so that stopped sectors don't repair units. The update sequence
masked this bug until its change in src/lib/update/main.c rev. 1.25,
but use of budget priorities (gone since rev. 1.24) could unmask it.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
(P_LCM, P_HCM, P_TLEV, P_RLEV, P_ELEV, P_HLEV, P_URAN): Use -1 instead
of 0 for `no product', shift down product indexes and update
product.config and sector.config accordingly.
(budg, prod, show_sect_capab, produce, produce_sect): Adapt test for
no product.
(ef_elt_byname): Remove the hack to hide pchr[0].
(prod_eff): Oops on no product.
regardless of the option, but forced to sct_effic when disabled. This
screws up sct_defense when you disable DEFENSE_INFRA. Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic. The
change should be invisible except in xdump, which shows the real
sct_defense. Closes#804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h. Remove local MIN
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h. Remove local MAX
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
(max_pop): Use it. Don't support null argument anymore.
(nati, gen_power): Use max_population() instead of max_pop() with null
argument.
(show_sect_stats): Use max_population() to simplify the code.
(prod, upd_buildeff): Use max_population() to get correct new maximum
population for limiting work when tearing down a big city.
Previously, this was broken in upd_buildeff(). In prod(), it was
broken when the new designation had odd maximum population, which
should not occur.
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New. Use where appropriate. No functional changes, except
that I_NONE is now catched properly in a few places.
arrays instead of copies made by getvec(). This is safe, because the
old code made single copies and always flushed them back into the unit
structures. Else make copies by hand, not with getvec.
(starv_sects): Replace getvec() by direct, read-only item access.
(upd_buildeff, enlist, materials_charge, materials_cost, produce,
grow_people, growfood, trunc_people, do_feed, feed_people): Change
argument type to match uncopied item arrays.
(growfood): Obey ITEM_MAX.
copies made by getvec(). This is safe, because the old code made
single copies and always flushed them back into the unit structures.
(meltitems): Don't claim more items were lost than existed.
This is safe, because the only caller passed a copy of the latter
created with getvec(), and dodeliver() doesn't change it. Caller
changed. Return value no longer needed, remove.
(doland, detonate, spread_fallout): Use it. With variables, fallout
beyond the capacity of variables (65535) was ignored, except in
doland(), where it saturated at 9999, and spread_fallout, where it
could overflow. Now it always saturates at FALLOUT_MAX.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space. Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space. This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later. It is only a
first step; further cleanup is required. To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
instead of declaring them all over the place. This uncovered type
errors:
(s_p_etu, adj_update): Defined long, sometimes declared int. Kills
big endian machines where sizeof(long) != sizeof(int). Change to
int.
(set_option, delete_option, optstrset, intset, floatset, doubleset,
longset, optionset, optiondel, worldxset): Change linkage to static.