missing bits:
(budg, calc_all, update_main): Use SCT_TYPE_MAX instead of SCT_MAXDEF
to size tables.
(map_char): Update sanity check; use CANT_HAPPEN().
(show_sect_build, show_sect_stats, show_sect_capab): Use the sentinel
instead of SCT_MAXDEF.
extending any table, empty or not:
(cur_obj_is_blank): New.
(fldval_must_match): Use it instead of initialized[].
(getobj): Set it along with cur_obj.
(setstr): Move fldval_must_match() down, so that cur_obj_is_blank is
defined.
(initialized): Remove.
plus one. Users changed. This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab(). The show bugs were harmless: the loops ran into
the sentinel, which they ignore. The budg bug was serious: the loop
ran into the entries for SCT_EFFIC. This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
LinuxThreads, use exit() where possible:
(shutdwn): No longer a signal handler, can safely call exit().
(main, loc_NTInit): No obvious reason for not using exit().
whenever the next direction in the path string is bad. It then passed
the whole path string to shp_path(), which makes no sense unless we're
at the beginning of it, but luckily failed in that case. Change to
try path finding right after prompting for new input.
mobility, except for high-mobility terrain (mountains), where the
rules remain as they were: land units need to have all the mobility
charged for the attack, not counting combat and moving in to occupy.
Rationale: Making sure your land units reach attack positions with
enough mobility left is a pain in the neck. Requiring only positive
mobility is friendlier, but allows rushing of mountains.
by float d_mob0 and d_mob1 (straight costs). Impassable terrain now
encoded as negative d_mob0 instead of zero d_mcst. Users changed.
sect.config updated.
(dchr_ca): Replace selectors mcst and emcst by mob0 and mob1.
(show_sect_stats): Show real mobility costs.