Commit graph

2417 commits

Author SHA1 Message Date
5b01c4764d Clean up removal of reserve mission mobility bonus
Land units on reserve missions used to pay only half the usual
mobility for combat.  This bonus was commented out in the code in
4.0.0, but not in info.  Remove it from both.
2008-12-14 10:45:35 -05:00
1417a3442d Remove commented out logerror() calls
Probably ancient debug cruft.
2008-12-14 10:45:34 -05:00
de2651efa1 Don't let ships double-retreat first on 'i' and then on 'h'
When a ship is shelled, retreat condition 'i' (injured) applies.  When
there's no return fire, 'h' (helpless) applies as well.  Ships
retreated twice in that case.  Fix that.
2008-12-07 09:26:26 -05:00
4a0dd2d1f7 Fix shp_prewrite() to print the sunk message
Broken in commit 861a66625, v4.3.17.
2008-11-24 19:08:16 -05:00
Ron Koenderink
344e91bbb9 Log out player when time per day is exceeded
Commit 3da4030 already changed player_main() to log out the player
when m_m_p_d was exceeded in command().  This crept in accidentally.
Complete the job by changing status() to log out the player instead of
downgrading him to visitor status.

Also, change player_main(), command() and status() to apply the time
limit to countries in sanctuary in addition to active countries.
Leave visitors alone, because those are shared logins.  Make the
disconnect message to a player consistent for all situations.

Note that commit 875a80d1 already changed player_main() to apply the
time limit only to active countries instead of all, just like status()
does, but neglected to document that.
2008-11-16 13:16:36 -05:00
Ron Koenderink
9fe6f7a406 Fix nat_timeused calculation on login
Broken in commit 875a80d.
2008-11-15 20:46:52 -06:00
Ron Koenderink
3da4030ac0 Prevent command from execute after game restrictions
If a player is at a prompt when either game hours
restrictions starts or logged in time limit is exceeded
the player is allow to enter one command.
2008-11-15 16:51:02 -06:00
fe69514067 Capital obliteration failed to charge money and report news
Commit 221e88f1 (v4.3.15) made caploss() expect the new owner in
sct_own, so it can distinguish between sack and obliteration.  Commit
0d139ee1 (v4.3.17) broke that in sct_prewrite(): it moved zapping the
sector owner after caploss(), and passed 0 instead of the old owner to
caploss().  Because of that, obliterating a capital didn't make the
news and didn't cost the victim money.  Fix that.
2008-11-15 17:40:48 -05:00
cb0a373dff Don't call time() for nat_last_login, use player->curup 2008-11-15 15:59:29 -05:00
273875a68c Fix coding style and simplify seconds_since_midnight() a bit 2008-11-15 15:59:29 -05:00
f331432459 Clean up unused variable in status()
Unused since commit 875a80d1.
2008-11-15 15:59:29 -05:00
Ron Koenderink
875a80d14f Rewrite accounting of play time
Replace daychange() and gettimeleft() by update_timeused_login(),
update_timeused() and enforce_minimum_session_time().  The new
code doesn't assume the day is always 24 hours long which can
occur when transitioning into or out of DST and such.  Logging
in after more a multiple of 128 days now resets nat_timeused
properly.

Fix nat_timeused calculation on midnight rollover to include
the time since midnight.

struct natstr member nat_dayno and struct player member timeleft
are now unused, remove them.
2008-11-15 13:08:19 -06:00
Ron Koenderink
f46dc55254 Fix initialization of nat_last_logout
Broken in f94f81ee, v4.2.22.
2008-11-09 18:17:46 -06:00
Ron Koenderink
5054b26899 Fix parsing of 24:00 in game_hours and update_demandtimes
daytime() rejects 24:00 as invalid.  This makes daytime_range()
fail, is_daytime_allowed() ignore this and later ranges silently.
Broken in commit acdee1e3, v4.2.15.
2008-11-09 18:06:51 -06:00
b27298d4c5 New option RAILWAYS
With RAILWAYS, highway-like sectors double as rail.  They need to be
at least 5% efficient to be operational, and then they additionally
extend rail into adjacent sectors that are at least 60% efficient.

New opt_RAILWAYS, SCT_HAS_RAIL(), sct_rail_track().  Update
sector_mcost(), bp_neighbors(), lnd_mar_one_sector() for RAILWAYS
mobility rules.  Update sinfra(), spyline(), satdisp_sect() to show
rail track instead of rail infrastructure for RAILWAYS.

New virtual sector selector track, implemented by nsc_sct_track().
2008-11-01 11:40:15 -04:00
cacc393c53 Age che just like reserves (1% per 24 ETUs)
Factor aging out of age_levels() into new age_people().  Use it in
do_feed() to age che.
2008-11-01 11:37:35 -04:00
a090b7878a Permit ships to assault the sector they're in
Ships still have to be in a sea sector to assault an adjacent sector.
2008-10-28 19:35:51 -04:00
0bdb80c4c9 Don't produce food without work
We don't want to starve tiny populations, because that would require
players to move trivial amounts of food after explore and such.
growfood() used to simply grow at least 1f when a sector was about to
starve.  That food is almost never eaten by a tiny population, so we
effectively got some production without work.  Fix by taking away that
free food after people ate, in do_feed().
2008-10-28 19:35:51 -04:00
3376589007 New concept sector terrain
A sector type's terrain (struct dchrstr member d_terrain) is the
sector type of its underlying terrain.  Sector types occuring in
d_terrain are terrain types, and must have their own type in
d_terrain.  Players can change sector types only to those with the
same terrain.

The builtin configuration defines terrain types sea, mountain,
wasteland, wilderness and plains.  It gives bridge span and tower
terrain sea, and everything else terrain wilderness.  Hence, the stock
game remains unchanged.

Deities can use terrain to create sector types that can be developed
only in limited ways.
2008-10-28 19:35:51 -04:00
Ron Koenderink
14319b89ec Represent logged in time in seconds rather than minutes
This simplifies things.  In particular, it gets rid of random rounding
in getcommand(), which created a variation in the nightly build
depending on whether the update starts before or after the deity logs
out.

Replace struct natstr member nat_minused by nat_timeused, and update
cou_ca[] accordingly (this affects xdump nat).  Replace player member
minleft by timeleft, and getminleft() by gettimeleft().  Update
getcommand(), daychange(), player_main(), status() accordingly, taking
care not to change player output.  Change edit country key 'u' to work
in seconds.
2008-10-28 08:48:25 -06:00
c0c416b011 Oops when unit_carrier_change() arguments OLD or NEW are invalid 2008-10-18 14:21:45 -04:00
Ron Koenderink
f180712625 Fix initialization of new elements in plane, land and nuke tables
ef_init_srv() neglected to set struct empfile callback oninit.  This
made unit_carrier_change() crash or oops on freshly initialized
planes, land units and nukes, i.e. when build used an uid that hadn't
been used before.  Oops recovery worked.

Broken in commit 64a53c90, v4.3.17.
2008-10-18 10:53:42 -04:00
65410d16fd Disable incorrect autmatic supply in load and lload
load_land_ship() and load_land_land() automatically resupply the land
units they load.  This can draw supplies from the sector where the
land units are.  When load() and lload() later update the sector, they
wipe out the update made for drawing supplies, and we get a seqno
mismatch oops.  Highly abusable.  Disable for now.
2008-09-20 09:16:46 -04:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
a9653c475b Fix whitespace: space before tab 2008-09-17 19:29:42 -04:00
db4770426e Update known contributors comments 2008-09-17 18:54:15 -04:00
6589601e56 Make unit_give_away() immune to infinite recursion
Put the unit before recursing into its cargo.  This breaks cycles in
the "is loaded on" relations.  Such cycles exist only in a corrupt
game state.  Mildly inefficient, because callers typically put the
unit again.
2008-09-16 21:47:55 -04:00
3e15a8e226 Make trade show exactly what's on sale, remove option SHOW_PLANE
Planes and land units on ships are sold along with the ship, but trade
showed them only when SHOWPLANE was enabled.  Show them always.

Planes on land units are not sold along with the land unit, but trade
showed them when SHOWPLANE was enabled.  Don't.
2008-09-16 19:11:18 -04:00
60000b1a42 Use unit_wipe_orders() to simplify build.c
Simplify build_ship(), build_plane(), build_land() and build_nuke().
2008-09-15 19:40:44 -04:00
574e20f6f5 Stop ships, planes, land units and nukes on violent takeover
This is for consistency with sectors, and for the same reason: pause
before spending money on stuff taken in the heat of battle.
2008-09-15 19:40:44 -04:00
e7ce50405e Wipe orders when ship, plane, land unit or nuke changes owner
Use new unit_wipe_orders() for violent takeover (takeover_unit() on
behalf of assault, attack, board, lboard, paradrop and pboard), and
peaceful takeover (unit_give_away() on behalf of arm, disarm, load,
unload, lload, lunload, scrap, scuttle, tend, trade).

Before, takeover_unit() cleared only group, mission and ship retreat
orders, and unit_give_away() only group and mission.  Orders that
weren't cleared:

* Mission op area (visible in xdump)

* Ship autonav orders

* Ship sail path including ship to follow and mobility quota

* Plane range limit

* Land unit retreat orders and retreat percentage
2008-09-15 19:40:44 -04:00
5f6e27ff80 Refactor and fix takeover.c
Factor new takeover_unit() out of takeover_ship(), takeover_plane(),
takeover_land().  This fixes the following bugs in assault, attack,
board, lboard, paradrop and pboard:

* When the "land unit loaded on land unit" relation had a cycle,
  takeover_land() went into an infinite recursion.  Such cycles exist
  only in a corrupt game state.

* Nukes armed on planes weren't taken over along with their plane.
  Broken in commit 2e40a4bb, v4.3.3.

* Taking over land units with negative mobility increased mobility to
  zero.  Ditto planes embarked on ships or land units.

* Taking over planes embarked on ships or land units didn't clear
  their wing.

* Taking over planes and land units updated their MOB_ACCESS timestamp
  (pln_access, lnd_access), except for planes not embarked on
  anything.  This had no effect.
2008-09-15 19:40:44 -04:00
94a3108b23 Fix marking of unused trade slots
Trade code can't quite decide whether negative trd_unitid or zero
trd_owner marks unused slots.  The former is a bad idea, because blank
slots have a zero trd_unitid.

Make sure to zero trd_owner when setting trd_unitid to negative value
in trad() and check_trade().  This fixes recognition of unused slots
in set (broken in commit e16e38df, v4.2.18) and xdump (never worked).
2008-09-15 19:40:44 -04:00
69b74bb5dd Remove takeover_ship() and takeover_land() parameter hostile
All callers pass non-zero.  Simplify accordingly.
2008-09-15 19:40:44 -04:00
b8ab065a6e Fix and simplify check_trade()
Use unit_drop_cargo() to drop a sold land unit's cargo.

Use unit_give_away() to transfer ownership.  This fixes the following
bugs and misfeatures:

* Sold nuke wasn't taken off its plane.  Could not happen before
  commit 2e40a4bb, v4.3.3.

* Nuke on a plane wasn't sold along with the plane.  Broken in commit
  2e40a4bb, v4.3.3.

* Planes and land units on sold ships got their mobility zeroed.

* Planes on sold ships didn't get their wing reset.
2008-09-15 19:40:43 -04:00
8cf32c4854 Fix cargo giveaway in load, lload, unload, lunload and tend
Use unit_give_away() in gift().  This fixes a number of bugs:

* Nukes on planes weren't given away along with the plane.

* Likewise for land units on land units (can't happen in the stock
  game).

* Mission was not cleared by unload land/plane, lunload land/plane,
  and lload plane, except for planes on land units.

* Wing and army were never cleared.

It also happens to suppress information on planes given away along
with their land unit carriers.  Shrug.
2008-09-15 19:40:43 -04:00
d2b1bef0f5 Fix cargo giveaway in scrap and scuttle
When giving away cargo by scrapping or scuttling its carrier, the
cargo's cargo wasn't given away.  Happened for instance when a ship
carrying a land unit carrying a SAM got scrapped.

Also, wing, army and mission weren't cleared.

To fix, create unit_give_away() and use it in unit_drop_cargo().
2008-09-15 19:40:43 -04:00
f3651f17e5 Refactor and fix scuttle and scrap code
Factor unit_drop_cargo() out of scra(), scuttle_ship(),
scuttle_land(), fix it up:

* Some messages were sent as bulletins instead of printing them.

* Nukes were always destroyed.  They're now treated exactly like other
  cargo.

* scuttle destroyed some cargo silently, and listed other cargo as
  "scuttled".  It now simply lets unit_update_cargo() running from
  carrier prewrite callbacks list all cargo "lost".

Simplify its callers.  scuttle_ship() and scuttle_land() are now
trivial, inline and remove.
2008-09-15 19:40:13 -04:00
3318e4e4e5 Require friendly relations for trade ship to pay off 2008-09-15 19:04:17 -04:00
faca0eeac5 Refuse to auto-scuttle where it doesn't pay
When called from the scuttle command, scuttle_tradeship() asks for
confirmation when scuttling doesn't pay.  When called from the autonav
code, it can't ask.  Change it to fail then, and use that in
nav_ship() to avoid scuttle where it doesn't pay.  Also simplify some.
2008-09-15 18:59:26 -04:00
693c1a64c3 Fix when scuttle_tradeship() asks for confirmation
Fix scuttle to ask for confirmation when scuttling a tradeship in an
unsuitable sector even when the tradeship is pirated.  Broken when
commit a99bc3be (v4.2.13) suppressed that for pirated tradeships
wholesale because it let pirates ferret out where the ship was built.
2008-09-15 18:48:33 -04:00
96796dc756 Fix scuttle_tradeship() to require 2% efficiency 2008-09-15 07:49:24 -04:00
221324cc10 Clean up rules on where you can scrap stuff
You can now scrap ships in own or friendly, efficient harbors, planes
in own or allied, efficient airfields, and land units in any own or
allied sector.

When something can't be scrapped because of these rules, print a
suitable message.

Before, you could scrap ships regardless of relations to sector owner
(info claimed friendly was required), land units regardless of
relations, but not while on ships, and planes even in friendly
airfields (info claimed allied was required).

When scrapping in a deity sector, scrap claimed it gave the cargo to
POGO, which is somewhat bogus, as POGO can't own such stuff.
2008-09-15 07:49:24 -04:00
06dd3d80ac Fix scrap and scuttle output when there's output about cargo
scra() and scut() printed their "scrapped in" / "scuttled in" message
in two parts.  Messages for scrapped / scuttled cargo were printed
between the parts.  Fix by printing in one go, after the cargo
messages.
2008-09-15 07:49:24 -04:00
0103372471 Fix missing include in cargo.c 2008-09-15 07:48:33 -04:00
b024d57b38 Remove take_plane_off_ship(), take_plane_off_land()
Commit 3e370da5 left them pretty trivial.  Inline, simplify, remove.
2008-09-14 10:21:27 -04:00
4478df7da6 No need to take dead planes off carrier anymore
Until commit 3e370da5, dead planes had to be explicitely taken off
their carrier to update load counters.  This is no longer necessary;
simplify pln_put1() and scut().  scut() got it wrong, by the way: it
failed to take planes off land units.
2008-09-14 10:21:27 -04:00
87c3ca9cca Indentation fix 2008-09-14 10:21:26 -04:00
c34daec8c6 Fix cargo list shutdown oops
EF_PLANE is closed before EF_LAND: if a land unit carries a plane, the
plane goes away before its carrier, and unit_onresize() oopses.  Fix
by not checking cargo list consistency there when the file is already
gone.

unit_cargo_init() has a similar issue, at least theoretically: it
rebuilds cargo lists one after the other.  Zap them all first.
2008-09-14 10:21:26 -04:00
1876932cd9 Fix commit 738fb28f's screwy line endings 2008-09-14 10:19:33 -04:00