_land(), load_land_land()

* bomb, drop, fly, paradrop, recon and sweep second argument;
  get_planes()

* tend and ltend second and fourth argument; ltend(), tend(),
  tend_land()

* mission second argument; mission()

Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.

Use that to simplify multifire() and torp().  Change the other callers
to pass NULL.
2008-07-26 21:36:37 -04:00
be41e70fa8 Fail commands properly when they get aborted
The old code didn't return RET_SYN when aborting at the following
prompts:

* designate second argument

* morale second argument

* route second argument

* set third argument

* tend fourth argument

* zdone last argument
2008-07-21 08:13:40 -04:00
9eda5f87b8 Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:

* arm third argument

* deliver fourth argument (also simplify)

* fire third argument

* fly and recon prompt for carrier to land on: pln_onewaymission()
  treated abort like empty input, which made planes attempt landing in
  the sector.

* lmine second argument

* order d fourth argument

* power c nat(s) argument

* range second argument

* sail second argument

* shutdown both arguments (first one was broken in commit 84cfd670,
  v4.3.10, second one never worked).

* tend third argument
2008-07-21 07:19:18 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
251f552088 (tend_land): Fix to not let land units be tended that could not be
loaded.
2006-09-23 08:40:40 +00:00
Ron Koenderink
f246f86542 (gift): Remove the type argument, can be determined from the ptr
argument. Replace prship/prland/prplane/prnuke code with
obj_nameof().
2006-08-02 13:07:09 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
Ron Koenderink
79ee88f7c6 (nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
2006-07-07 15:15:43 +00:00
94bc512581 (gift): All callers transfer ownership after calling gift(). Move
that code into gift().  Callers changed.
2006-06-18 17:03:19 +00:00
5b4b3a13cb Break lines more tastefully. 2006-05-14 07:52:20 +00:00
a988b907fc s_char purge directed by compiler warnings. 2006-04-29 06:41:45 +00:00
4836f6c543 Fix long lines. No functional changes. 2006-04-16 17:20:33 +00:00
7cc14a2c9a (tend): Fix rev. 1.20: used to send bulletin to last tendee's owner,
unless that's the player, regardless of success.  Send them for every
successful tend to a foreign ship.
2006-04-05 07:06:58 +00:00
06b669924a Type of gift()'s generic pointer parameter was fixed in the previous
revision of src/lib/commands/load.c, change callers.
2006-03-28 19:20:08 +00:00
783b00bbad (ichrstr): Rename member i_vtype to i_uid.
(ichr_ca): Rename selector vtype to uid.
2006-02-20 05:35:58 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
Ron Koenderink
04a8b84592 (ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
2006-01-12 14:23:55 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
Ron Koenderink
1de48e53da (tend): Send a bulletin to the ally when tending items to an ally.
Closes #929398.
2005-11-22 19:28:48 +00:00
Ron Koenderink
e8746e9af0 (tend_land): Allow spy units to be tended to and from sub
with no land unit carrying capability.  Closes #1313537.
2005-11-20 18:17:05 +00:00
4f59fc9967 Remove a bunch of redundant casts. 2005-06-12 06:31:48 +00:00