Commit graph

150 commits

Author SHA1 Message Date
d3f644a37f New get_planes(), factored out of plane flying commands
No functional change.
2008-07-26 15:01:45 -04:00
9eda5f87b8 Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:

* arm third argument

* deliver fourth argument (also simplify)

* fire third argument

* fly and recon prompt for carrier to land on: pln_onewaymission()
  treated abort like empty input, which made planes attempt landing in
  the sector.

* lmine second argument

* order d fourth argument

* power c nat(s) argument

* range second argument

* sail second argument

* shutdown both arguments (first one was broken in commit 84cfd670,
  v4.3.10, second one never worked).

* tend third argument
2008-07-21 07:19:18 -04:00
f2294d67a4 Change pln_mine() parameters to match pln_dropoff()
This moves getting the target sector from caller into pln_mine().
Makes sense, because that's where it's put.
2008-07-12 14:53:46 -04:00
27edba1f1b Change pln_dropoff() parameters to match pln_newlanding()
This moves getting the target sector or ship from caller into
pln_dropoff().  Makes sense, because that's where it's put.
2008-07-12 14:53:28 -04:00
801780043f Fix flying commands not to let planes do double duty as escorts
Commit 7ca4f412 (v4.3.12) marked planes flying a sortie with
PLN_LAUNCHED, and made pln_arm() reject planes with that flag set.
This was designed to reject escorts that were already flying as
bombers.  It didn't work, because the test for PLN_LAUNCHED used a
stale copy of the plane created by pln_sel().  Fix by getting a fresh
copy.

The bug always existed, but the botched fix in commit 7ca4f412 made it
worse.  Before, ac_encounter() dropped escorts that were also bombers,
so the bug merely wasted plane fuel.  After, such planes were
effectively duplicated, and damage to one of them, usually the bomber,
was wiped out.  Abusable.
2008-06-28 11:24:43 -04:00
a233ecfea9 Remove columns lnd, pln from spy report to fix spy unit leak
The values in these columns were computed by count_sect_units() and
count_sect_planes(), which included land units and planes in the count
that aren't shown by prunits() and prplanes(), namely own and embarked
units.  Confusing.  Moreover, count_sect_planes() and prunits() rolled
dice separately for spy units.  This could leak the presence of spies
even when prunits() didn't show them.

All fixable, but not worth the trouble; just remove the counts.
2008-06-14 18:55:29 +02:00
2d953804ba Remove commented out code for giving away planes on landing
Commented out in v4.0.0, and not likely to come back.
2008-06-06 21:25:24 +02:00
7bc63871c6 Fix bugs in tracking of planes flying a sortie
Commit 7ca4f412 fixed tracking of planes flying a sortie by marking
them with flag PLN_LAUNCHED.  It failed to write SAMs and planes
flying missions back to the plane file, in sam_intercept() and
mission_pln_arm().  The only known problem with that is fairly
harmless: when the mission damages planes on the ground, the planes
flying it get damaged as if they were still sitting in their bases,
but the damage gets wiped out when they land.

The same issue applies to missiles.  So they need to be tracked as
well.  Do that in msl_hit().

While there, remove a few redundant PLN_LAUNCHED sanity checks.
2008-04-29 20:53:35 +02:00
a55f5d016f Oops on unexpected mission in pln_equip() and mission_pln_equip() 2008-03-26 22:10:28 +01:00
ce7ab95c3b Check plane efficiency and capabilities earlier in pln_sel()
This way we don't complain about range to assembly point and
destination for planes that can't go regardless.
2008-03-26 22:10:28 +01:00
9e0950456d Simplify pln_equip() and mission_pln_equip()
Mission 'n' was removed along with nuke_bomb() many years ago.
Simplify accordingly.
2008-03-26 22:10:28 +01:00
7ca4f412b1 Fix tracking of planes flying a sortie
Planes normally sit in their base (sector or carrier), where they can
be spied, damaged, captured, loaded, unloaded, upgraded and so forth.
All this must not be possible while they fly.  There are two kinds of
flying planes: satellites in orbit, and planes flying a sortie.

Satellites in orbit have always been marked with flag PLN_LAUNCHED.
Works.  What didn't work was tracking planes flying a sortie.

If you look at one sortie in isolation, up to three groups of planes
can be flying at any point of time: the primary group, which carries
out the sortie's mission (bomb, transport, ...), their escorts, and a
group of hostile planes flying interception or air defense.

The old code attempted to track these planes by passing those groups
to the places that need to know whether a plane is flying.  This was
complex and incomplete, and broke down completely for the pin-bombing
command.

It was complex, because the plane code needs to keep track of all the
call chains that can lead to a place that needs to know whether a
plane flies, and pass the groups down the call chains.  This leads to
a rather ugly passing of plane groups all over the place.

It was incomplete, because it generally failed to pass the escorts.

And the whole scheme broke down for the pin-bombing command.  That's
because pin-bombing asks the player for targets while his planes are
loitering above the target sector.  This yields the processor and lets
other code run.  Which does not get the flying planes passed.

The new code marks planes and SAMs (but not other missiles) flying a
sortie with flag PLN_LAUNCHED (the previous commit laid the groundwork
for that), and does away with passing around groups of flying planes.

This fixes the following bugs:

* Many commands could interact with foreign planes flying for a
  pin-bombing command as if they were sitting in their base.  This
  includes spying, damaging, capturing, loading, or upgrading them,
  and even getting intercepted by them.  Any changes to those planes
  were wiped out when they landed.  Abusable.

* The bomb command could bomb its own escorts, directly (pin-bomb
  planes) or through collateral damage, strategic sector damage,
  collapsing bridges or nuke damage.  The damage to the escorts was
  wiped out when they landed.

* If you asked for a plane to fly both in the primary group and the
  escort group, you got charged fuel for two sorties instead of one.

* pln_put1() and pln_put() now recognize planes that didn't take off,
  and refrain from making them land.  Intercept (since commit
  c64e2149) and air defense can do that.  Making them land had no
  ill-effects, but it was still wrong.

There's one new problem: if PLN_LAUNCHED doesn't get reset properly,
due to game crash during flight or some other bug, the plane gets
stuck in the air.  Catch and fix that on game start in ef_verify().
2008-03-26 22:10:13 +01:00
8006543878 Distinguish between planes "in orbit" and "launched"
Use new pln_is_in_orbit() when we want to test for orbit specifically,
and test PLN_LAUNCHED when we want to test whether the plane not
sitting in the sector (because it is flying).  This distinction is
pointless at this time, because the only way PLN_LAUNCHED gets set is
when a satellite goes into orbit.  It will become useful in a later
commit, which will use PLN_LAUNCHED to mark flying planes.
2008-03-26 22:09:09 +01:00
5e930f5fdf Factor out a single plane's end of sortie into new pln_put1()
Use it in pln_put() and ac_planedamage().

This changes ac_planedamage() to deal with a destroyed airbase.
Before, aborted planes happily landed there.  This bug could not
actually bite, because the code neither yields nor does damage to
potential airbases between checking the landing airbase before takeoff
and aborting planes in ac_planedamage().

It changes pln_put() to cope with dead planes.  Before, it made them
land as if they lived, fortunately without ill effects (complaints
about not being able to land were suppressed for dead planes).
ac_planedamage() removes dead planes, but pinflak_planedamage()
doesn't, and these end up in pln_put().  pinflak_planedamage() no
longer has to take shot down planes off their carriers, because
pln_put() now takes care of that.
2008-03-26 22:09:09 +01:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
ffc5d0cfd7 Don't store plane stats in struct plnstr
New pln_att(), pln_def(), pln_acc(), pln_range_max(), pln_load()
replace the struct plnstr members with the same names.

Make plane selectors att and def virtual.
2008-03-14 20:25:41 +01:00
5a2e64ef1a Remove an unused variable in fit_plane_off_land() 2008-03-14 20:25:38 +01:00
0219bf086a New unit stat development functions
The macros defining unit stat development in tech are somewhat
inconvenient to use.  Define more convenient functions, and hide away
the macros near the function definitions.
2008-03-14 20:25:10 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
57f589e2e4 (M_XLIGHT, M_CHOPPER): Redundant, remove.
(init_mchr): Don't set them.
(carrier_planes): Use m_nxlight, m_nchoppers instead.
2007-11-23 18:50:46 +00:00
b900866ea8 (take_plane_off_land): Fix stupid pasto in assertion. 2007-11-23 18:39:31 +00:00
836833e321 (carrier_planes): New parameter msl.
(carriersatxy, pln_onewaymission): Pass zero.  No functional change.
(pln_airbase_ok): Pass whether the plane is a missile.  This fixes
non-x-light missiles on ships without capability M_FLY.  Broken in
rev. 1.76.  Launch and interdict weren't affected.  Air defense was,
but the stock game has only x-light SAMs.
2007-11-22 19:33:14 +00:00
Ron Koenderink
87eab4e63a (pln_sel): Remove unused local variables. 2007-11-22 03:21:27 +00:00
6992bcfe9a (carriersatxy): Remove parameters wantflags, nowantflags, and use
carrier_planes() instead, ignoring carriers that can only operate
x-light planes.  No functional change.
(carrier_planes): External linkage.
2007-11-04 16:05:06 +00:00
d5afd757a9 (carrier_planes): New.
(pln_onewaymission): Use it.  No functional change.
(pln_airbase_ok): Use it to enforce capabilities.  Before, a plane
could fly once it got on the ship.  Because ships can load only planes
that can fly from them, this has no effect other than make that sanity
check redundant; remove it.

(pln_airbase_ok): Update land unit case to keep it similar to the ship
case.
2007-11-04 15:07:43 +00:00
4ced91fe3f (pln_airbase_ok): New parameter noisy to allow suppressing messages.
Check player->cnum only when noisy.  Update existing caller to pass 1.
No functional change.

(mission_pln_airbase_ok): Remove, use pln_airbase_ok() instead.  No
functional change.
2007-11-03 09:29:45 +00:00
6110e08772 Comment and white-space cleanup. 2007-11-03 08:57:05 +00:00
5d41e56aee (pln_airbase_ok): Check pp->pln_own instead of player->cnum, in
preparation of replacing mission_pln_airbase_ok().  No functional
change.
2007-11-03 08:53:21 +00:00
26721aa9d1 (pln_airbase_ok): Plug information leak: carrier owner was checked
last, so when it was (no longer) allied, attempting to fly off it let
you test the conditions checked before that.  Check owner first.
(mission_pln_airbase_ok): Matching change, to avoid diverging from
pln_airbase_ok().
2007-11-03 08:20:54 +00:00
446f19913d (pln_airbase_ok, mission_pln_airbase_ok): Oops when plane's carrier is
bad.  Before, the plane was destroyed, and the player got a message.

(pln_airbase_ok, mission_pln_airbase_ok): Oops when plane's base
sector is bad.

(pln_airbase_ok): Oops when the player doesn't own the plane.  Before,
this was checked only for planes on carriers, and the plane was
destroyed, and the player got a misleading message.
2007-11-03 08:09:38 +00:00
79c2a10b30 (pln_airbase_ok, mission_pln_airbase_ok): Simplify conditional. Don't
check a land carrier when the plane is already on a ship.
2007-11-03 07:52:50 +00:00
e8efc3e1a0 (pln_airbase_ok): New, factored out of pln_sel(). No functional
change.
2007-11-02 19:39:06 +00:00
4d663ddbd6 (pln_wanted, pln_capable): Rename. 2007-11-02 19:13:10 +00:00
98105c9561 (mission_pln_wanted): Broken like its cousin pln_wanted() was, only
more so: additionally, any of P_E, P_K, P_L satisfied any subset of
P_E, P_K, P_L.  Chainsaw fixed this one in plnsub.c, but not here.
Remove, use the fixed pln_wanted() instead.
(pln_wanted): External linkage.
2007-11-01 19:50:37 +00:00
684bac5b1d (pln_wanted): Rewrite. Old version was incomprehensible, slow and
buggy: any P_E, P_L, P_K in wantflags were ignored when the plane
lacked P_ESC.  The bug bit only when non-escort interceptors escorted
a one-way mission to a carrier.  pln_oneway_to_carrier_ok() then could
not fit the plane on the carrier, and the command failed complaining
about lack of room on the carrier.  Broken since Chainsaw added
escorts, abusable before 4.2.17 catched it.  Also change behavior when
only one of P_F and P_ESC is in wantflags: new version requires that
flag, while old version treats it as if both flags were in wantflags:
a plane having either is okay.  Current code never passes such
wantflags.
2007-11-01 19:16:29 +00:00
213cf19ec5 (pln_wanted): New, factored out of pln_sel(). No functional change. 2007-11-01 16:54:02 +00:00
041ad4ced9 (fit_plane_on_ship, fit_plane_off_ship): Change how planes are fit on
ships, so that order of loading no longer matters: choppers can use
chopper or plane slots, x-lights can use x-light or plane slots, light
planes can use plane slots.  However, plane slots require M_FLY or
M_MSL to hold missiles or x-lights, and M_FLY to hold anything else.
Choppers and x-lights can now use plane slots even when not light.
X-light choppers, which don't exist in the stock game, can no longer
use x-light slots.
2007-11-01 11:59:28 +00:00
32bd205362 (could_be_on_ship): Fix rev. 1.61. 2007-11-01 10:15:54 +00:00
55df03f4ff (fit_plane_on_ship, fit_plane_off_ship): Don't require M_CHOPPER for
use of chopper slot.  Same for M_XLIGHT and x-light slot.  No
functional change, because presence of slots implies the flags (see
init_mchr()).
2007-11-01 07:25:21 +00:00
9c98b7b14b (could_be_on_ship): Not consistent with fit_plane_on_ship(). Fix by
using that.  Less efficient, but that doesn't really matter here.
2007-11-01 06:35:50 +00:00
d3fcc89f56 (can_be_on_ship, could_be_on_ship): Take pointer rather than UID
arguments.  Rename.  Callers changed.
2007-10-31 06:39:37 +00:00
51165cf3fc Collect the test whether a plane fits on a carrier in one place:
(fit_plane_on_ship, fit_plane_on_land): New.
(pln_oneway_to_carrier_ok, put_plane_on_ship, count_planes)
(put_plane_on_land, count_land_planes): Use them.  No functional
change.
(fit_plane_off_ship, fit_plane_off_land): New.
(take_plane_off_ship, take_plane_off_land): Use them.  This oopses
when the carriers plane counter underflows.

(take_plane_off_ship): Document that carrier's plane counters may be
screwed up.

(take_plane_off_ship, take_plane_off_land): Oops when the plane isn't
on the carrier.

(take_plane_off_ship, take_plane_off_land): Don't fail when the plane
to be taken off can't go on this type of carrier, just take it off.
No error condition left, so return void.  Callers couldn't do anything
useful with the status anyway, and most didn't bother.  Change those
that did.
2007-10-30 07:09:31 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
4c4fdca42b Line breaks and other formatting issues. No functional changes. 2006-05-21 13:05:24 +00:00
281840b604 (pln_hitchance): Change tfact from float to double, because it is used
as double.
2006-05-21 13:03:40 +00:00
cd73a47dfa Remove superflous casts and parenthesis. 2006-05-21 12:24:30 +00:00
ebe030feba (pln_sel): Clarification. No functional change.
(pln_mobcost): Don't round cost computation intermediate values.

(pln_mobcost): Don't limit cost to current mobility + 32.  No
airworthy plane can possibly use more than 55 mobility in one sortie,
and mobility going that much negative is fine.
2006-05-21 09:08:57 +00:00
5b4b3a13cb Break lines more tastefully. 2006-05-14 07:52:20 +00:00
89694cd468 (detonate): Change parameters from carrying plane to nuke and
airburst.  Leave taking nuke off the plane to caller.  Use coord for
coordinate parameters.
(pln_damage): Take nuke off the plane.

(detonate): Destroy the nuke.  This is required since arming doesn't
remove nukes from the nuke file anymore (arm.c rev. 1.15).
2006-05-13 14:04:03 +00:00