Commit graph

1216 commits

Author SHA1 Message Date
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
5962195e9a Make bestpath work for deities in foreign land
Before, it only worked in land owned by the deity.

As always, paths can't cross international borders.
2011-04-11 22:29:13 +02:00
88983a1a2e Fix bitmap overruns when WORLD_X * WORLD_Y not a multiple of 16
World-sized bitmaps were allocated with size WORLD_SZ() / 8, which
expands to (WORLD_X * WORLD_Y / 2) / 8.  The divisions truncate unless
WORLD_X * WORLD_Y is a multiple of 16.  The bitmaps were one byte too
small then.  Bitmap overruns happen when:

* A lookout looks at one of the last sectors of the sector file.
  Besides commands look and llook, this affects navigate and march
  sub-command 'l'.

* Command spy spies into one of the last sectors of the sector file.

* A map or nmap (but not a bmap) shows one of the last sectors of the
  sector file, or a sector that can see one of the last sectors
  (visual range is two sectors at 100% efficiency).  Besides commands
  lmap, map, nmap, pmap, smap, this affects move and transport
  sub-command 'm'.

Diagnosed with valgrind.

Already broken in BSD Empire 1.1 (bitmaps were on the stack then).
2011-04-11 22:29:12 +02:00
67b9135e96 Use relations_with() in sendmessage()
We know player != other.  Because we can have only one player in state
PS_PLAYING per country, and we know other->state == PS_PLAYING, it
follows that player->cnum != other->cnum.  Thus, no functional change.

Adds another call to getnatp() hidden in relations_with(), though.
Keeping that optimized isn't worth it.
2011-02-18 18:46:05 +01:00
6852ec6bc5 Use relations_with() for getrel(NP, THEM) where NP isn't THEM
Replacing getrel(NP, THEM), where NP is known to be getnatp(US), by
relations_with(US, THEM) makes a difference only when US equals THEM.
Replace in places where it's obvious that they're not equal.

Adds a few calls to getnatp() hidden in relations_with().  Keeping
that optimized isn't worth it.
2011-02-18 18:46:05 +01:00
bdf63bc5fa Use relations_with() for US==THEM || getrel(NP, THEM)
Replace patterns like "US == THEM || getrel(NP, THEM)...", where NP is
known to be getnatp(US), by "relations_with(US, THEM)...".  No
functional change.

Adds a few calls to getnatp() hidden in relations_with(), though.
Keeping that optimized isn't worth it.
2011-02-18 18:46:05 +01:00
97543baadb Use relations_with() in player_relstr()
No functional change, because argument is never player->cnum.
2011-02-16 07:52:25 +01:00
8cb7b75557 Use relations_with() for getrel(getnatp(US), THEM) where US!=THEM
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.  Replace in places where it's
obvious that they're not equal.

Note: getsect() sets player->owner to "player is god or owns this
sector".  Thus, after getsect(..., &sect), sect.sct_own ==
player->cnum implies player->owner.  Conversely, !player->owner
implies sect.sct_own != player->cnum.  Similarly for getship(),
getplane() and nxtitem().
2011-02-16 07:52:25 +01:00
Markus Armbruster
8e75b22e0d Use relations_with() for US==THEM || getrel(getnatp(US), THEM)
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.

Replace patterns like "us == them || getrel(getnatp(us), them)..." by
"relations_with(us, them)...".
2011-02-16 07:51:39 +01:00
ef7b9cedc3 Rearrange uses of getrel() slightly
Just to make the next few commits easier to review.
2011-02-16 07:50:26 +01:00
7ebbe7da4c Eliminate a few pointless relations variables
Just to make the next few commits easier to review.
2011-02-16 07:48:30 +01:00
0c60e574a9 Permit sharebmap with yourself
Does nothing.  Before, it failed with a mildly bogus "does not have
friendly relations towards you" message.
2011-02-13 16:41:35 +01:00
de7657dd99 Permit flash to yourself
Flashing yourself failed with a bogus "not logged on" message for
deities, and a mildly bogus "not a deity or friendly with us" message
for mortals.

Fix by simply permitting it.  Not terribly useful, except perhaps for
empire-hub users, but why not.
2011-02-13 16:39:20 +01:00
0d4566847f Drop redundant chat(), sendmessage() parameter us
It can't be anything but the current player.
2011-02-13 16:39:20 +01:00
5eeac45b8d Clean up confusing control flow in sendmessage()
The second patch hunk fixes a latent bug.  Before, rejected deity
flashes led to a bogus "not logged on" message, now they lead to a
"not accepting" message.  But deity flashes can't be rejected, so this
doesn't matter.
2011-02-13 16:32:37 +01:00
e21f5035cb Optimize sendmessage() use of getnatp()
Don't call it when its value must be TO anyway.

While there, oops when it fails instead of recovering silently.
2011-02-13 16:06:23 +01:00
fc633a4f1f Fix racy detection of ally rejecting flashes
sendmessage() checked NF_FLASH on two places: when deciding whether to
send the message, and later when telling the player why it didn't send
a flash.  This can race with the toggle command as follows: if a flash
could not be sent because the recipient's NF_FLASH was off, and the
recipient toggled it on before the flag was checked again, the flash
command claimed the sender wasn't logged on.
2011-02-13 16:06:23 +01:00
53a4fc6e26 Change flash not to print "Flash sent" for deities
It's annoying.  It never did that for mortals.
2011-02-13 16:06:23 +01:00
c095ad285b Factor feels_like_helping() out of quiet_bigdef(), sd(), dd() 2011-02-13 16:06:22 +01:00
16c68eb403 Fix trade ships to pay off in own harbor
Broken in commit 3318e4e4, v4.3.17.
2011-02-13 16:03:34 +01:00
439f111f98 Remove option SLOW_WAR
SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
2011-02-13 15:59:49 +01:00
217fe6dd16 Fix sail command to support full path length
Off-by-one in cmd_sail_ship() chopped off the last character of
full-length sail paths.
2011-01-09 15:27:26 +01:00
ceee05eb7e Neater plane sonar contact output
plane_sona() prints an empty line to make sonar contacts stand out.
Move it so the contact is visually "attached" to the right sector,
like this:

    flying over sea at 15,-3
    Sonar contact in 15,-3
    sub #3 13,-3

    flying over sea at 13,-3

Before:

    flying over sea at 15,-3

    Sonar contact in 15,-3
    sb   submarine (#3) 13,-3
    flying over sea at 13,-3
2010-07-25 17:48:54 +02:00
10736cd157 Don't write garbage to unused trade destination in trade file
struct trdstr members trd_x, trd_y are used only for teleporting
trades.  For others, trad() wrote garbage coordinates to the trade
file.  They weren't used except by xdump.  Fortunately, even there
they're visible only to deities.

Write invalid coordinates instead.  Do that in set() as well, so that
coordinates are valid only when we have a teleport destination.

Spotted by the Clang Static Analyzer.
2010-07-25 17:48:53 +02:00
8c78b1188b Clean up dead store in skyw()
Dead since commit 38befcb4.  Spotted by the Clang Static Analyzer.
2010-07-25 17:48:53 +02:00
5eb337e232 Clean up unobvious coordinate system use in doland()
Use the obviously correct newown instead of sect->sct_own.  They're
actually equal here.
2010-07-25 17:48:53 +02:00
e41762ca49 Compute radar range in one place, rad_range()
Before, a part was duplicated in radmap() and rad_map_set(), and
another part in their callers.
2010-07-25 17:45:14 +02:00
e49cb13480 Don't limit radar command's range to fit into world map
Limited since Chainsaw 2 so that the radar map fits into a world map
without clipping, i.e. its diameter neither exceeds WORLD_X / 2 nor
WORLD_Y.  Maybe range exceeding that triggered bugs then.  It doesn't
now, and it makes no sense.

The limit never applied to automatic bmap update from ship radar.
2010-07-25 17:40:52 +02:00
0d477e5df1 Simplify automatic bmap update from ship radar
Inline radmap2() into radmapupd() and simplify.  Drop unused parameter
seesub.  Rename to rad_map_set().
2010-07-25 17:34:44 +02:00
27f22f36bb Remove radmapnopr(), use radmapupd() instead 2010-07-24 11:28:45 +02:00
2c4826e420 lnd_delete() can no longer print a message
Callers changed to print it themselves.

But print the first "boards" message before plane takeover instead of
after, in take_def().
2010-07-24 11:28:32 +02:00
dcd192f324 Use mpr() instead of PR() where possible
The difference between the two is that PR() buffers partial lines, and
mpr() suppresses output to country#0.  Doesn't matter when printing
complete lines to a country other than #0, e.g. the owner of a unit.
2010-07-18 09:28:49 +02:00
97d6c5262f Streamline flak damage report to plane owner
Don't tell him that it's his plane, he knows that.

Put a " -- " between "takes N%" and "aborted" / "shot down" for
ordinary flak as well, not just for flak vs. pinpoint bombing.
2010-07-18 08:36:19 +02:00
aa5bb9790c Factor common plane damage code into ac_damage_plane()
Out of ac_planedamage() and pinflak_planedamage().
2010-07-18 08:36:19 +02:00
1a4fc50d57 Make flak vs. pinpoint bombing consistent with ordinary flak
Reduce abort chance from 100-eff to 80-eff.  Ordinary flak's abort
chance was reduced from 100-eff (if eff<80) to 80-eff in commit
0252d4a7, v4.3.6.

Report plane efficiency when it aborts, not 100 - efficiency.

Charge mobility proportional to damage, down to -32.
2010-07-18 08:34:45 +02:00
8eca636c7d Factor look_at_sect() out of do_look() and ac_encounter() 2010-07-18 08:31:53 +02:00
2cfb124b6c Restrict ac_encounter() mission_flags to current player
The only user is reco(), so the restriction is fine.  Several
functions called on behalf of mission_flags assumed it already:
plane_sweep(), sathead(), satdisp_sect(), satdisp_units().  Simplify
the rest accordingly: plane_sona() and ac_encounter() itself.
2010-07-18 08:31:53 +02:00
e25413a688 Fix lookout to report sector owner properly to deities
It reported all sectors as owned by the deity.
2010-07-18 08:31:53 +02:00
f3fc477c82 All-nuclear bombing run reported "bombing raid did 0 damage"
Broken in commit 162435e6, v4.3.26.
2010-06-27 09:21:56 +02:00
5920515cd7 Drop prxy()'s parameter country
Argument is always player->cnum.  Hardly surprising, because that's
to whom it prints.
2010-06-21 21:03:21 +02:00
79dccdf5a8 Fix sabotage command to use correct coordinate system
It reported the spy's location in the spy's coordinate system
instead of the player's.  Fortunately, they're the same in normal
usage.  They can differ only when a deity uses a foreign spy.
2010-06-21 21:03:21 +02:00
a4cd4aa7f7 Fix sail command to use correct coordinate system
It reported the ship's location in the ship's coordinate system
instead of the player's.  Fortunately, they're the same in normal
usage.  They can differ only when a deity uses a foreign ship.
2010-06-21 21:03:21 +02:00
bc72ff768f Fix lmine to use correct coordinate system
It reported the engineer's location in the engineer's coordinate
system instead of the player's.  Fortunately, they're the same in
normal usage.  They can differ only when a deity uses a foreign
engineer.

The buggy code is also reachable from and march sub-command 'd', but
can't bite there, because even deities can't march foreign land units.
2010-06-21 21:03:21 +02:00
bedf3ae415 Fix nation command to use correct coordinate system
It reported capital location in the nation's coordinate system instead
of the player's.  Fortunately, they're the same in normal usage.  They
can differ only when a deity requests a nation report for another
country.
2010-06-21 21:03:21 +02:00
25d29c8f8f Convert tab after #define to space 2010-06-20 18:38:54 +02:00
243a15052f Convert spaces to tabs 2010-06-20 18:36:44 +02:00
7465574195 Break long lines more tastefully 2010-06-20 18:36:44 +02:00
373651359e Coding style fixes, mostly indentation and whitespace 2010-06-20 18:36:38 +02:00
531bac70a4 Remove superfluous casts to natid 2010-05-24 18:23:32 +02:00
f6cab16b65 Don't capitalize words in the middle of sentences
Affects output of commands add, anti, build, edit, order, reset, set,
setresource, setsector, show, version.
2010-05-24 18:23:32 +02:00